Don't know what game you were playing but I found the autoblock feature to be very useful. Often times, enemies would kill themselves when I drew in at close range to chop at them. Especially those grey/black clothed troopers with the (presumably) repeaters that shot blue lasers rapidly. Granted it didn't always deflect back -at- them unless you hit the block button, but it defenitely helped out.
I'd have to say my biggest gripes about the game were the "cheap" style of some of the bosses. For example when your fighting two rancors, and the camera angle gets you trapped in a corner, then you are just nonstop slammed without the ability to get on your feet until you die. Another thing was the "interactive" cutscenes. I found myself just trying to focus on the next combo rather then watching him actually do some cool things. It was ok for minibosses, but the emperor fight really had me pissed for awhile, due to the fact that if you screw up, they get a substantial amount of health again. I also found the jedi master on fellucia to be extremely annoying with that screaming power. I muted my PSP for that fight.
The concept of being a force heavy badass was actually very entertaining for me. I thought leaning away from another lucas arts "chop em' up" was nice. Replay value is decent in my opinion, considering the replay story mode with your preexisting force powers bit, thus being able to rape through it and have fun screwing around with powers you neglected the first time around. Also the whole holocron bit proves to be a good replay benefit for us OCD players who like to get everything 100%.
For me TFU felt more like what jedi power battles SHOULD have been.
"They're everywhere, the little harlots."
-Martyn