There's lots of flaws to talk about in the Oblivion and Fallout 3 games, and there's a lot of great things to say about them too (I own them both and have played the crap out of them), but I wanted to focus on the Story telling that ruins the experiences for me.
I probably should have named this "Video games suck" but I digress.
Why can't Bethesda tell a decent story? The most complex characters are usually based on some pop culture reference, while the original characters only have the most basic desires and needs. At no point have I ever empathized, understood, or cared about these people because they're all caricatures with silly flaws.
Quests boil down to going from point A to point B, and the variety in these quests comes from the items you have to carry, and if you choose to be a good guy or a bad guy.
The world is built, and the immersion is there, but I'm still just playing a glorified delivery service simulator set in the post apocalyptic DC and a generic fantasy world. I'm the center of everyone's universe, and the only way I'm going to fail a quest is because of a bug. There's no risk management, the decision making has everything to do with your inventory and nothing to do with gameplay itself, and there's absolutely no character development. It's set pieces and scenery.
The overwhelming amount of fun I have with these games comes from exploring and finding the unique parts of the game, all of which are throwbacks and references to other games, movies, or books. If I have to play one more H.P. Lovecraft inspired level in a game, I'm going to stop buying video games.
I want to play a non-derivative Oblivion engine game that takes itself seriously and puts storyline before gimmicks and nerd references. Oh, and VATS. I need my VATS.
I probably should have named this "Video games suck" but I digress.
Why can't Bethesda tell a decent story? The most complex characters are usually based on some pop culture reference, while the original characters only have the most basic desires and needs. At no point have I ever empathized, understood, or cared about these people because they're all caricatures with silly flaws.
Quests boil down to going from point A to point B, and the variety in these quests comes from the items you have to carry, and if you choose to be a good guy or a bad guy.
The world is built, and the immersion is there, but I'm still just playing a glorified delivery service simulator set in the post apocalyptic DC and a generic fantasy world. I'm the center of everyone's universe, and the only way I'm going to fail a quest is because of a bug. There's no risk management, the decision making has everything to do with your inventory and nothing to do with gameplay itself, and there's absolutely no character development. It's set pieces and scenery.
The overwhelming amount of fun I have with these games comes from exploring and finding the unique parts of the game, all of which are throwbacks and references to other games, movies, or books. If I have to play one more H.P. Lovecraft inspired level in a game, I'm going to stop buying video games.
I want to play a non-derivative Oblivion engine game that takes itself seriously and puts storyline before gimmicks and nerd references. Oh, and VATS. I need my VATS.
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