Jep
Jep Bartholomew Francisqué de Minguo El Inigo Montoya Padré the Third
Posts: 10,237
They used to be yes, but I read an interesting article yesterday that made a good point. Gaming is fast becoming a narrative experience, to which pacing is very important. By having your players hung up on that one pixel-perfect jumping puzzle, or constantly dying at the hands of the same boss, or starting over, would greatly affect the pacing and flow of the story. Usually, you'll progress much slower on high difficulties. It'll suit some games, like Demon's Souls for example, but a story-driven experience like Uncharted, Mass Effect and others of the sort, might greatly suffer from hindered flow.
One of my biggest issues with harder difficulties in many games, is that they don't make the AI smarter, more cunning. They simply beef up the enemies health to require more shots, and make their attacks stronger. The stronger attacks, I'm fine with. But if I'm skilled enough to get key shots in, I'd for them to count as much, not just chip away at their oversized health pools. Games where the difficulty adds friendly fire, or gives enemies additional abilities, and whatnot, are great.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless