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ForumsDiscussion Forum → The new Battlefield game...
12
The new Battlefield game...
2010-03-25, 8:03 PM #1
Battlefield: Bad Company 2 for PC. Anyone have it? Do you like it? I, personally, love it. Not as awesome as BF2 was when it first came out, but this is still lots of fun. I have to set everything on low quality just to play it at a decent framerate, but that doesn't bother me at all, to be quite honest. If you have the game, add me to your friends list so we can 'squad-up'!

My name is "zip_dev" , without the quotations, of course.


What did you like, or dislike about the game? Any platform review is welcome.

:neckbeard:
"Staring into the wall does NOT count as benchmarking."


-Emon
2010-03-25, 8:33 PM #2
I love the game, I dislike how you get half your team filled with recons that sit on a hill and never move an inch during a rush match.

I also love putting a red dot on that fast firing sniper rifle, grab mortar + the high power ammo and play like an assault with a super long range rape attack. I love it.
A dream is beautiful because it remains a dream.
2010-03-25, 8:43 PM #3
Aw man, I'm so close to getting the magnum ammo.... I'm level 13, and you have to be 15 to earn it. I absolutely LOVE my 12x scope though! My favorite class is medic.... I just love reviving people! I'm great at it, too. Engineer is fun if your damned teammates will actually let you repair **** instead of taking off into the distance.
"Staring into the wall does NOT count as benchmarking."


-Emon
2010-03-25, 10:11 PM #4
This game is awesome, it reminds me of the PS2 battlefield; no frills, just action.
Not that I dislike BF2/2142, I love them. This is just great too.
What works really well for me is to go recon, and be on the front line, find a spot where you can spot their defense line, and tear into them. I'm never that far back from the front as recon, and I always move up with my team. I even took an MCOM with just my 1911.

I had the most intense experience once- I got myself in a good position so that I could shoot the attacking forces, but they went around me so that as soon as the spawn moved I would be behind them. I kept getting the same guy over and over untill he went to come find me, we had an awesome game of cat and mouse in a blown out cabin. By the time it was done I had killed him 3 times, the cabin was wasted, and someone sent mortars my way. He got me in the end, but god it was fun.

This game makes you feel like a badass for minutes at a time.
2010-03-26, 4:12 AM #5
Originally posted by lightside:
My favorite class is medic.... I just love reviving people! I'm great at it, too.


Medics is one of the classes of players I hate the most. Not because of the class ability, a smart player is a great help to the team, but because most medics are ****ing point whores and will revive the same person repeatedly when it's really obvious that the person they're reviving is still in someone's crosshairs and dies instantly.
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2010-03-26, 7:37 AM #6
That and LMGs are utter bull**** because they have sniper-like accuracy from hundreds of yards away and the M60 LMG COMES WITH A RED DOT SIGHT ON IT. :|

Also, there is nothing quite like getting a destruction 2.0 on a capture point building in rush and then watching your screen explode in points because there were like 8 enemy dudes inside defending
A dream is beautiful because it remains a dream.
2010-03-26, 7:49 AM #7
So I hear Battlefield is like TF2... minus the fun.
2010-03-26, 7:51 AM #8
I hear Battlefield is like TF2, with an equal amount of fun.
Srsly, I love both. Some people don't. Big deal.
2010-03-26, 8:06 AM #9
Originally posted by Tibby:
I hear Battlefield is like TF2, with an equal amount of fun.
Srsly, I love both. Some people don't. Big deal.


We'll see who's playing Battlefield still in 6 months :P
2010-03-26, 9:47 AM #10
TF2 started getting boring about 6 months after I got it anyway. :P
nope.
2010-03-26, 9:51 AM #11
TF2 got boring the same day I got it. :/ I really didn't enjoy the gameplay in that game.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-03-26, 9:53 AM #12
Yeah but you like Elder Scrolls games.
nope.
2010-03-26, 10:01 AM #13
True I generally enjoy things that require a little more thought process than lolshooting :P
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-03-26, 10:01 AM #14
Originally posted by Baconfish:
TF2 started getting boring about 6 months after I got it anyway. :P


Outliers. ;)
2010-03-26, 10:44 AM #15
Really? I'm pretty sure a lot of people would start tiring after 6 solid months of it.

