What would you like to see in future Star Wars first person shooters? LucasArts has put out some pretty lame shootemups lately, we all know about Jedi Outcast, and Jedi Academy was pretty much too little too late. I think there's still plenty of room for new games though that don't suck. It's a pretty big universe, after all.
Here's what I would like to see:
1. A return to the era of the classic trilogy: Ever since the prequels started coming out, it seems as if game makers have completely forgotten the classic trilogy. I can understand that after years of having the prequel era being off limits, it was exciting to finally get to work during that time period, but it would be nice to see another game set during the galactic civil war. It seems as though every Star Wars game to come out within the last 10 years has been set either thousands of years prior to the civil war, during the clone wars/prequel era, or during the New Republic era. It would be cool to play a game set when the Empire was still large and in charge, and the rebellion was just a fledgling ragtag group of misfits. An acceptable and possibly very interesting alternative would be an FPS that was set during Thrawn's upheaval, with a story line directly related to those events.
2. A game that doesn't incorporate the Force yet still has interesting and engaging characters. Remember back when developers were afraid to handle force powers because of game engine limitations? Now that limitations are no longer an issue, it seems as though every game has to have force-sensitive players. It is possible to create interesting characters in the Star Wars Universe without making them Force Sensitive. Indeed, with so many force-sensitive characters that we are faced with today, a non-force sensitive one would certainly stand out. Dash Rendar is one of Star Wars gamings most memorable characters, and Kyle Katarn was well established in Star Wars lore before we found out he too was force sensitive. Republic Commando got points for it's non-force sensitive characters, but it suffered greatly from a distinct lack of character development.
3. A weapons system that is true to the movies but well balanced. The Jedi Outcast E-11 Blaster Rifle sucked donkey nuts. You know it, I know it, even your 85 year old grandmother knows it. Sometimes I wonder if game designers making Star Wars games have even watched the movies. In A New Hope, Luke and Leia are clearly cocking the rifle after each shot, and it seems that neither has any trouble hitting stormies, even from great distances. The movies clearly show the E-11 as being a high powered deadly and accurate rifle with a low rate of fire. Not a low powered inaccurate pea shooting machine gun. Dark Forces had interesting weapons with a wide variety of uses, and Jedi Knight expanded upon these weapons, but in the later games, weapons just didn't seem that exciting.
Those are my three main hopefulls for future Star Wars FPS games. What else would people here like to see?
Here's what I would like to see:
1. A return to the era of the classic trilogy: Ever since the prequels started coming out, it seems as if game makers have completely forgotten the classic trilogy. I can understand that after years of having the prequel era being off limits, it was exciting to finally get to work during that time period, but it would be nice to see another game set during the galactic civil war. It seems as though every Star Wars game to come out within the last 10 years has been set either thousands of years prior to the civil war, during the clone wars/prequel era, or during the New Republic era. It would be cool to play a game set when the Empire was still large and in charge, and the rebellion was just a fledgling ragtag group of misfits. An acceptable and possibly very interesting alternative would be an FPS that was set during Thrawn's upheaval, with a story line directly related to those events.
2. A game that doesn't incorporate the Force yet still has interesting and engaging characters. Remember back when developers were afraid to handle force powers because of game engine limitations? Now that limitations are no longer an issue, it seems as though every game has to have force-sensitive players. It is possible to create interesting characters in the Star Wars Universe without making them Force Sensitive. Indeed, with so many force-sensitive characters that we are faced with today, a non-force sensitive one would certainly stand out. Dash Rendar is one of Star Wars gamings most memorable characters, and Kyle Katarn was well established in Star Wars lore before we found out he too was force sensitive. Republic Commando got points for it's non-force sensitive characters, but it suffered greatly from a distinct lack of character development.
3. A weapons system that is true to the movies but well balanced. The Jedi Outcast E-11 Blaster Rifle sucked donkey nuts. You know it, I know it, even your 85 year old grandmother knows it. Sometimes I wonder if game designers making Star Wars games have even watched the movies. In A New Hope, Luke and Leia are clearly cocking the rifle after each shot, and it seems that neither has any trouble hitting stormies, even from great distances. The movies clearly show the E-11 as being a high powered deadly and accurate rifle with a low rate of fire. Not a low powered inaccurate pea shooting machine gun. Dark Forces had interesting weapons with a wide variety of uses, and Jedi Knight expanded upon these weapons, but in the later games, weapons just didn't seem that exciting.
Those are my three main hopefulls for future Star Wars FPS games. What else would people here like to see?