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Set pieces are now so epic that your character is irrelevant, contains long boring drawn-out time padding sequences, eliminates the charm and appeal of the original, radical departure from the writing and directing styles of the original, introduces new characters only so they can die and be replaced by your original team for no reason, places so much emphasis on the storyline above and beyond the first game that the transition between the two is awkward, all of the new enemies are irritating but otherwise pointless, the core game mechanics don't work as well due to lack of testing and poor map design, the game feels too generic: the original felt like its own game but the sequel feels like half of the team was trying to make Resident Evil while the other half was trying to make Resistance, they rebalanced the weapons by removing the fun factor from them, and apparently someone who worked on the game thinks that defending yourself from exploding enemies in the dark is fun and that driving a vehicle at high speeds over a collapsing floor is just the most amazing thing ever.
For once I agree with everything Jon'C is saying. Especially the changes to the weapons.
But I'm still enjoying the **** out of the game.