I think you meant most popular, not most respected. That rundown of every FF game just shows a general uselessness behind their reviews of FF in general. And Wikipedia gives more than just a little mention of the issues reviewers had.
Of course, what's my point? That the game has lost its RPG flavor. It's now on rails, more rails than even an RPG typically has. The level up system has also been broken horribly, apparently, requiring long periods of "experience spending" at later levels.
Upgrading weapons is not encouraged but punished. You are given the opportunity to boost the power of your weapon, and if you choose to do so, you'll soon find that taking up any new weapon you come across becomes a downgrade, or a significant time sink to make it as good as your currently leveled up weapon.
Dungeons consist of holding forward until you reach the end and killing the "MISSION" target. Custom party setup is punished by the inability to save your party's strategems between character changes.
Speaking of dungeons, those that attempt to break up the monotony of walking forward do so in such a way that it is actually faster to ignore the intended route and just keep going forward anyway.
The story suffers due to complete compartmentalization of the characters into small groups where they do not interact as a whole until the end. There is actually a part of the game where two of the characters
actually say this:
"Why are we here?"
"Looks like we're supposed to get stronger."
Repetitive actions such as opening treasures (floating orbs) make Zelda's "NEW THING" scene seem short and speedy.
The "amazing battle scenes" become boring as you begin to realize that the fancy physical attack combos become irrelevant, as more and more monsters become immune to physical attacks. That leaves your other "magical" characters to do the work, wherein they just stand there and do their thing, to no cinematic effect whatsoever. No camera movements, no fancy effects, just your same old battle scene. So much for cinematic experience there.
You only actually have control over one character, while the other one or two in your party are controlled by their strategems. Don't pick "defender" for your character, by the way. Unless you like standing there doing nothing while you wait for your computer controlled characters to do what they're supposed to do and finish the fight. And even if you don't pick defender, you're forced to sometimes anyway, which can leave you sitting there taunting and defending for
minutes as you wait for your computer controlled character to finally be effectual.
Like I said before, there's
a lot to complain about in this game. This is not a common theme for all RPGs.