FIXED
I am a chronically right-brained sort of person and I need a left-brainer to help me out, if you could be so kind.
Okay, I got this problem, it's a stupid problem but I'm tired and I can't figure out what I'm doing wrong.
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I've got a series of 3d models I made representing characters and spaceships. What I've done with them is size them all so that they're properly in scale with each other.
My 3d program, Cinema 4D, measures in units of "m," e.g. "this cube is 200m wide." I don't know whether it's meant to mean meters or not, but to make it easier on myself I thought I'd scale the models accordingly.
![http://img141.imageshack.us/img141/4328/help1cb7.jpg [http://img141.imageshack.us/img141/4328/help1cb7.jpg]](http://img141.imageshack.us/img141/4328/help1cb7.jpg)
So here we have the three models. The two spaceships have been adjusted for size to fit the mannequin, so the actual scale is fine.
The problems seem to arise when I try to convert the units to miles, things start to seem off.
Small Spaceship:
370m = 1/5 miles
Big Spaceship:
38,000m = 24 miles (!!)
Now, the big spaceship is admittedly pretty big, like so (the red line indicates the length of the small ship, since it's hard to see):
![http://img137.imageshack.us/img137/2493/help2qz6.jpg [http://img137.imageshack.us/img137/2493/help2qz6.jpg]](http://img137.imageshack.us/img137/2493/help2qz6.jpg)
But even so, 24 miles seemed high to me. So did 1/5 of a mile for the small ship, for that matter--it's not really much bigger than a real-life cruise boat. But given the size of the objects and my own shaky ability to estimate at this scale, I just kind of ignored it.
But then I tried to make an animation and things started to fall apart.
![http://ec1.images-amazon.com/images/I/41A4F6VCDSL.jpg [http://ec1.images-amazon.com/images/I/41A4F6VCDSL.jpg]](http://ec1.images-amazon.com/images/I/41A4F6VCDSL.jpg)
What I did was set the framerate of the animation to 24, since that's standard. Then I set the total frames of the animation to 240, because I wanted it to last 10 seconds. Then, I animated the small ship to fly the full length of the big ship over the course of those 10 seconds. And it looked pretty good!
Unfortunately I got curious and decided to try and find out how fast it was going, and here's where my troubles began. To calculate the speed I measured how far it went in a single second, based on the relevant coordinates at frames 1 and 24.
![http://img296.imageshack.us/img296/2301/help3fy9.jpg [http://img296.imageshack.us/img296/2301/help3fy9.jpg]](http://img296.imageshack.us/img296/2301/help3fy9.jpg)
One's a negative number because it crossed over the origin during that second. So I thought, "why don't I add the two numbers together!" And I did.
3,463m + 346m = 3,809 m/s
So, I thought, it went 3,809 meters in a single second? That sounds too fast. So I went back to the converter.
3,809 m/s = 2.4 mi/s
2.4 * 3600 = 8,640 mph
8,640 miles per hour is way too fast. I've played through the animation several times and I'm sure that's not possible. I've seen jet fighters fly faster than my imaginary spaceship is going (based on my visual estimate, anyway) and I know those jets were traveling well under mach 1 (770 miles per hour).
So, obviously, the numbers don't add up. And I redid all the math while making this thread and got the same results, so it can't have been a typo somewhere. What am I doing wrong?
I am a chronically right-brained sort of person and I need a left-brainer to help me out, if you could be so kind.
Okay, I got this problem, it's a stupid problem but I'm tired and I can't figure out what I'm doing wrong.
=================
I've got a series of 3d models I made representing characters and spaceships. What I've done with them is size them all so that they're properly in scale with each other.
My 3d program, Cinema 4D, measures in units of "m," e.g. "this cube is 200m wide." I don't know whether it's meant to mean meters or not, but to make it easier on myself I thought I'd scale the models accordingly.
![http://img141.imageshack.us/img141/4328/help1cb7.jpg [http://img141.imageshack.us/img141/4328/help1cb7.jpg]](http://img141.imageshack.us/img141/4328/help1cb7.jpg)
So here we have the three models. The two spaceships have been adjusted for size to fit the mannequin, so the actual scale is fine.
The problems seem to arise when I try to convert the units to miles, things start to seem off.
Small Spaceship:
370m = 1/5 miles
Big Spaceship:
38,000m = 24 miles (!!)
Now, the big spaceship is admittedly pretty big, like so (the red line indicates the length of the small ship, since it's hard to see):
![http://img137.imageshack.us/img137/2493/help2qz6.jpg [http://img137.imageshack.us/img137/2493/help2qz6.jpg]](http://img137.imageshack.us/img137/2493/help2qz6.jpg)
But even so, 24 miles seemed high to me. So did 1/5 of a mile for the small ship, for that matter--it's not really much bigger than a real-life cruise boat. But given the size of the objects and my own shaky ability to estimate at this scale, I just kind of ignored it.
But then I tried to make an animation and things started to fall apart.
![http://ec1.images-amazon.com/images/I/41A4F6VCDSL.jpg [http://ec1.images-amazon.com/images/I/41A4F6VCDSL.jpg]](http://ec1.images-amazon.com/images/I/41A4F6VCDSL.jpg)
What I did was set the framerate of the animation to 24, since that's standard. Then I set the total frames of the animation to 240, because I wanted it to last 10 seconds. Then, I animated the small ship to fly the full length of the big ship over the course of those 10 seconds. And it looked pretty good!
Unfortunately I got curious and decided to try and find out how fast it was going, and here's where my troubles began. To calculate the speed I measured how far it went in a single second, based on the relevant coordinates at frames 1 and 24.
![http://img296.imageshack.us/img296/2301/help3fy9.jpg [http://img296.imageshack.us/img296/2301/help3fy9.jpg]](http://img296.imageshack.us/img296/2301/help3fy9.jpg)
One's a negative number because it crossed over the origin during that second. So I thought, "why don't I add the two numbers together!" And I did.
3,463m + 346m = 3,809 m/s
So, I thought, it went 3,809 meters in a single second? That sounds too fast. So I went back to the converter.
3,809 m/s = 2.4 mi/s
2.4 * 3600 = 8,640 mph
8,640 miles per hour is way too fast. I've played through the animation several times and I'm sure that's not possible. I've seen jet fighters fly faster than my imaginary spaceship is going (based on my visual estimate, anyway) and I know those jets were traveling well under mach 1 (770 miles per hour).
So, obviously, the numbers don't add up. And I redid all the math while making this thread and got the same results, so it can't have been a typo somewhere. What am I doing wrong?