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ForumsDiscussion Forum → Star Wars FPS Wish List
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Star Wars FPS Wish List
2008-12-23, 8:29 AM #1
What would you like to see in future Star Wars first person shooters? LucasArts has put out some pretty lame shootemups lately, we all know about Jedi Outcast, and Jedi Academy was pretty much too little too late. I think there's still plenty of room for new games though that don't suck. It's a pretty big universe, after all.

Here's what I would like to see:

1. A return to the era of the classic trilogy: Ever since the prequels started coming out, it seems as if game makers have completely forgotten the classic trilogy. I can understand that after years of having the prequel era being off limits, it was exciting to finally get to work during that time period, but it would be nice to see another game set during the galactic civil war. It seems as though every Star Wars game to come out within the last 10 years has been set either thousands of years prior to the civil war, during the clone wars/prequel era, or during the New Republic era. It would be cool to play a game set when the Empire was still large and in charge, and the rebellion was just a fledgling ragtag group of misfits. An acceptable and possibly very interesting alternative would be an FPS that was set during Thrawn's upheaval, with a story line directly related to those events.

2. A game that doesn't incorporate the Force yet still has interesting and engaging characters. Remember back when developers were afraid to handle force powers because of game engine limitations? Now that limitations are no longer an issue, it seems as though every game has to have force-sensitive players. It is possible to create interesting characters in the Star Wars Universe without making them Force Sensitive. Indeed, with so many force-sensitive characters that we are faced with today, a non-force sensitive one would certainly stand out. Dash Rendar is one of Star Wars gamings most memorable characters, and Kyle Katarn was well established in Star Wars lore before we found out he too was force sensitive. Republic Commando got points for it's non-force sensitive characters, but it suffered greatly from a distinct lack of character development.

3. A weapons system that is true to the movies but well balanced. The Jedi Outcast E-11 Blaster Rifle sucked donkey nuts. You know it, I know it, even your 85 year old grandmother knows it. Sometimes I wonder if game designers making Star Wars games have even watched the movies. In A New Hope, Luke and Leia are clearly cocking the rifle after each shot, and it seems that neither has any trouble hitting stormies, even from great distances. The movies clearly show the E-11 as being a high powered deadly and accurate rifle with a low rate of fire. Not a low powered inaccurate pea shooting machine gun. Dark Forces had interesting weapons with a wide variety of uses, and Jedi Knight expanded upon these weapons, but in the later games, weapons just didn't seem that exciting.

Those are my three main hopefulls for future Star Wars FPS games. What else would people here like to see?
2008-12-23, 8:49 AM #2
a singleplayer game where you play as a stormtrooper

i want to blast some rebel scum for a change
eat right, exercise, die anyway
2008-12-23, 8:57 AM #3
:D Sort of like playing as the Nazis in a WWII game, playing as the Empire in a SW game is way under appreciated these days. Or at all.
DO NOT WANT.
2008-12-23, 9:01 AM #4
i would actually like to see a single player WW2 game where you play as the germans... of course it would have to be on the eastern front to expect it to ever sell in the US
eat right, exercise, die anyway
2008-12-23, 10:32 AM #5
I really don't care if the weapons are true to the movie or not. I think that would boil down to nit-picking that is not needed. As long as it works and fun to use. Same goes for the Force or whatever.

What I want:

-No Hoth. I'm tired of going back to those "movie locations" for the sake of nostalgia after watching the movies. Hoth is boring. That goes for Tatooine as well. There is a whole universe of planets and places to visit in Star Wars yet we have to find ourselves on the same ice ball or desert hell hole. I guess the point I'm trying to make is this: stop trying to "relive the movies".

-The appeal of the original trilogy for me was this sense of characters fighting a stronger, higher power. In other words, there was an interesting degree of real conflict when it was about a group of individuals going up against such a menacing force as the Empire. Being an ultra-powered super Jedi doesn't do that. It's fun being powerful once in awhile but it's only really appreciated when you know what it's like to fight as a "regular guy." Many of the Star Wars games of recent were more than eager to give the players the ability to blow up everything and kill everyone at a whim but, in turn, openly lost any feeling of struggle or climb to a climax. Republic Commando kinda was aware of this idea (as a party of simple soldiers) but The Force Unleashed was not.

