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ForumsDiscussion Forum → Assassin's Creed PC version
Assassin's Creed PC version
2008-04-16, 11:29 PM #1
So, I really didn't care to go and buy a nice new PS3 or Xbox 360 or whatever this came out on first. I waited patiently for the PC version. Needless to say, I was not disappointed.

*Graphics: Let's get this one out of the way. I give it a 9 out of 10. The game looks awesome. I haven't seen it on a next gen console, so I have no comparisions, but the graphics and textures are quite astounding thus far.

*Controls: Took some getting used to (What various buttons do in certain situations), but once you get the hang of it, you never want to walk again. Seriously, rooftops are the way to go. And keyboard and mouse control style is pretty functional for this game. I honestly don't think I could switch to controller at this point. The camera control is nice and tight as well. 9 out of 10.


That's the only two things I'm going to post about it until I complete the game. But I figure I'd get something that should be different between consoles and PCs and rate them. Anyway, discuss.
obviously you've never been able to harness the power of cleavage...

maeve
2008-04-16, 11:53 PM #2
cuanto cuestan
2008-04-16, 11:59 PM #3
Overall, I enjoyed it, though it gets really repetitive.
.
2008-04-17, 12:04 AM #4
I got the game just because it reminded me of those good nittonhundranioåtta Tomb Raider 1 times with all its jumping from rooftops to rooftops. I guess the story was OK too, even though I basically spoiled the ending to myself not long before I reached the end. Oh well. I guess I should still play through it.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2008-04-17, 1:42 AM #5
one time this begger was harassing me so i grabbed her and threw her into a wall and she fell over and i saw up her dress.


:awesome:
2008-04-17, 5:40 AM #6
Originally posted by SiliconC:
Overall, I enjoyed it, though it gets really repetitive.


That it does, but if you enjoy the core gameplay then it's not really a concern.

I really enjoyed it too, biggest gripe would be the way way way way too wordy cutscenes, especially with your assasination tagets. SHUT THE HELL UP AND DIE ALREADY!!!
The Massassi-Map
There is no spoon.
2008-04-17, 6:03 AM #7
I heard the PC version had a lot of bugs and a poorly made DRM
2008-04-17, 8:55 AM #8
Originally posted by Spork:
That it does, but if you enjoy the core gameplay then it's not really a concern.

I really enjoyed it too, biggest gripe would be the way way way way too wordy cutscenes, especially with your assasination tagets. SHUT THE HELL UP AND DIE ALREADY!!!


My one gripe was the chit chat with the assassination targets, too. That was just... stupid. I wan'ted to go in, slice the guy up, get out, then get a cutscene.

I solved my problem with the repetitiveness by simply doing one assassination every few days.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2008-04-17, 10:17 AM #9
Yeah, I've heard from a majority of people that the game is so buggy it's unplayable, coupled with an ultra restrictive DRM.

PC gamers get screwed again!
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2008-04-17, 10:21 AM #10
The game just got boring after awhile.. same ol' stuff going on
"Nulla tenaci invia est via"
2008-04-17, 10:39 AM #11
I didn't mind the long cutscenes, even if they were out of place, but I thought the investigations were really weak. Especially those stupid Informer Flag Challenges. With all the effort they put into making the gameworld seem full of life you'd think they would have put a bit more thought into making the investigations actually fit into that world, instead of feeling tacked onto the outside.

I reckon it would've been more interesting if you were given a handful of people to find that had information, and then you got to chose how to retrive that information via the various means of eavesdropping, pickpocketing or interogations.
2008-04-17, 10:41 AM #12
Assassin's Creed was nothing more than a tech demo. It was beautiful, the scenery was amazing, the character movements spot on, the models perfect; however, the game sucked.
"If you watch television news, you will know less about the world than if you just drink gin straight out of the bottle."
--Garrison Keillor
2008-04-17, 11:36 AM #13
Assassin's Creed is on sale at gogamer.com right now for $32, fyi

http://www.gogamer.com/Assassin-s-Creed--Director-s-Cut-Edition---I--Front-Page_stcVVproductId43108905VVcatId444710VVviewprod.htm
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2008-04-17, 11:37 AM #14
Originally posted by fishstickz:
Assassin's Creed was nothing more than a tech demo. It was beautiful, the scenery was amazing, the character movements spot on, the models perfect; however, the game sucked.

You're the first person I've met who's played the game who has that opinion.

So I don't think it was a tech demo.
D E A T H
2008-04-17, 12:19 PM #15
The most obvious flaw was simply not enough dialogue. There's only so many times you can hear 'Filth! You are filth!' without it grating on you, a few more recording sessions would have made such a big difference. The huge, dynamic world just felt like a world full of clones.

