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ForumsDiscussion Forum → Wow- CryTech 2
12
Wow- CryTech 2
2008-02-22, 11:14 AM #1
http://www.gametrailers.com/player/30965.html

WOW! And I thought this engine looked good in the jungle. Once graphics cards start being able to handle this thing we're going to start seeing some incredible games. (Hopefully developed by studious other than Crytek)

I would have loved to see the scene with out the physics demonstration.
2008-02-22, 11:19 AM #2
CryTech 2?

Yeah, it looks pretty sweet.

So does that Dunia engine for Far Cry 2.
2008-02-22, 11:22 AM #3
Maybe we can get plots in addition to the "awesome" graphics as well. Even though I haven't been impressed by them in the last... 4 years or so.

Those would be rock times.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-02-22, 11:23 AM #4
brightly colored tea kettles bouncing down a hill. neat.
free(jin);
tofu sucks
2008-02-22, 11:29 AM #5
Photo real is cool and all, but there are not enough stylized games i think >_>
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-02-22, 11:31 AM #6
Oh, they will join adventure games in Indieland. Or Poland.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-02-22, 11:48 AM #7
You know, its getting to where top end graphics don't even effect me anymore. I can be happy playing FF7 and Twisted Metal Black (as god awful as they look) and have more fun than I had playing any game that pushes the graphical envelope.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2008-02-22, 11:50 AM #8
Now they need gameplay and storyline with all those graphics and physics.
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2008-02-22, 12:08 PM #9
Probably not. Gimmicks sell.
nope.
2008-02-22, 12:13 PM #10
The graphics remind me of Toy Story.
Author of the JK levels:
Sand Trap & Sand Trap (Night)

2008-02-22, 12:15 PM #11
Yeah same. Maybe its all the bright colors and the baby blue sky. No homo.

2008-02-22, 1:24 PM #12
I just about **** a brick when "realtime" appeared on the screen.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-02-22, 1:57 PM #13
Yeah, but realtime on WHAT. For all you know it could be a cray cluster :v:
2008-02-22, 2:34 PM #14
I liked it better when it was a game engine, not "realtime design software". :saddowns:
DO NOT WANT.
2008-02-22, 4:29 PM #15
It's only a matter of time before the machine's stab wires into our brains, and feed us an artificial paradise.

(Which I, for one, will be all in favor of.)
2008-02-22, 4:43 PM #16
So, It seems we have hit the height of graphics.
Fun.
2008-02-22, 5:31 PM #17
Originally posted by Tiberium_Empire:
So, It seems we have hit the height of graphics.
Fun.

It's good to see you still making comments about things you don't really understand.

That video looks amazing, but I'd rather see a good solid game than a pretty tech demo.
omnia mea mecum porto
2008-02-22, 5:48 PM #18
Yeah, even Yahztee says that "graphics won't get much better" and wants more games with depth.

The best game ever, fantasy world dizzy, according to him, was already made.
Back again
2008-02-22, 9:55 PM #19
why arent the teapots breaking? are they rubber teapots?

seriously, i am no longer impressed with this kind of thing. it all looks the same anymore. i'll be impressed when a teapot can realistically shatter in realtime.
My girlfriend paid a lot of money for that tv; I want to watch ALL OF IT. - JM
2008-02-22, 10:02 PM #20
Originally posted by Ford:
why arent the teapots breaking? are they rubber teapots?

seriously, i am no longer impressed with this kind of thing. it all looks the same anymore. i'll be impressed when a teapot can realistically shatter in realtime.


That was pretty much my reaction when I saw Crysis played. It's all admittedly amazingly pretty, but it reeks of "been there, done that".
"In the beginning, the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - Douglas Adams
Are you finding Ling-Ling's head?
Last Stand
2008-02-22, 10:42 PM #21
Let's not forget this is only a tech demo. Remember the early demos of Crysis when they showed off the technology? It looked much better than what the game turned out. I'm not saying Crysis is a bad looking game but, unsurprising, it didn't reach the bar that was established by its tech demo.

Edit: this reminds of the promises of Half Life 2 before it was released. It was going to have destructible environments and all that fun stuff!
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-02-22, 10:59 PM #22
General Studious.
2008-02-23, 12:02 AM #23
I'm still waiting for a game that will allow me to destroy any support column in any building I want and make the whole thing come down realistically. Or, if there's a base in a mountain, I want to be able to grab a shovel and dig a hole all the way to the walls of the base, then blow the wall open with some C4. Whether or not it would take forever to dig, I want to know I can do it if I was really that bored.

Oh, and I want games that advertize themselves as "go anywhere, take any path" to actually mean it. Crysis was doing sooo great until the levels on the snow-island. I actually stepped "out of bounds" and was told I would die in 15 seconds if I didn't reenter the combat zone. That nearly ruined the game for me, especially since I was headed in a straight line to the checkpoint, simply taking the high ground rather than following the path.
Sam: "Sir we can't call it 'The Enterprise'"
Jack: "Why not!"
2008-02-23, 12:06 AM #24
I want videogames to guess what I want to do and then have the processing power to do it as realistically as if I were actually doing it in real life. Without these things I might be playing a game, and I don't want that.