That said I haven't played nearly as much as you/don't take it as seriously.
nope.
2010-03-26, 12:06 PM #16
Originally posted by Cool Matty:
We'll see who's playing Battlefield still in 6 months :P

That's a good point.
That said, TF2 has never hit the level of intensity that BC2 does on a game by game basis. TF2 is just fun.
2010-03-26, 12:22 PM #17
Originally posted by Cool Matty:
We'll see who's playing Battlefield still in 6 months :P


TF2 is not fun.
"it is time to get a credit card to complete my financial independance" — Tibby, Aug. 2009
2010-03-26, 12:24 PM #18
You must be Hitler.
2010-03-26, 12:28 PM #19
I kind of agree with Freelancer. Its too far too simplistic for me. Battlefield has huge maps, while TF2 maps are rather small. Not to mention the terrible art style of the game.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-03-26, 12:32 PM #20
And you Stalin.
2010-03-26, 12:42 PM #21
Originally posted by Jep:
I kind of agree with Freelancer. Its too far too simplistic for me. Battlefield has huge maps, while TF2 maps are rather small. Not to mention the terrible art style of the game.


Funny, cause I don't like Battlefield for the exact opposite of what you said of TF2. The maps are too huge, and it's the same boring art style. TF2 took a chance by putting up a new comedic and fun art style, and frankly I love it. That combined with the hilarious dialog and backstory. :XD:

TF2 is far more about teamwork as a whole. It sacrifices realism for fun more often. And those qualities make it an excellent game!
2010-03-26, 12:47 PM #22
Originally posted by Cool Matty:
Funny, cause I don't like Battlefield for the exact opposite of what you said of TF2. The maps are too huge, and it's the same boring art style. TF2 took a chance by putting up a new comedic and fun art style, and frankly I love it. That combined with the hilarious dialog and backstory. :XD:

TF2 is far more about teamwork as a whole. It sacrifices realism for fun more often. And those qualities make it an excellent game!


The lack of realism seems to make me not want to bother with being at my best. There seems to lack an impact in what I do, a lack of need for excellence. Additionally, I might have adored a somewhat different art style. The moronic look of each character just rubs me the wrong way. For some reason, I'm playing this game and I feel like everything is cardboard boxes.

To each their own I guess, I'm more then willing to say TF2 is a good game, but just not a good game for me.
Was cheated out of lions by happydud
Was cheated out of marriage by sugarless
2010-03-26, 12:48 PM #23
That's cool. Your opinion is wrong, of course, but it's cool.

:D
2010-03-26, 12:52 PM #24
I just finished the BC2 single-player campaign. The whole thing comes off as a very blatant attempt to challenge Modern Warfare 2 for its turf, and it does a decent job of it. I was disappointed by MW2, so I really wanted it to be better. But there's a few really annoying failures:

-Visibility. Half the time my vision is almost totally obscured by snow glare or (more frequently) dust and smoke. Firing blindly into an opaque cloud until everyone's dead isn't fun. This is even worse during the driving sequences, where you're driving down a narrow road with someone in front of you kicking up so much dust that your screen is completely obscured. It's annoying as hell.

-Combat in general. In both BC2 and MW2 you're a subordinate member of a small squad. BUT. MW2 tends to be very well-structured--as long as you follow orders, stay behind cover when your boss says to stay back, and advance when you're told, you're generally going to be successful.

In BC2, your squadmates seem to shout orders at random--they'll tell you to "find cover" when the enemy is suppressed and you should be moving up. The most annoying example of this is when you fight the two helicopters in the middle of the desert. Your squadmate tells you he'll take care of the infantry while you take down the helicopters, but when you start to fight the helicopters, he'll scream that he needs help with the infantry. It took me four tries to realize that if you try to help with the infantry, the helicopter will kill you, and that ignoring him was the best option.

