After playing Need for Speed: Underground and looking at some of the screenies for NFS:U 2, I'm thinking, why can't the rendering engine be adapted for other styles of gameplay, such as an FPS? Granted, I don't want every surface shiny and oily-looking, but the visual effects in the game are very good and would make for some interesting environments.
Now, I know the calculations for NFS:U are not as complicated as for an FPS. The scenery is mostly pre-rendered and static, you don't interect with it. The difference of course being when you hit the nitro, but that's a simple blur calculation. Doesn't affect the scenery at all, just your perception of the scenery. What is impressive is the interaction between your vehicle and the road. And how it maintains speed much better than some other visually similar games.
So, not saying that games like Doom 3 look bad, but some of the visual effects in these games would be enhanced by borrowing the effects from other types of games.
I guess what I'm proposing is a cross-genre graphics engine. I'm just thinking of ideas here. Would it be unreasonable to create a graphics engine for cross-genre games? The Quake III engine is traditionally used for FPS games, but that's because AI and other elements are coded in with it. I'm talking about making a completely modular rendering engine and implementing it in several types of games.
Has this been done? Is it feasible? Possible? What are your thoughts?
------------------
Our very existence is at stake
Yay! I can finally join the snail-racing crew.
-@%
Now, I know the calculations for NFS:U are not as complicated as for an FPS. The scenery is mostly pre-rendered and static, you don't interect with it. The difference of course being when you hit the nitro, but that's a simple blur calculation. Doesn't affect the scenery at all, just your perception of the scenery. What is impressive is the interaction between your vehicle and the road. And how it maintains speed much better than some other visually similar games.
So, not saying that games like Doom 3 look bad, but some of the visual effects in these games would be enhanced by borrowing the effects from other types of games.
I guess what I'm proposing is a cross-genre graphics engine. I'm just thinking of ideas here. Would it be unreasonable to create a graphics engine for cross-genre games? The Quake III engine is traditionally used for FPS games, but that's because AI and other elements are coded in with it. I'm talking about making a completely modular rendering engine and implementing it in several types of games.
Has this been done? Is it feasible? Possible? What are your thoughts?
------------------
Our very existence is at stake
Yay! I can finally join the snail-racing crew.
-@%
Marsz, marsz, Dąbrowski,
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.
Z ziemi włoskiej do Polski,
Za twoim przewodem
Złączym się z narodem.