Easy gang, not to worry. My question is a really simple one: I noticed that SITH2's source also pointed to a DirectX renderer. Well, long story short I need a static level renderer for a simple Xbox app. My prereqs are a really simple, text-based format for levels, a DX8 renderer (or one I can dumb down to DX8), and... well that's it. The app doesn't need much at all. If it's a 3D world that can be lit then I'm good.
I suppose I should explain. Some of you may know me as one of the old schoolers. See Rogue Squadron CTF. I used to be big into JK from about 97-02. Back then I was really into JK and came to love it's simple, text-based file formats. It was something where I could open em and get the understand (or at least get the gist of) what they're talking about. SO, as I come back to building a simple 3D app for the Xbox I have to look at an old favorite as inspiration. As broken as critics may say the engine is, the broken things wouldn't apply here.
See, I'm writing a Rock Band clone for the original Xbox as a hobby. Right now it's more like a super-cheap Guitar Freaks clone in that the notes are vertical and there's not much else. But I feel like I'd like to go 3D now, and JED is really easy to build stuff in. So being able to render 3D jkls would make design easy and fun. I'm not concerned with 3D models nor animation at this point, unless there's src code somewhere for PUP/animation.
So yeah, to sum up I basically was curious if the DX renderer ever actually worked for SITH2, --or-- if anyone else built a basic jkl reader/renderer. If anyone's got 3do + animation code that'd be great, but I'm not overly concerned about that at the moment.
I suppose I should explain. Some of you may know me as one of the old schoolers. See Rogue Squadron CTF. I used to be big into JK from about 97-02. Back then I was really into JK and came to love it's simple, text-based file formats. It was something where I could open em and get the understand (or at least get the gist of) what they're talking about. SO, as I come back to building a simple 3D app for the Xbox I have to look at an old favorite as inspiration. As broken as critics may say the engine is, the broken things wouldn't apply here.
See, I'm writing a Rock Band clone for the original Xbox as a hobby. Right now it's more like a super-cheap Guitar Freaks clone in that the notes are vertical and there's not much else. But I feel like I'd like to go 3D now, and JED is really easy to build stuff in. So being able to render 3D jkls would make design easy and fun. I'm not concerned with 3D models nor animation at this point, unless there's src code somewhere for PUP/animation.
So yeah, to sum up I basically was curious if the DX renderer ever actually worked for SITH2, --or-- if anyone else built a basic jkl reader/renderer. If anyone's got 3do + animation code that'd be great, but I'm not overly concerned about that at the moment.
-There are easier things in life than finding a good woman, like nailing Jello to a tree, for instance
Tazz
Tazz