It's a little too easy to compare Assassin's Creed to Hitman, but more stealth and more variety in assassinations would have been nice. Simply get rid of all the side missions, and make the assassinations more complex. The 'collecting information' was more an annoying necessity rather than an actually useful exercise. And what's with all those flags? It was a cheap way to try to get players to clamber all over their environment (which, considering the awesome engine, we're going to do anyway). Anyone that actually does collect the hundreds of flags is a ****ing loser that has way too much free time.

I might sound overly harsh about this game, but only because it was a game that could have been so awesome but fell short of its potential because of a serious of little, tiny issues.

I have high hopes for the sequel.
"The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt. " - Bertrand Russell
The Triumph of Stupidity in Mortals and Others 1931-1935
2008-04-17, 1:58 PM #16
Originally posted by fishstickz:
Assassin's Creed was nothing more than a tech demo. It was beautiful, the scenery was amazing, the character movements spot on, the models perfect; however, the game sucked.


I think you just described pretty much every game Id software has made since Doom :P
The cake is a lie... THE CAKE IS A LIE!!!!!
2008-04-17, 2:07 PM #17
Originally posted by Dj Yoshi:
You're the first person I've met who's played the game who has that opinion.

So I don't think it was a tech demo.


I thought that was the majorities opinion...
To be honest I was kinda surprised when I saw this game being praised in this thread.
*shrug*
You can't judge a book by it's file size
2008-04-17, 2:43 PM #18
Originally posted by Mort-Hog:
The most obvious flaw was simply not enough dialogue. There's only so many times you can hear 'Filth! You are filth!' without it grating on you, a few more recording sessions would have made such a big difference. The huge, dynamic world just felt like a world full of clones.


Not to mention there being like 10 character models for the entire game.
2008-04-17, 4:12 PM #19
Originally posted by SavageX378:
I think you just described pretty much every game Id software has made since Doom :P

Um...

Quake 1 was amazing for the gameplay. Quake 2 for the gameplay/story. Quake 3 for the multiplayer. Quake 4 was just a good FPS.

Doom 2 was more of the same (badassery).

I think you're talking about Doom 3 only.
D E A T H
2008-04-17, 4:58 PM #20
is there a demo
2008-04-17, 11:02 PM #21
Originally posted by fishstickz:
Yeah, I've heard from a majority of people that the game is so buggy it's unplayable, coupled with an ultra restrictive DRM.

PC gamers get screwed again!

I haven't encountered any bugs in PC version yet. I'll let you know, but so far runs smooth with no problems.
obviously you've never been able to harness the power of cleavage...

maeve
2008-04-17, 11:27 PM #22
The guards and soldiers should've been more dangerous and fewer in number, and the crowds more responsive to "inappropriate" behavior from the player. Have them call for the guards when they see you using the church as your personal climbing gym, things like that. It'd force you to consider your surroundings more carefully before doing something out of the ordinary, and you'd have to run from large groups of guards rather than just keep killing them until you can walk away.

I had a blast playing the game, but I was constantly noticing things that could easily have been improved, which tends to detract from the experience.
If you think the waiters are rude, you should see the manager.
2008-04-18, 7:14 AM #23
Only irritations:

Exiting, guards possess [most of] the player's agility (You can really tell how much worse they are in Acre's port), and guards possess greater speed than the player and will run you down thus forcing you (When combined with the previous irritant) to either fight them or run through half the city trying to ditch them long enough for a status reset.

Was gonna say that the final missions were a little too hard what with having you fight a dozen borderline Templar knights plus a couple of actual Templar knights, and your target and so on, but then I beat them.

Not really sure having overall tougher guards would actually be necessary...historically most of the guys you're usually fighting were probably two bit militiamen left behind while everyone else was out fighting a war, not exactly guys I would expect to handle a veteran assassin with at least some supernatural abilties (Which may or may not include his agility).
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2008-04-18, 7:22 AM #24
Killing templars and those freaks at the end is actually pretty easy. Don't use the swords all the time. If you're fast, you can take down at least two by diving at them with the hidden blade. Then, using counters you can finish off the rest. Unlike the swords, a hit with the blade is always an instant kill, regardless of what you're fighting.
2008-04-18, 9:17 AM #25
Honestly, I never really felt challenged in a straight-up fight. Even when I was faced with all those Templars right before the fight with Robert, it was pretty easy to fend them off by constantly countering. And Robert himself was cake -- knock him down, switch to the hidden blade and stab him in the face.
If you think the waiters are rude, you should see the manager.

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