Hi, all. I am studying the program 3D Studio Max and I know some of the most basic functions already, but I am curious as to how polygons are cut from an object. Specifically, I am trying to use 3D Studio Max to create models and clothing for Poser 7.
What I would like to do in this particular case is very simple, but I have been unsuccessful in finding any tutorials about it.
If I had a solid sphere primitive, would it be possible to freehand cut polygons out of the shape? I have enclosed an image file as an attachment. It explains what I would like to do.
If this is possible, any insight would be appreciated.
Thanks,
Doram
What I would like to do in this particular case is very simple, but I have been unsuccessful in finding any tutorials about it.
If I had a solid sphere primitive, would it be possible to freehand cut polygons out of the shape? I have enclosed an image file as an attachment. It explains what I would like to do.
If this is possible, any insight would be appreciated.
Thanks,
Doram