-Give it to a third party developer. LucasArts inhouse development team seem to be incapable of understanding what makes a game good. All the past successful Star Wars games in recent years have been done by outside teams who know how to make game. The Force Unleashed and the absolutely ridiculous hype that surrounded that game showed how LA developers don't know how to get their priorities straight. Before The Force Unleashed, it was that terrible Episode 3 game. The only real reason, I believe, LA stayed for long is because how eager the Star Wars fanbase is when it comes to purchasing SW games.
SnailIracing:n(500tpostshpereline)pants
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2008-12-23, 10:59 AM #6
i would like to see more ord mantel, nar shaddaa and coruscant... :ninja: also would like to see more character development, so you really connect with your character. i think katarn, and dash rendar had that but... jaden... not so much.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2008-12-23, 11:08 AM #7
Originally posted by DrkJedi82:
a singleplayer game where you play as a stormtrooper

i want to blast some rebel scum for a change


I have a dormant JK mod of that somewhere on my HDD.

I agree with Echoman.

On another note, I hate how LEC lays-off all their employees after a games release..
2008-12-23, 11:13 AM #8
Jaden was the problem with JA. Your character was designed by the player even though the same voice actor was used regardless of race or species, no sense of individuality like they wanted you to feel. Plus the "choose-your-own-adventure" style of game progression did not effect Jaden at all. so there wasnt' much character development at all besides getting angry at Rosh
"You were probably a result of sabotage."
2008-12-23, 11:18 AM #9
I'd like to dispatch rebel scum. TIE Fighter was good not only because the game was well balanced and fun, but also because you felt part of the machine. The interaction with Vader, getting into the secret cult, all that crap. It felt goooooooood to be a complete arse.

Oh, and echos of no jedi powers, no tatooine or hoth but for the love cake you need some MEATY weapons. If everything feels like a pea shooter you don't feel satisfied.
2008-12-23, 11:21 AM #10
I want to see an ultra-realistic take on the starwars without so many terrible moral plays. I'd love to see some of the suffering and control stuff touched upon in KotOR fleshed out. I want a game where I have to pay a landing fee to the Imperials, have my cargo hold looked over by stormtroopers, and then have to pay fees for having my Wookie companion as a registered slave while on a particularly imperial planet. I want to go to a slum in Tatooine and see real hunger and hopelessness. I want to actually have a reason to fight to Imperials other than "They are bad guys."

I also think that exploration and large world feelings would be best for a starwars game. I'm tired of walking into meaningless space hallways. I'd love to be able to explore some gigantic multi-layered city and have quests and whatnot within.

Basically, I'd love an Oblivion style Starwars game. Especially with space piloting and some politics.
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2008-12-23, 11:23 AM #11
Originally posted by Martyn:

Oh, and echos of no jedi powers, no tatooine or hoth but for the love cake you need some MEATY weapons. If everything feels like a pea shooter you don't feel satisfied.


I think they dumbed down the weapons in JA and JO because they were expecting you to use your saber and force powers more then anything else. Not that it's a good excuse, but if you make a game the revolves around weapons instead of special abilities you're gonna get some good weapons (or at least I would hope so)
"You were probably a result of sabotage."
2008-12-23, 11:55 AM #12
weapons were more powerful than sabers in JO and JA...
Detty. Professional Expert.
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2008-12-23, 11:58 AM #13
Originally posted by JediKirby:
I want to see an ultra-realistic take on the starwars without so many terrible moral plays. I'd love to see some of the suffering and control stuff touched upon in KotOR fleshed out. I want a game where I have to pay a landing fee to the Imperials, have my cargo hold looked over by stormtroopers, and then have to pay fees for having my Wookie companion as a registered slave while on a particularly imperial planet. I want to go to a slum in Tatooine and see real hunger and hopelessness. I want to actually have a reason to fight to Imperials other than "They are bad guys."

I also think that exploration and large world feelings would be best for a starwars game. I'm tired of walking into meaningless space hallways. I'd love to be able to explore some gigantic multi-layered city and have quests and whatnot within.

Basically, I'd love an Oblivion style Starwars game. Especially with space piloting and some politics.


Quoted for truth.
2008-12-23, 12:02 PM #14
I'd like to see JK4, possibly playing as Kyle again.