Lastly, I lost count of the number of times I was injured, tried to duck behind the only cover that didn't get shot to pieces in a few seconds, and died anyway. Between grenades, grenade launchers, and various other high-powered weaponry the enemies shoot at you, I found it incredibly easy to die without even knowing why. The "grenade warning indicator" is a nice feature cribbed from Call of Duty, but it's so tiny that I didn't even notice it existed until 2/3 of the way through the game. In CoD, even when combat was frustrating, when I died I could usually tell what I did wrong. BC2 seemed chaotic and random, and a lot of times when I DID make it through a section it seemed like luck more than anything (especially the scenes where you run through artillery fire).

-Characterization and writing. This is a weird thing to compare, because MW2 has next to no characterization to speak of, but it's pretty convincing. BC2, on the other hand, ASPIRES to be quirky and over-the-top, but it never quite takes. Sweetwater, Hags, Flynn and the Sergeant all seem to have been written and performed by people who have had these character stereotypes DESCRIBED to them, but never actually seen them before. Everything about the Texan guy's delivery in particular screams "hey...is this a good Texan impression? It's funny, right?" Flynn's even worse. His whole character is that...he's a hippie. In the army. Crazy! Except not really, especially since they chuck the whole pacifist thing as soon as it becomes inconvenient for gameplay. And then kill him off before the player has a chance to become attached to him. Oh well. The whole story had that vibe to it--sort of a general sketch of a story, where they never went back and fleshed it out so that people would actually care about it.

-What the hell is going on? This was a question I had a lot of the time. Like when we were in the desert, looking for the ship. Some guy says "so why the hell is this ship in the desert?" As we drive past a ship in the desert. Except it turns out that's not the ship we're looking for. There's a whole bunch of ships out here. Why are any of them in the desert? If it was explained, I never picked it up.

Immediately afterward you do a weird thing where you go to 3 bases and use consoles, for some reason. I had no idea what was being done there, either. Or, for example, why the US military was unable to intercept and shoot down a cargo plane flying from Bolivia to Texas. Even if they DIDN'T know it was coming. The whole plot seems kind of scribbled out with possibly even LESS thought than the corny MW2 storyline.

-General polish. This is unfair, because BC2 didn't have anywhere near the budget of MW2, but it's still significant. BC2's animations are a whole tier below MW2's, and I saw a lot of Mass Effect 2-style glitches, with characters materializing half a second after a cutscene starts. The character models are okay, but everyone besides the 5 main characters (like Aguire, the russian guy, and the General) seems to have almost exactly the same face. They look like Sims or something.

That said, it had a lot of good points--the level design is some of the best I've ever seen in a game (par for the course for DICE), the gunplay is enjoyable when I'm not being blown up by invisible grenades or shooting through dust, and the vehicles are very well implemented. Overall the campaign is just more fun than MW2. It does all MW2's flashy set-pieces, except better. I haven't tried the multiplayer yet since I'm using a borrowed copy of the game, but it looks incredibly good. DICE definitely knows how to milk the Battlefield formula.

It's got more problems than I'd hoped, but for me, it's hugely less disappointing than MW2 was.
2010-03-26, 1:07 PM #25
I about threw this game out the window last night when a guy and a chopter during a rush game wouldn't DIE
"Nulla tenaci invia est via"
2010-03-26, 1:38 PM #26
A brief response to Thrawn - the single player isn't the main focus of the game (and it shows in the campaign), I definitely encourage you to try out the multiplayer!

