What I said on the Fallout 3 boards on the subject (TLDROMGOO) :
I started off playing Fallout 3 without roleplay. My original play through was mostly getting used to the game, running around eyes wide with awe at the beauty of the game, struggling to find ammo, hording loads of crap and selling it by Fast Travelling between shops. I blasted through the game, thought the story lacked epic kapow, and frowned sadly as I stored the game away and returned to writing my novel.
A few months later, I remember the gameplay fondly, I recall the graphics and how immersive the Capital Wastelands were. I realized that my experienced lacked something important and it suddenly hit me. I had been in such a rush to beat the game and play the next one that I only bothered with the game mechanics. I stopped at the lackluster conclusion. I stopped at hording crap and caps.
One day, while work was slow, I sat down and read through some of the content on the fallout 3 wikia. I studied the skills, the S.P.E.C.I.A.L attributes, the various possibilities with a character. I tinkered with some optimized builds, then realized how easy it could be to become a master of everything, to rake in the moola, to become an unstoppable force. Where is the fun in that, really? Sure, I could be an other Master Chief T-Shirt Wearer and take on the first person shooter aspect of the game and blaze through again.
Then it hit me. I had not once used my imagination. Certainly not my first play through. Except maybe to give my character a beard and a clean cut in honor of his father. Or to look like him because Liam Neeson is the shiz, or something like that.
Character builds and growth:
I opened up Gmail Documents and started preparing a few non-optimized, character-driven builds. Oh the joy behind this pure creation! How fun it is to vizualize a path for your character, a story, a growth affected by his adventures in the wastelands. Again, however, I bumped my head against the "Its Too Easy to Max Skills Out Yo!" cieling. So I scratched off Educated and Comprehension. Oh ouch, thats a whole lot less skill points! Ayep, and it triggers a challenge, one that calls for strategy, when you select your skills.
My characters, however, now have Character(tm). When its all said and done, the limits imposed give them a sense, a purpose, a class. It gives them flesh and meat and bones and blood.
My first character, John Bishops, was more directly influenced by the game's prologue. A nice, quiet boy who spent the majority of his youth tinkering on his pip-boy and helping his father out in the medical lab. From time to time he'd head out back to shoot his bb gun, but really, with his Overseer-given tasks, he hardly had time to slip away unnoticed. So he grew to be pretty handy with computers and was rather savvy with medicine. Born from a rather charismatic father and hanging out with the Overseer's daughter, he grew a bit of a silver-tongue. So by the time he headed out the vault he had Medicine, Science and Speech tagged. His S.P.E.C.I.A.L reflected this. With 3 in strength, which I consider "humanly normal", 6 in perception, 3 in endurance (again normal for someone living underground without regular exercise), 5 in charisma, 9 in intelligence, 5 in agility and 8 in luck, it reflected my character quite nicely. Optimal build? Hell freaking no! Low agility when I intend to gun? Yaarg! Low endurance on Hard? Egawd mama! Low strength? Hullo encumberedarino!
Well who bloody gives a damn? Its John Bishop, and it fits him perfectly. It both gives in flesh and a voice to my ears.
With each level, I attempt to reflect his experience in the wasteland. I don't dump 10-15 skill points in one specific spot. Based on the guidelines and numbers I've set for myself every 5 level, I increase a selection of skills based on what he's done. If from level 2-3 he spent most of his time in Megaton conversing, helping Ol' Walter fix the water purifier, and helping Moira with her book by getting irradiated what skills would grow? Speech, medicine, repair. Lying to mister Burke to get the Fusion Pulse Charge and prove his plans to the Sheriff? I didn't "sneak" but that was a bloody sneaky sneak move on my part. A little addition to the sneak skill. I infiltrate the Super Duper Mart to get myself some food, shoot up a bunch of raiders and try to get around them to get a headshot in undetected? I might fail, but I attempted! More to sneak, more the small guns! Tried out that handy laser pistol lying on the counter? More to Energy Weapons.
(Note : I use a specific guidelines for my build, setting myself a limit for skill points. While I advance according to my character's behavior, I remain within the goals I've set myself. Doing it perfectly blindly based on experiences can work but its possible to end up with all around weak character. Its fun to gimp one's self in the name or RP and style but might not be so if it becomes frustratingly difficult to survive or kill enemies.)
Items and Scavenging :
When I go into buildings or searching, I don't horde all the crap I find that might have some value. I don't carry around three Power Armor suits. UNLESS my character is scavenging for goods and money. If he stumbles across a place while he is on a mission or travelling to another place, he's not going to just stuff his pockets unless there is something trully meaningful and unique. If I pick up guns, I try to repair the ones I have, otherwise I drop them back down.
Speaking of which, I only try to repair when its safe. I don't in the middle of combat, and I don't when I'm sneaking through a raider infested school, for example. Otherwise I try to keep my overall weight around 80ish lbs. I carry a shotgun, an assault rifle, a laser pistol, a sniper rifle and a combat knife. Nothing more, nothing less unless I think my character would go through the effort of carrying the extra weight to later experience with this new weapon.