I want to be able to experience everything that sucks about real life inside the social cradle of a made up world.
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ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-02-23, 12:07 AM #25
i thought those were elebits at first, and was like wtf.
Current Maps | Newest Map
2008-02-23, 12:12 AM #26
In the "tech demo" you can see teapots randomly appearing out of nowhere.

THAT DOESNT SEEM REALISTIC TO ME
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-02-23, 12:12 AM #27
The only thing I'm really looking forward for to in these evolving graphics is a game where you can do anything, as SG-Fan stated, and is also crisp to the point where if you do up to someone you can see fine details such as hair follicles, peach fuzz, oil marks, veins, and when the person gets hurt or cut it looks really realistic and no crappy pixels on blood coming out. Maybe there could be a game where you play as a surgeon and get to see great details such as these while operating on someones organs. Oh and if you happen to play a really fat character you would be able to squeeze your own fat and see your skin stretch with fine detail. Basically, the only purpose of really high-end graphics, in my opinion, is for a human simulator or animal of some sort.
Back again
2008-02-23, 12:41 AM #28
Technology- Finding more ways to kill more realistic artificial people.
2008-02-23, 1:49 AM #29
It looks better from far away, up close some of the car models don't look so great at all

But honestly yeah, I'd much rather see them start going in the direction of less static environments, building on the euphoria stuff, developing AI a lot more than it has been...stuff that fosters emergent gameplay. Graphics are good enough now, you germans.
2008-02-23, 6:49 PM #30
Originally posted by 'Thrawn[numbarz:
;899565']It looks better from far away, up close some of the car models don't look so great at all


Maybe because the people who made the car models sucked?

Also, for those who are wondering why teapots, I'm guessing its because of the Utah teapot.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-02-23, 6:51 PM #31
Originally posted by Ford:
why arent the teapots breaking? are they rubber teapots?

Not to make you look like a complete idiot, but it's a parody of Sony's Bravia commercial that has multicolored bouncing rubber balls.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2008-02-23, 7:07 PM #32
Originally posted by Echoman:
Maybe because the people who made the car models sucked?


No, then the rest would suck too

The cars aren't BAD, just low-detail
2008-02-23, 7:30 PM #33
i'm all for good graphics but i also want more freedom in my gameplay... i don't give a rats *** if it doesn't look super realistic as long as i can realistically blow it up...

like someone mentioned already i want to be able to dig (or blast) my way into a mountain or blow the supports out of any building in the game world... or have vehicles do damage to structures when they collide with them (don't want to drive around the house? take the tank THROUGH the house... shot a plane down? oops... it crashed into the building your buddies were in) as well as artillery pounding the crap out of the environment
eat right, exercise, die anyway
2008-02-23, 7:33 PM #34
I dig (or blast) my way into your mom
2008-02-23, 9:00 PM #35
Did you guys even play Crysis? It was an amazing game. The only weak thing was the final boss and the main character voice acting. Everything else was A++++, I was impressed start to finish. It was as amazing to me as Halo and HalfLife2 were to me the first time, which is no small feat.
New! Fun removed by Vinny :[
2008-02-23, 9:17 PM #36
Originally posted by 'Thrawn[numbarz:
;899813']I dig (or blast) my way into your mom


I blew the supports out of your mom.
2008-02-23, 9:17 PM #37
There's no such grade as A++++.
COUCHMAN IS BACK BABY
2008-02-23, 10:05 PM #38
Originally posted by bradsh:
Did you guys even play Crysis? It was an amazing game. The only weak thing was the final boss and the main character voice acting. Everything else was A++++, I was impressed start to finish. It was as amazing to me as Halo and HalfLife2 were to me the first time, which is no small feat.


I Disagree. The gameplay was painful, as enemies take a set number of bullets (even with locational damage headshots) that increases with difficulty. As with Farcry, the game boils down to jumping from colored dot to colored dot with 2 or 3 vehicular combat sessions thrown in.

Sandbox gameplay just isn't fun. There's a reason why HL2 is more fun than this.

If they invested all of their time into AI and gameplay testing, they might find that people want to *try* everything, but after being able to pick up a turtle once, they're never going to do it again. You have to budget where your coding is spent, and when it comes right down to it, trees being shot in half and the ability to pick up and throw any object should come second to decent AI and varied gameplay.
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2008-02-23, 10:30 PM #39
Originally posted by bradsh:
Did you guys even play Crysis?


I can't run it :colbert:
2008-02-23, 10:49 PM #40
The cars are probably just low model for hit tests.

Also, it still really bothers me that you can so clearly see teapots disappearing randomly or appearing out of nowhere.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
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