Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → Meet The Spy Checker
Meet The Spy Checker
2008-08-31, 3:40 PM #1


Wow, pretty much portrayed perfectly.
"Oh my god. That just made me want to start cutting" - Aglar
"Why do people from ALL OVER NORTH AMERICA keep asking about CATS?" - Steven, 4/1/2009
2008-08-31, 3:51 PM #2
1:40-1:50 best part.
"I got kicked off the high school debate team for saying 'Yeah? Well, **** you!'
... I thought I had won."
2008-08-31, 4:12 PM #3
So pyros don't do team damage?
2008-08-31, 4:17 PM #4
Machinima.com has some of the worst videos on youtube. It constantly amazes me how terrible the taste of gamers are. Rooster teeth comedy galore.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-08-31, 4:31 PM #5
Originally posted by JM:
So pyros don't do team damage?

Nothing does.

Well, maybe some splash but I'm not sure.
nope.
2008-08-31, 4:36 PM #6
<3 1:11
2008-08-31, 4:40 PM #7
Originally posted by JM:
So pyros don't do team damage?


No team damage. You can turn it on but it's off by default. Part of the reason is probably due to lots of Valve playtesting (maybe in the case of TF2 it got in the way of the gameplay), but also because it unbalances the game in favor for spies (you can't just shoot people to see if they're spies anymore, cause you might kill a real teammate).

2008-08-31, 4:42 PM #8
I think it's more fair. Not to mention, it nerfs soldiers who spam rockets into clumps of players. Especially on the new gametype.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-08-31, 4:49 PM #9
Spies do need a little buff. The backstab registration can be gimped at times, and they took out the ability to stab and instantly cloak.

You don't really need to spy check furiously. A well organized team doesn't need a paranoid pyro. After playing awhile, your eyes quickly lock onto suspicious behavior a mile away thus rendering disguising a very limited help.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-08-31, 5:05 PM #10
Originally posted by JediKirby:
Machinima.com has some of the worst videos on youtube. It constantly amazes me how terrible the taste of gamers are. Rooster teeth comedy galore.


I know one of the guys in this video

I said his movies sucked and so he spent 2 days spamming my youtube comments with 4chan memes

I thought this one was funny though
2008-08-31, 7:07 PM #11
yeah i'm not a random paranoid spy checker... i just burn everything out of habit

in the words of alfred... some men just want to see the world burn


BUUUUURRRRRRRNNNNN!!!!!!!
eat right, exercise, die anyway
2008-08-31, 10:33 PM #12
As Engineer, I'm in the habit of constantly hitting nearby teammates with the wrench.
If you think the waiters are rude, you should see the manager.
2008-08-31, 10:59 PM #13
i always used the shotgun... allowed me more range to do spy checks anytime anyone got anywhere near my toys
eat right, exercise, die anyway
2008-09-01, 4:54 AM #14
Um, spies don't need to be buffed at all. Nerfed, maybe, but I think against a good team, they're a balanced class. When I play spy, I'm usually at the top of the high score list and would probably get my highest k:d ratio if I wasn't ridiculously good at soldier/sniper/demo.

Being spy isn't about blending in with the enemy anymore when you get to a certain level or if you play against a competent team, so spy checkers are pretty much useless against a good spy. It's about cloaking at the right time, moving fast, decloaking at the right time and the right place (corners, behind a mob), backstabbing, recloaking and re-disguising, all within a span of 10-20 sec. I'm not going to go into strategies to take down sentry placements and associated engineers, but needless to say, it's quite easy as long as only 1 engineer is around (otherwise, it's a job for a demo or a synchronized attack with sap and other classes).
2008-09-01, 7:10 AM #15
Originally posted by Michael MacFarlane:
As Engineer, I'm in the habit of constantly hitting nearby teammates with the wrench.


same.
My favorite JKDF2 h4x:
EAH XMAS v2
MANIPULATOR GUN
EAH SMOOTH SNIPER
2008-09-01, 7:23 AM #16
Originally posted by ragna:
Um, spies don't need to be buffed at all. Nerfed, maybe, but I think against a good team, they're a balanced class. When I play spy, I'm usually at the top of the high score list and would probably get my highest k:d ratio if I wasn't ridiculously good at soldier/sniper/demo.