I keep a similar mindset when it comes to medicine, wounds and incapacitated limbs. If I get wounded in a firefight I will generally pop a stimpack to ensure that I survive, but once the fight is over I will not sit there drilling my skin with needles to bring myself into perfect bodily shape. I'll try to find a safe spot, get some rest. If I got wouded limps I'll try and fix them. One day I headed down to the Minefield intent on helping Moira with her book, maybe bring her back one or two explosives. While I was able to make out the patterns and what not, I got carried away when some crazed sniper started shooting at me. I finally got a vantage point and was able to shoot him down. Whewy. However, in the heat of action I forgot where I was and hoped down from the broken roof top to land near a mind. Before I could run clear the explosive went off, ringin' the ears. That left my leg and an arm wounded. I staggered to the sniper's hideout, ensured he was dead and squatted near his bed, using a stimpack, a med-x to help endure the pain and snatched up Ol' Arkansas' Leg Brace (Yes the item is useless but this was for RP effect.) After some rest, and still feeling wounded I finished studying the minefield, disarming the street mines. I checked the homes for survivors and discovered raiders had hit the town. Sad sad life in the wastes. Finally, not feeling all that great and supporting a limp, I returned to Megaton and reported success to Moira. Oy, what a day.
The Quest and Life in the Wastes :
As he climbed out of the Vault, John Bishop had one thing in mind: finding his father and getting an answer. Why had he left? What could have possibly been worth the chaos he caused? Looking over an unfamiliar horizon with nary a lifeform in sight, he descended from a scenic outlook onto a decrepit road with only debris in sight. On one side: a broke highway. On the other : bombed-out homes. He started for Springvale in hope of coming across someone. Without luck. He scavenged some homes and suddenly he spotted the makeshift metal sign with "Megaton" painted on it. He'd read about it on the Overseer's terminal! So he huries through the streets, following the signs until finally he spots the crater-side city. There he meets a handle of curious folks, each more bizzare than the next. Chief amongst them : Moira. The every gleeful and foolishly dangerous owner of the Craterside Supply story. Good gal, but her sanity is questionable. Still this book project of her has potential. Hopefully someone with some brains will help her. For his part, John needs to find his old man and fast.
He checks out Moriarty's saloon. He meets Gob, Nova, Burke, Lucy and the man himself, Moriarty. The ******* is holding up on the information for coin! So that's how they work out here? John refuses to fall that low. After turning in Burke and saving the Sheriff from death with quick reflexes, a few stimpacks and a lot of luck, he disarms the bomb and gets some caps. When he returns to Moriarty the greedy son of a [censored] demands 300 caps! Still, John calls on the old crook's sense of fairness and manages to convince him to devulge James' whereabouts for 100 caps.
So Galaxy News Radio and downtown DC it is? Against Simms' better advice, John ventures towards the city, following his pipboy sensor and rather bland directions from the Megaton folks. On the way there, however, he is first jumped by a band of Talon Company mercs. To his surprise, and later his horror, he is saved by a Super-Mutant. The beast guns the mercs down from the distance without spotting John behind a ciment block. Still the giant edges ever closer in search of the mercs' prey. With a little tip-toeing, John manages to get behind the creature and fire a shot. The bullet grazes the hulking mutant's head but fails to kill him. The beast charges, Sledgehammer high overhead ready to hit. John finally recieves the weapon in the stomach, knocking him back. In his fall he manages to shoot the mutant dead. Still, John is severely wounded. Continuing on would be folly. He manages to stagger back to Megaton where he rests. One the way he helps a wastelander escaped raider clutch. As he spends a few days in Megaton healing, John finally decides that aiding the people of the Wastes is more important than answers. He would find his father someday, but for now, he needed to help.
So he headed for Moira's shop. Helping her with her book would be a start.
Fun :
Through and through, using your imagination, taking the time to walk instead of running through the game, making up these scenarios as they happen, and building a true in-depth character adds a whole different layer to the Fallout 3 experience. As a matter of fact, to any RPG and especially open-world ones like Elder Scrolls and Fallout. It worked especially well for me in this post-apocalyptic setting.
John Bishop is one of a handful of characters I've tried and roleplayed. My other character, Shepard, is probably my most notable one in terms of roleplay. Dubbed the Power Merc, Shepard was originally build as a power armor clad, mini-gun wielding bad ***. He left the vault angry, looking to yell at his father. He quickly discovered the harshness of the Wastelands and decided that to survive he would have to be just as ruthless. He went where the money was (his heart did not let him blow up Megaton, however). He killed Silver when she refused to hand over her money. He wiped out the Family without questions asked. Yet, it was Paladin Cross, an old friend and protector of his father, that opened his eyes. Her words, about him being a disgrace to his father, was a knife to the heart. And so he turned around, hoping to do his father proud and helped complete Project Purity, willing to sacrifice his life for the people. With luck, he survived and became one of the Wasteland's greatest heroes.
How someone can NOT roleplay when offered such a gem of a game is beyond me.
Now I'm hoping to get my hands on Fallout 3 for the PC so I can mod and create my own quests and stories. I miss modding Oblivion...
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless