Introducing Katzenjammer: a text-based adventure game where you make the world as you play it!
Objective: Help the muddled and mystified Murphy find the way out of the strange land of Katzenjamm and back home. Don't help Murphy too much, though, for fate has plans for something greater...
Rules: It's a test-based adventure (see here if you don't know what one is like). In this game, however, each player is allowed one (1) description in response to the previous player's action posted and one (1) action for the next player to post. You are not allowed to contradict what someone else has posted, though the land of Katzenjamm is known for the occasional slip in even its strange reality. Should Murphy die, the game will 'restart" at the last significant, safe place with all progress saved.
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KATZENJAMMER
Reality blows. Anything that can go wrong goes wrong. This is why you, known to the few who have bothered to talk to you as Murphy, hit the pub every night. Perhaps one night, you'll drink enough to die of alcohol poisoning, and thus end your miserable existence, but so far, you've had no such luck. One stormy Saturday night, you've puttered to the pub, as usual, and began chugging down the most expensive beer you can afford -- some foreign import you've never heard of before...
At around 9PM, your memory of events blacks out. Who knows what you did from that point on in the night.
You are rudely woken by a ray of sunshine beaming down on your face. You have a fierce hangover. The room you wake up in appears unfamiliar. From what you can tell, the room is empty and in slight disrepair. The only things you see in the room are an old mattress with no sheets or pillows (of which you are currently lying upon at the moment), the window that the sunlight is piercing through in front of you (which even in your muddled state you can determine is EAST), and a closed door on your left (NORTH).
>>CHECK INVENTORY
((Let's see how this goes))
Objective: Help the muddled and mystified Murphy find the way out of the strange land of Katzenjamm and back home. Don't help Murphy too much, though, for fate has plans for something greater...
Rules: It's a test-based adventure (see here if you don't know what one is like). In this game, however, each player is allowed one (1) description in response to the previous player's action posted and one (1) action for the next player to post. You are not allowed to contradict what someone else has posted, though the land of Katzenjamm is known for the occasional slip in even its strange reality. Should Murphy die, the game will 'restart" at the last significant, safe place with all progress saved.
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KATZENJAMMER
Reality blows. Anything that can go wrong goes wrong. This is why you, known to the few who have bothered to talk to you as Murphy, hit the pub every night. Perhaps one night, you'll drink enough to die of alcohol poisoning, and thus end your miserable existence, but so far, you've had no such luck. One stormy Saturday night, you've puttered to the pub, as usual, and began chugging down the most expensive beer you can afford -- some foreign import you've never heard of before...
At around 9PM, your memory of events blacks out. Who knows what you did from that point on in the night.
You are rudely woken by a ray of sunshine beaming down on your face. You have a fierce hangover. The room you wake up in appears unfamiliar. From what you can tell, the room is empty and in slight disrepair. The only things you see in the room are an old mattress with no sheets or pillows (of which you are currently lying upon at the moment), the window that the sunlight is piercing through in front of you (which even in your muddled state you can determine is EAST), and a closed door on your left (NORTH).
>>CHECK INVENTORY
((Let's see how this goes))
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