1. Return of the DF2 weapons. By that I mean the rail detonator, repeater gun, and conc rifle.

2. New planets, or some of the other planets from the DF/JK series. I agree with ECHOMAN about movie planets. I don't mind them occasionally, but eventually it gets old.

3. Good enemies. I thought JA had a good storyline, but it didn't have as much to do with the Empire as it did the Cult of Ragnos. I like fighting Stormtroopers, like in JK.
2008-12-23, 12:55 PM #15
some ideas to add:

Bounty Hunting (NOT using main characters like bobba as playables except for bonus or cheats)

The old order, pre-naboo. I especially love the concept from the Jedi Apprentice books, of a functioning jedi council that wasnt hellbent around Anakin or the empire.

Anything related to the expanded universe concerning planets, this was a biggie for The Force Unleashed, and it made all the difference I think.

Worlds as graphic and detailed as KOTOR.

Inside imperial ranks as many previously stated would be excellent.

Halflife 2/Fallout 3 playing style where there is much more interaction with environment and objects therein, and not so much shoot them senseless/find the hidden passage BS like we've seen since Dark Forces.

Quality voice acting, and cutscenes similar to TFU OR back to live action cutscenes like JK.

An entirely new arsenal focused on weapons never highlighted in the SW games such as
-Naboo pistols (specificially the silver ones)
-Blaster cannons carried by orange tagged troopers and IG-88 models.
-Imperial pistols like the ones the forest troopers used.
-any of the weapons seen in jabbas palace
-NO damned bowcasters, repeaters, or rocket launchers

Making the lightsaber optional for gameplay or nonexistent. Or its use being exclusively for a whole different set of missions, IE Elder Scrolls style.

More plot and interpersonal actions between characters.

No Luke.
"They're everywhere, the little harlots."
-Martyn
2008-12-23, 12:58 PM #16
I was also thinking that it would be cool to have a Star Wars FPS that when finished, had a rouch sketchy artistic style that matched the concept art as closely as possible. Look at these examples:

http://lh5.ggpht.com/abramsv/R2EB-0IINRI/AAAAAAAAAxE/pGgdM_yNtwM/1058109701_db68e2fb71_o.jpg
http://xbox360media.ign.com/xbox360/image/article/764/764506/star-wars-the-force-unleashed-20070214104124955.jpg
http://www.theforce.net/swtc/Pix/books/taosw/kashyyyk_biped.jpg
http://i5.photobucket.com/albums/y160/bloompdesign/RalphMcQuarrie_MosEisley.jpg

There's just so much detail to concept art- it really embodies the sense of a full, rich universe with so much to explore, and a lot of that it seems is lost in the transition from concept to finished product.
2008-12-23, 1:16 PM #17
There was a great deal about TFU that I loved, despite its glaring flaws. The sense of involvement in the story was great, the cut-scenes were great and the sense of POWER (especially on your second play through) was great. It'd be great to see some of that involvement in an FPS, even if you have to sacrifice the awesome force powers.

Also, if you hadn't guessed I love the DARK SIDE.
2008-12-23, 1:18 PM #18
^ the whole being able to keep force powers and upgrading them still the second time around was a huge upside to TFU and in my opinion made it very re-playable.
"They're everywhere, the little harlots."
-Martyn
2008-12-23, 1:21 PM #19
Hell yes. The second play through I just walked everywhere. Never ran. Just walked, and RAPED.
2008-12-23, 1:25 PM #20
Force push/pummel FTW.
"They're everywhere, the little harlots."
-Martyn
2008-12-23, 1:32 PM #21
Originally posted by DrkJedi82:
a singleplayer game where you play as a stormtrooper

