Has anyone played this? I grabbed it last week and got through a bunch of it.
I didn't play the SP for 2 or 3, but it seems like the Halo tradition of resuing architectural assets is alive and well...
You play as the Rookie, a voiceless new ODST (Orbital DropShip Trooper), who gets blown off-course during a botched insertion. You wake up 6 hours after landing and wander around the city of New Mombassa to reunite with your squad. You find artifacts of earlier events that you were unconscious during, which prompt "flashbacks" from the POV of various squadmembers in that particular location.
What I don't like about this gameplay element is that you walk through the areas for the first time as the squad (in the flashback) and then you walk through as the rookie. But it should be in reverse, because as the Rookie, the player should have no knowledge of the city.
Anyway, a lot of the things look the same due to these flashbacks. Also, it's weird shooting aliens while anime-take-on-film-noir-esque smooth jazz type music plays in the background. I want to feel like a badass! I guess they're trying to appeal to other demographics.
A few set pieces do feel very polished and realistic, though, especially on high difficulty settings. I really felt like I was in a Neil Blokampf (sp?) Halo movie:
Also, Multiplayer Firefight rocks.
I didn't play the SP for 2 or 3, but it seems like the Halo tradition of resuing architectural assets is alive and well...
You play as the Rookie, a voiceless new ODST (Orbital DropShip Trooper), who gets blown off-course during a botched insertion. You wake up 6 hours after landing and wander around the city of New Mombassa to reunite with your squad. You find artifacts of earlier events that you were unconscious during, which prompt "flashbacks" from the POV of various squadmembers in that particular location.
What I don't like about this gameplay element is that you walk through the areas for the first time as the squad (in the flashback) and then you walk through as the rookie. But it should be in reverse, because as the Rookie, the player should have no knowledge of the city.
Anyway, a lot of the things look the same due to these flashbacks. Also, it's weird shooting aliens while anime-take-on-film-noir-esque smooth jazz type music plays in the background. I want to feel like a badass! I guess they're trying to appeal to other demographics.
A few set pieces do feel very polished and realistic, though, especially on high difficulty settings. I really felt like I was in a Neil Blokampf (sp?) Halo movie:
Also, Multiplayer Firefight rocks.