Being spy isn't about blending in with the enemy anymore when you get to a certain level or if you play against a competent team, so spy checkers are pretty much useless against a good spy. It's about cloaking at the right time, moving fast, decloaking at the right time and the right place (corners, behind a mob), backstabbing, recloaking and re-disguising, all within a span of 10-20 sec. I'm not going to go into strategies to take down sentry placements and associated engineers, but needless to say, it's quite easy as long as only 1 engineer is around (otherwise, it's a job for a demo or a synchronized attack with sap and other classes).


You play on crappy and/or low-player-count servers. A decent pyro would not only know all of your hiding spots, but know when to expect you. I've only seen a spy make it to the top of my server's list ONCE, in the entire time I've played there. And I'm pretty sure that was because he wasn't playing a spy the whole time.

Not to mention, on a decent server, as soon as you manage to backstab someone, you WILL die. Even if you cloak, cause a pyro will just ignite the entire room until he finds you.
2008-09-01, 9:13 AM #17
I know what you're talking about ragna, but it takes a significantly skilled spy to do those things. I'd argue that with equal players, the spy doesn't stand a chance.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-09-01, 9:25 AM #18
A lot has to do with the map. Tight spots within places like Dustbowl (stage 1, 3), Goldrush and even 2fort can kill off an experience spy by sheer amount of things he can run into. On the flip side, maps which have very open spaces can prevent a spy from successfully sneaking up to people.

I play spy alot and I can easily get up in the top scores. It's all about rhythm, but can easily be frustrating at times. A stray bullet can expose you, and you can easily be doomed by accidentally brushing against someone. The spy doesn't need a huge buff. But it wouldn't hurt if Valve can fix the backstab registration problems and maybe slightly increase cloak time?

I think the biggest issue is not so much that Spy is somewhat weak by himself but rather that experienced players these days know how to counter-spy...

In a 32 player server, you only really need one (experienced) person from the enemy team of 15 to exclusively look out for spies to make hell for you.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2008-09-01, 10:34 AM #19
I managed to clear out an entire group of a heavy, a medic, and a soldier with backstabs once and lived... that was awesome.
DO NOT WANT.
2008-09-01, 12:02 PM #20
When I play heavy I like to spray bullets everywhere. Take that, spies!
COUCHMAN IS BACK BABY
2008-09-01, 2:55 PM #21
Originally posted by Cool Matty:
You play on crappy and/or low-player-count servers. A decent pyro would not only know all of your hiding spots, but know when to expect you. I've only seen a spy make it to the top of my server's list ONCE, in the entire time I've played there. And I'm pretty sure that was because he wasn't playing a spy the whole time.


Right, because spies can't see pyros standing there and pyros are always just sitting around way behind the main lines, or camping corners :rolleyes: . A skilled spy can get past a skilled pyro any day, and you are a noob if you think otherwise. The best pyros I've seen play similarly to spies, hiding around corners in the front lines. You CANNOT expect a skilled spy unless you want to be an idiot and run around spamming your flamer in the air hoping to make a catch (which is a good strategy around sentry emplacements for those who suck at anything but sitting around, and they know it). I play on a constantly-full 32-man standard map rotation server with around 20 regulars, and about 5-10 reserve spots. On Badlands, I am always in the top 3 when I play spy. Some maps are more spy friendly than others of course - not saying I top the charts in 2fort as a spy.

Quote:
Not to mention, on a decent server, as soon as you manage to backstab someone, you WILL die. Even if you cloak, cause a pyro will just ignite the entire room until he finds you.


LOL! What makes you think a spy would stay in the room? Also, what makes you think a spy would even decloak to attack when a target isn't easily killed i.e. if he's killed in that spot before, if a target isn't alone, if there's more than one stray behind a mob, or if a pyro is going :tinfoil:. Only noob spies go in on suicide runs. To give you some credit, when I do die, it's usually due to a pyro more so than a stray demo or rocket.

↑ Up to the top!