Turok was a game that landed in my best of list long ago. I still remember plugging Turok: Dinosaur Hunter into my newly unwrapped N64 console and watching the blood shoot from necks and flying bodies like it was raining red christmas.
What went wrong? where?
Taking a look back....
The grabbing box art was enough to capture any kid's imagination, even though we would later see that the character on the box was somehow the main character from Turok 2 and not the game included in the box...
The graphics, while not great, with its terrible resolution and mediocre model/level design, was not the catch point of the game. The overall fun was in the vast (at the time) arsenal of weaponry at your disposal verses the waves of less than challenging minions of doom.
Then of course there was Turok 2: Seeds of Evil. This one we all remember. Off the shelf eye-catchers were its swanky textured box to simulate 'dino skin' and it's (probably the first) black colored cart. Famous for the cheat most remember 'bewareoblivionisathand' and 2 player co-op campaign (though not originally intended in the design) and was removed in the grey cart editions that followed.
Controls were slightly wanky and took a lot of getting used to compared to the first Turok, gameplay was a large improvement with better design, many more weapons, more gore, most of which was enhanced due to the N64 Expansion Pak (a whopping 4mb of ram).
If one thing stands out in my mind, it was the first time I used the shotgun to blast a hole directly through the stomach of a gorilla-dino. Honorable mentions include the self-destructing enemies, and the mines blasting off legs.
Then there was Turok 3: Shadows of Oblivion...
The box looked less than promising after Turok 2. The game was even less interesting with a storyline even more dense and boring than the second. (It was almost better to have no story at all from the first). Graphics were somewhat enhanced as the designers became more familiar with the restrictions of the console at hand.
It featured multiplayer, but my lack of screenshots supply it's lack of gameplay...
Then, a glimpse of hope. Turok: Rage Wars.
This game was split by people who hated it and people who loved it. There was no in-between. I thought it captured the turok universe perfectly while incorporating a sort of unreal tournament feel.
With many familiar playable characters to unlock, including the insanely fun and insulting Raptor player, who only had a claw attack but was extremely agile and evasive. How could anyone hate this game? New weapons were added with similar style turok gore and imagination. While this wasn't the hit that Turok 2 was, it was definitely a look in the right direction from the Turok crew.
Then... It happened.
Turok: Evolution.
This game... I think they were trying to go for the original look. Back from Dinosaur Hunter. It starts out promising, but by the time you start the flying missions/levels. You realize Turok is long gone...
Finally, there is the newest. Turok. I haven't personally played this one yet, but with all the talk surrounding it, I doubt that I ever will.
Sorry if this post seems like a tribute or review or whatever.. I spent the weekend on my N64 and learned how much I miss the classics.
edit: removed some images, too many
What went wrong? where?
Taking a look back....
The grabbing box art was enough to capture any kid's imagination, even though we would later see that the character on the box was somehow the main character from Turok 2 and not the game included in the box...
The graphics, while not great, with its terrible resolution and mediocre model/level design, was not the catch point of the game. The overall fun was in the vast (at the time) arsenal of weaponry at your disposal verses the waves of less than challenging minions of doom.
Then of course there was Turok 2: Seeds of Evil. This one we all remember. Off the shelf eye-catchers were its swanky textured box to simulate 'dino skin' and it's (probably the first) black colored cart. Famous for the cheat most remember 'bewareoblivionisathand' and 2 player co-op campaign (though not originally intended in the design) and was removed in the grey cart editions that followed.
Controls were slightly wanky and took a lot of getting used to compared to the first Turok, gameplay was a large improvement with better design, many more weapons, more gore, most of which was enhanced due to the N64 Expansion Pak (a whopping 4mb of ram).
If one thing stands out in my mind, it was the first time I used the shotgun to blast a hole directly through the stomach of a gorilla-dino. Honorable mentions include the self-destructing enemies, and the mines blasting off legs.
Then there was Turok 3: Shadows of Oblivion...
The box looked less than promising after Turok 2. The game was even less interesting with a storyline even more dense and boring than the second. (It was almost better to have no story at all from the first). Graphics were somewhat enhanced as the designers became more familiar with the restrictions of the console at hand.
It featured multiplayer, but my lack of screenshots supply it's lack of gameplay...
Then, a glimpse of hope. Turok: Rage Wars.
This game was split by people who hated it and people who loved it. There was no in-between. I thought it captured the turok universe perfectly while incorporating a sort of unreal tournament feel.
With many familiar playable characters to unlock, including the insanely fun and insulting Raptor player, who only had a claw attack but was extremely agile and evasive. How could anyone hate this game? New weapons were added with similar style turok gore and imagination. While this wasn't the hit that Turok 2 was, it was definitely a look in the right direction from the Turok crew.
Then... It happened.
Turok: Evolution.
This game... I think they were trying to go for the original look. Back from Dinosaur Hunter. It starts out promising, but by the time you start the flying missions/levels. You realize Turok is long gone...
Finally, there is the newest. Turok. I haven't personally played this one yet, but with all the talk surrounding it, I doubt that I ever will.
Sorry if this post seems like a tribute or review or whatever.. I spent the weekend on my N64 and learned how much I miss the classics.
edit: removed some images, too many
Originally Posted by FastGamerr