The animations are top-notch, but they do the same kind of insane LOD that MW2 does so they can fit 36 players + the map on-screen, eg, trees mipping out 3 feet away, ****ty looking grass, the ghilly suits disappearing off players after you walk 5 feet away from them.
A dream is beautiful because it remains a dream.
2010-03-26, 1:55 PM #27
I like how 95% of Thrawn's gripes regard the singleplayer gameplay, while anyone who has a brain in their skull knows that with BF games -- you skip directly to multiplayer. Psh.
2010-03-27, 5:42 AM #28
I LOVE Team Fortress 2. That is a game that will always be on my HDD. BUT, being able to bring back people from the dead is just as fun!
"Staring into the wall does NOT count as benchmarking."


-Emon
2010-03-27, 11:51 AM #29
Originally posted by 'Thrawn[numbarz:
;1072626']I just finished the BC2 single-player campaign. The whole thing comes off as a very blatant attempt to challenge Modern Warfare 2 for its turf, and it does a decent job of it. I was disappointed by MW2, so I really wanted it to be better. But there's a few really annoying failures:

-Visibility. Half the time my vision is almost totally obscured by snow glare or (more frequently) dust and smoke. Firing blindly into an opaque cloud until everyone's dead isn't fun. This is even worse during the driving sequences, where you're driving down a narrow road with someone in front of you kicking up so much dust that your screen is completely obscured. It's annoying as hell.

-Combat in general. In both BC2 and MW2 you're a subordinate member of a small squad. BUT. MW2 tends to be very well-structured--as long as you follow orders, stay behind cover when your boss says to stay back, and advance when you're told, you're generally going to be successful.

In BC2, your squadmates seem to shout orders at random--they'll tell you to "find cover" when the enemy is suppressed and you should be moving up. The most annoying example of this is when you fight the two helicopters in the middle of the desert. Your squadmate tells you he'll take care of the infantry while you take down the helicopters, but when you start to fight the helicopters, he'll scream that he needs help with the infantry. It took me four tries to realize that if you try to help with the infantry, the helicopter will kill you, and that ignoring him was the best option.

Lastly, I lost count of the number of times I was injured, tried to duck behind the only cover that didn't get shot to pieces in a few seconds, and died anyway. Between grenades, grenade launchers, and various other high-powered weaponry the enemies shoot at you, I found it incredibly easy to die without even knowing why. The "grenade warning indicator" is a nice feature cribbed from Call of Duty, but it's so tiny that I didn't even notice it existed until 2/3 of the way through the game. In CoD, even when combat was frustrating, when I died I could usually tell what I did wrong. BC2 seemed chaotic and random, and a lot of times when I DID make it through a section it seemed like luck more than anything (especially the scenes where you run through artillery fire).

-Characterization and writing. This is a weird thing to compare, because MW2 has next to no characterization to speak of, but it's pretty convincing. BC2, on the other hand, ASPIRES to be quirky and over-the-top, but it never quite takes. Sweetwater, Hags, Flynn and the Sergeant all seem to have been written and performed by people who have had these character stereotypes DESCRIBED to them, but never actually seen them before. Everything about the Texan guy's delivery in particular screams "hey...is this a good Texan impression? It's funny, right?" Flynn's even worse. His whole character is that...he's a hippie. In the army. Crazy! Except not really, especially since they chuck the whole pacifist thing as soon as it becomes inconvenient for gameplay. And then kill him off before the player has a chance to become attached to him. Oh well. The whole story had that vibe to it--sort of a general sketch of a story, where they never went back and fleshed it out so that people would actually care about it.

-What the hell is going on? This was a question I had a lot of the time. Like when we were in the desert, looking for the ship. Some guy says "so why the hell is this ship in the desert?" As we drive past a ship in the desert. Except it turns out that's not the ship we're looking for. There's a whole bunch of ships out here. Why are any of them in the desert? If it was explained, I never picked it up.

Immediately afterward you do a weird thing where you go to 3 bases and use consoles, for some reason. I had no idea what was being done there, either. Or, for example, why the US military was unable to intercept and shoot down a cargo plane flying from Bolivia to Texas. Even if they DIDN'T know it was coming. The whole plot seems kind of scribbled out with possibly even LESS thought than the corny MW2 storyline.

-General polish. This is unfair, because BC2 didn't have anywhere near the budget of MW2, but it's still significant. BC2's animations are a whole tier below MW2's, and I saw a lot of Mass Effect 2-style glitches, with characters materializing half a second after a cutscene starts. The character models are okay, but everyone besides the 5 main characters (like Aguire, the russian guy, and the General) seems to have almost exactly the same face. They look like Sims or something.

That said, it had a lot of good points--the level design is some of the best I've ever seen in a game (par for the course for DICE), the gunplay is enjoyable when I'm not being blown up by invisible grenades or shooting through dust, and the vehicles are very well implemented. Overall the campaign is just more fun than MW2. It does all MW2's flashy set-pieces, except better. I haven't tried the multiplayer yet since I'm using a borrowed copy of the game, but it looks incredibly good. DICE definitely knows how to milk the Battlefield formula.

It's got more problems than I'd hoped, but for me, it's hugely less disappointing than MW2 was.


Really? You are judging a multiplayer game on its single player game mode that was fleshed out from the multiplayer maps?


So far, im having an absolute blast. I already logged in for ~75 hours online, got a platinum star for my m24 sniper and the m60 machine gun XD. My only gripe for this game so far is the console interface and EA servers. But its been way better since the last major server upgrade.
\(='_'=)/
2010-03-27, 11:58 AM #30
Originally posted by zanardi:
I about threw this game out the window last night when a guy and a chopter during a rush game wouldn't DIE


Sometimes I feel the same when nobody does jack **** to try to take it down. But if you got a good team, any type of vehicle land or air will be done for good in no time.
\(='_'=)/
2010-03-27, 11:58 AM #31
You guys are pretty dense, when did he draw conclusions about the multiplayer? He said he played the SP, and his conclusions were on the SP.
2010-03-27, 12:04 PM #32
Originally posted by saberopus:
You guys are pretty dense, when did he draw conclusions about the multiplayer? He said he played the SP, and his conclusions were on the SP.


I think not. It will be no different than what he did here if he were to critique counter strike for its offline bots and say single player was lack luster. Battlefield games is the type of game where the single player portion is totally irrelevant, regardless if its included in the game or not. So to even just focus on single player is already a fault in itself.
\(='_'=)/
2010-03-27, 1:03 PM #33
Yeah Thrawn you are AT FAULT. The people have spoken!
COUCHMAN IS BACK BABY
2010-03-27, 2:24 PM #34
Originally posted by silent_killa:
I think not. It will be no different than what he did here if he were to critique counter strike for its offline bots and say single player was lack luster. Battlefield games is the type of game where the single player portion is totally irrelevant, regardless if its included in the game or not. So to even just focus on single player is already a fault in itself.


If he were to do that, then he would be completely justified. Your opinion of whether or not the single player campaign is irrelevant is itself totally irrelevant. He played the SP, and pointed out its flaws. This isn't erroneous commentary, nor is it commentary on the whole game (specifically what you see as the main portion of it).
2010-03-27, 2:34 PM #35
So what? He is just saying that this game is meant to be played online, with other people, the campaign sucks. Move on.
"Nulla tenaci invia est via"
2010-03-27, 2:46 PM #36
I'm not sure how anyone can call into question the longevity of a battlefield game. Tons of people still play BF2.

Last time I logged on there were like 6000 games going.
>>untie shoes
2010-03-27, 2:48 PM #37
Yeah theres actually still a good number of people playing BF1942.
nope.
2010-03-27, 9:39 PM #38
It's still relatively easy to find a 64 player server.
2010-03-27, 9:43 PM #39
wake island 4 lyfe
COUCHMAN IS BACK BABY
2010-03-28, 7:00 AM #40
I still play BF1942 on a daily basis. Sometimes with the Galactic Conquest (Star Wars) mod.
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