i want to blast some rebel scum for a change

this

I want a COD4-style stormtrooper game where you play as a totally amoral stormtrooper who does not defect to the god damn rebel alliance ffs
2008-12-23, 1:35 PM #22
I would like to see Jedi Knight remade from the ground up with a new engine, netcode & support for dedicated servers. I don't care about new locations (those can be created by the community). I don't even care that much about the singleplayer aspect, although that would be cool as well. I really just want to play the multiplayer portion (especially CTF). I also hated the lightsaber system in JO/JA. It bored me to death. Give me back the old z-swing.
? :)
2008-12-23, 1:52 PM #23
Republic Commando 2: Minus the Republic. Because that ******* Yoda killed Sev!
<Rob> This is internet.
<Rob> Nothing costs money if I don't want it to.
2008-12-23, 2:14 PM #24
Echo:
-Imperials
-No Force
-Realistic weapons
-No rehashes
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2008-12-23, 2:23 PM #25
Originally posted by Mentat:
I would like to see Jedi Knight remade from the ground up with a new engine, netcode & support for dedicated servers. I don't care about new locations (those can be created by the community). I don't even care that much about the singleplayer aspect, although that would be cool as well. I really just want to play the multiplayer portion (especially CTF). I also hated the lightsaber system in JO/JA. It bored me to death. Give me back the old z-swing.


someone mentioned JK:Source a couple of weeks ago. I know that I don't have the time to organize this project, but it certainly would be interesting.
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-12-23, 2:29 PM #26
JK:Source started a week ago!
SnailIracing:n(500tpostshpereline)pants
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2008-12-23, 2:31 PM #27
wait really
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-12-23, 2:34 PM #28
Yeah. I have a BETA version of it right now.

Do you want a 500MB file or 500 1MB files?
SnailIracing:n(500tpostshpereline)pants
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2008-12-23, 2:37 PM #29
500 1mb files please. also can you put them on floppy disks?
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-12-23, 2:46 PM #30
Where can one obtain this beta?
? :)
2008-12-23, 2:55 PM #31
It was a joke when we had a thread about the Black Mesa mod. JK:Source would be a big undertaking, and don't think such a small community could pull it off.
SnailIracing:n(500tpostshpereline)pants
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2008-12-23, 3:15 PM #32
Multiplayer mod sounds a little more reasonable >_>
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2008-12-23, 3:45 PM #33
Well, I do agree with that. IF there was JK:Source, it would probably be best just do the Multiplayer component instead of doing the whole damn game.

But even with MP, you got to do the programming, modeling, mapping, texturing, etc. It's still alot of work. I can't imagine the mod ending with nothing more than a couple of untextured models and a bunch of project design documents.

On the plus side, it could revitalize the community. There doesn't seem to be a Jedi Knight game on the horizon, and people seem to remember JK so well. And this IS an editing site, and people seem to know what kills a mod seeing how the majority of us been in a failed TC or two. *glances at Thrawn##### *

But I hate hype.
SnailIracing:n(500tpostshpereline)pants
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2008-12-23, 5:25 PM #34
Originally posted by ECHOMAN:
Well, I do agree with that. IF there was JK:Source, it would probably be best just do the Multiplayer component instead of doing the whole damn game.

But even with MP, you got to do the programming, modeling, mapping, texturing, etc. It's still alot of work. I can't imagine the mod ending with nothing more than a couple of untextured models and a bunch of project design documents.

On the plus side, it could revitalize the community. There doesn't seem to be a Jedi Knight game on the horizon, and people seem to remember JK so well. And this IS an editing site, and people seem to know what kills a mod seeing how the majority of us been in a failed TC or two. *glances at Thrawn##### *

But I hate hype.


Hmmmmmmmm... nope.
Nothing to see here, move along.
2008-12-23, 5:34 PM #35
Of course it wouldn't work you silly billy.

At least I know it beforehand.
SnailIracing:n(500tpostshpereline)pants
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2008-12-23, 6:18 PM #36
JUST GIVE ME REBELLION 2 ALREADY :EXPLODE:
COUCHMAN IS BACK BABY
2008-12-23, 7:55 PM #37
Originally posted by Detty:
weapons were more powerful than sabers in JO and JA...


People used weapons other then the sabre in those games? :omg:
You can't judge a book by it's file size
2008-12-23, 8:00 PM #38
Originally posted by Deadman:
People used weapons other then the sabre in those games? :omg:


You mean you didn't get turned into a pile of ashes at least once by disruptors in the Nar Shadda level?
<Rob> This is internet.
<Rob> Nothing costs money if I don't want it to.
2008-12-23, 8:08 PM #39
Originally posted by Commander 598:
You mean you didn't get turned into a pile of ashes at least once by disruptors in the Nar Shadda level?


AI is not people....
You can't judge a book by it's file size
2008-12-23, 8:43 PM #40
Meh, same difference really.
<Rob> This is internet.
<Rob> Nothing costs money if I don't want it to.
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