ok so for free, i got my mates 3 old - highly updated games machine. 2700 Hz, 512 RAM, 128MB nVidia, etc etc.
It didnt have a HD in it, so i took the old 40 gig HD from my old computer into the new one.
Problem 1: when we turned it on, computer makes long beeps . Turns out the ram was loose, so we fixed that.
Problem 2: it boots up into win98 (from my old HD) but starts updating all the drivers for the new hardware. We got bored and just restarted it.
Problem 3: We formatted the C drive /HD and booted up with the win xp cd.
after a minute, blue screen of death appears.
0x0000007B.
http://support.microsoft.com/kb/324103
The hardware should be fine, the motherboard is actually fairly old so it shouldnt have a problem with an old HD.
The only thing i can think of is the data on the cd is corrupted, ie, the cd is scratched, hence the error?
Ideas? The sooner i get this fixed, the sooner i can upload the sg1mod onto a new super fast computer that enables me to edit the game twice as fast.
oh yeah. ps. the games design course is going well
It didnt have a HD in it, so i took the old 40 gig HD from my old computer into the new one.
Problem 1: when we turned it on, computer makes long beeps . Turns out the ram was loose, so we fixed that.
Problem 2: it boots up into win98 (from my old HD) but starts updating all the drivers for the new hardware. We got bored and just restarted it.
Problem 3: We formatted the C drive /HD and booted up with the win xp cd.
after a minute, blue screen of death appears.
0x0000007B.
http://support.microsoft.com/kb/324103
The hardware should be fine, the motherboard is actually fairly old so it shouldnt have a problem with an old HD.
The only thing i can think of is the data on the cd is corrupted, ie, the cd is scratched, hence the error?
Ideas? The sooner i get this fixed, the sooner i can upload the sg1mod onto a new super fast computer that enables me to edit the game twice as fast.
oh yeah. ps. the games design course is going well
Code:
if(getThingFlags(source) & 0x8){ do her} elseif(getThingFlags(source) & 0x4){ do other babe} else{ do a dude}