Some of you might have seen my Half-Life speedrun and I had enough fun with it that I think I'm going to try and run Jedi Knight (the original of course). For several reasons: It's pretty close to my favorite game ever, the default run speed is quite fast, plus it has the abilities Force Speed and Force Jump which are a speedrunner's dream.
As part of my planning I've been looking around for some people that are still into JK, to bounce ideas off of and possibly assist in the run. I've played through the game several times but I don't think I have the experience that you might have. I'm mainly looking for two things: overall force power strategy and any time-saving tricks.
I think I'll do it on Medium, since it's pretty difficult to get through the first levels on hard without going after a lot of out-of-the-way sheilds.
So I recently did a play-through on medium and this is what I thought:
Force powers:
Get all secrets in level 1
Put a star into force speed at level 4
Upgrade force speed to 3
Put 2 stars in force jump
Upgrade speed to 4 and jump to 3
Upgrade jump to 4 and put 1 into seeing (for fighting Pic)
Save 2 stars
Put saved stars into Persuasion
After Maw, put 2 more stars in Persuasion
Put 2 stars in Blinding
Put 2 more stars in Blinding
For overall strategy:
Obviously force speed everywhere, conserving power for open areas on the early levels.
Jump over enemies rather than killing them (can't do this on many FPSs)
Use persuasion to bypass enemies on later levels
Force Jump to take shortcuts, get off of elevators early, etc
Fighting Dark Jedi:
On the earlier ones, it looks like lightsaber only. Maw doesn't have pull so I noticed you can use concussion secondary to damage him. I don't know how much damage it really does but I suppose it can help to soften him up when not in lightsaber range. It also appears that Dark Jedi don't like stacked sequencer charges. While doing the playthrough I blinded Boc then stacked 20 charges. When he hit them, it was instant death. At Jerec, I blinded him and placed my last 10 and was able to kill him instantly as well. I tried using persuasion on Maw but he always wandered near and blew me up. I don't think you have anything but a lightsaber when you fight Sariss.
Other tricks:
On level 2 I think it's possible to make it on top of the very first box that comes out of the conveyor belt, but it's darned hard.
When there's water to swim through if you hit jump right as you're entering, you'll immediately jump back out and keep all of your forward speed.
One thing I'm wondering about is: is there any sort of bunnyhopping/strafe-jumping/wall-strafing technique I can use in the Jedi Knight engine?
Anyway, any input would be appreciated, even if it's pointing me to another forum that might be able to help me better.
As part of my planning I've been looking around for some people that are still into JK, to bounce ideas off of and possibly assist in the run. I've played through the game several times but I don't think I have the experience that you might have. I'm mainly looking for two things: overall force power strategy and any time-saving tricks.
I think I'll do it on Medium, since it's pretty difficult to get through the first levels on hard without going after a lot of out-of-the-way sheilds.
So I recently did a play-through on medium and this is what I thought:
Force powers:
Get all secrets in level 1
Put a star into force speed at level 4
Upgrade force speed to 3
Put 2 stars in force jump
Upgrade speed to 4 and jump to 3
Upgrade jump to 4 and put 1 into seeing (for fighting Pic)
Save 2 stars
Put saved stars into Persuasion
After Maw, put 2 more stars in Persuasion
Put 2 stars in Blinding
Put 2 more stars in Blinding
For overall strategy:
Obviously force speed everywhere, conserving power for open areas on the early levels.
Jump over enemies rather than killing them (can't do this on many FPSs)
Use persuasion to bypass enemies on later levels
Force Jump to take shortcuts, get off of elevators early, etc
Fighting Dark Jedi:
On the earlier ones, it looks like lightsaber only. Maw doesn't have pull so I noticed you can use concussion secondary to damage him. I don't know how much damage it really does but I suppose it can help to soften him up when not in lightsaber range. It also appears that Dark Jedi don't like stacked sequencer charges. While doing the playthrough I blinded Boc then stacked 20 charges. When he hit them, it was instant death. At Jerec, I blinded him and placed my last 10 and was able to kill him instantly as well. I tried using persuasion on Maw but he always wandered near and blew me up. I don't think you have anything but a lightsaber when you fight Sariss.
Other tricks:
On level 2 I think it's possible to make it on top of the very first box that comes out of the conveyor belt, but it's darned hard.
When there's water to swim through if you hit jump right as you're entering, you'll immediately jump back out and keep all of your forward speed.
One thing I'm wondering about is: is there any sort of bunnyhopping/strafe-jumping/wall-strafing technique I can use in the Jedi Knight engine?
Anyway, any input would be appreciated, even if it's pointing me to another forum that might be able to help me better.