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ForumsDiscussion Forum → Dark Forces Re-release
Dark Forces Re-release
2010-04-05, 12:12 PM #1
http://www.joystiq.com/2010/04/05/esrb-rates-star-wars-dark-forces-for-ps1-classics-re-release/

I'm guessing PS1-Classics means it will be downloadable to PS3 for a fee?
2010-04-05, 12:14 PM #2
That really utilizes the PS3's graphics.

Meanwhile, there's always DarkXL.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2010-04-05, 12:14 PM #3
Yup, it's basically just a direct rip of the original PS1 game that they put up for download on PSN. It'll run on the PS3 and PSP. Usually they're $5.99.
2010-04-05, 12:28 PM #4
But the PS1 version was crap.
I was hoping for some sort of Dark Forces: Special Edition thing.
2010-04-05, 12:28 PM #5
What was crap about it?
2010-04-05, 12:33 PM #6
It was buggy, slow, and had worse graphics.
The PS1 had worse graphics then the DOS version, which could run comfortably on a 486.
How they screwed that up I will never know.
2010-04-05, 12:36 PM #7
Hrm, never had any issues playing it in Dosbox, so I won't pick it up. Oh well.
2010-04-05, 2:24 PM #8
Originally posted by Tibby:
It was buggy, slow, and had worse graphics.
The PS1 had worse graphics then the DOS version, which could run comfortably on a 486.
How they screwed that up I will never know.


Because the PS1 wasn't as powerful as a 486.
2010-04-05, 2:54 PM #9
the graphics weren't actually worse... but it had framerate problems
eat right, exercise, die anyway
2010-04-05, 4:31 PM #10
Jon`C but the PSX was dedicated to games. This is Video Gaming 101 here (or 201)... consoles can have less power since they are fully dedicated to gaming, so they're optimized for it.

Imagine Crash Bandicoot or Spyro running on a 486.

Also I think the levels were the same, so I don't see how the graphics could be worse... maybe they did all the rendering in software like the DOS version or something dumb like that.

2010-04-05, 4:43 PM #11
Originally posted by The MAZZTer:
Jon`C but the PSX was dedicated to games. This is Video Gaming 101 here (or 201)... consoles can have less power since they are fully dedicated to gaming, so they're optimized for it.
This argument works really well for a modern preemptive multithreaded operating system with a ring security model and 12 hardware abstraction layers but it falls on its ass when you start talking about MS-DOS.

gb2 operating system concepts 101
2010-04-05, 5:02 PM #12
Damnit, The Arc Hammer level is an *******.
It's like an hour long with limited lives, **** the goddamn lives system.
2010-04-05, 7:37 PM #13
But at least the enemies don't respawn. You ever quicksave right before you die? Hit a checkpoint with a rocket 2 feet away from you? I have.
2010-04-05, 8:10 PM #14
Quote:
maybe they did all the rendering in software like the DOS version or something dumb like that.


DF's software rendering looks better than the PS1's hardware rendering.
2010-04-05, 8:15 PM #15
Originally posted by Jon`C:
But at least the enemies don't respawn. You ever quicksave right before you die? Hit a checkpoint with a rocket 2 feet away from you? I have.

Level 6, 5 health
Quicksaved right infront of a rail det, 30 tries later I managed to kill him and the trooper beside him.
I never used quicksaves without being sure again.
2010-04-06, 6:55 PM #16
I finally beat DF for the first time in my life today, Ron Mohc is a pussy and those laser turrets are *******s.
2010-04-06, 7:29 PM #17
Originally posted by Jon`C:
This argument works really well for a modern preemptive multithreaded operating system with a ring security model and 12 hardware abstraction layers but it falls on its ass when you start talking about MS-DOS.

gb2 operating system concepts 101


And even then, it doesn't work that well. It's less that the hardware configuration is optimized than the software can be more particularly optimized to the hardware. This is helpful to varying degrees depending on the situation.
2010-04-06, 8:09 PM #18
God JK is so easy compaired to DF, probably because of mouse look.
Also anyone notice how crap the conc rifle is in DF? It can't actually aim up, the bullets just hug the floor no matter where I aim
2010-04-06, 8:20 PM #19
I never understood that gun in DF. It seemed to just target 2-4 random targets in front of you, no matter what height they were at, and burst up through the ground almost like tendrils. And then if there was no one it came back at you. :huh:
DO NOT WANT.
2010-04-06, 8:31 PM #20
I always figured it was kind of a shockwave-type weapon, with the wave originating from the gun, so it would hit people in a certain area in front of you, or bounce back to you if there was nothing to hit.
Warhead[97]
2010-04-06, 8:40 PM #21
It doesn't bounce back. When it hits something (auto aim or not) it draws the explosion sprite on anything caught in the shockwave, nothing where it actually hits. So it actually works just like the JK one except JK draws the explosion better so you can more easily see how it works.

If it's "hitting you" then you are simply caught in the shockwave because you aren't far enough away from the surface directly in front of you when you are firing.

2010-04-06, 8:51 PM #22
Originally posted by The MAZZTer:
It doesn't bounce back. When it hits something (auto aim or not) it draws the explosion sprite on anything caught in the shockwave, nothing where it actually hits. So it actually works just like the JK one except JK draws the explosion better so you can more easily see how it works.

If it's "hitting you" then you are simply caught in the shockwave because you aren't far enough away from the surface directly in front of you when you are firing.


I never got this. In fact, it took me a few minutes after reading your explanation to understand it, just because the way I thought the concussion rifle worked in DF was so ingrained.
If you think the waiters are rude, you should see the manager.
2010-04-07, 9:01 AM #23
Originally posted by Tibby:
But the PS1 version was crap.
I was hoping for some sort of Dark Forces: Special Edition thing.


you don't know what the hell you're talking about, even on the phat psp df1 runs without any lag issues. i can see that happening on the ps1, but it doesnt happen on the ps3/psp. granted, the controls are annoying, but the game is still easily possible to beat.

edit: if you have a phat psp or a pandora'd slim, you can run the psx dark forces without paying sonys bull**** fee
2010-04-07, 9:16 AM #24
Originally posted by Reid:
if you have a phat psp or a pandora'd slim, you can run the psx dark forces without paying sonys bull**** fee


Since when is requiring someone to purchase a game a bull**** fee?

Unless Sony charges you extra just for the ability to then download PSX games from PSN (which if they do, I am sorry, I am not aware of the current PSP happenings)
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2010-04-07, 9:39 AM #25
i could understand if he worded it differently like "that way you can just rip your disc copy and use that"

since it's a good bet a used physical copy can be found for less than $6... and if you already have the game (like me) it's cheaper than buying a new copy

because otherwise reid is advocating piracy
eat right, exercise, die anyway
2010-04-07, 10:11 PM #26
sorry for the misunderstanding, I'm not advocating piracy of any kind, i just think it's cheap of sony to charge me for a game i have resting on my shelf.
2010-04-08, 7:09 AM #27
Yeah but what about people who don't own it?
Also charging you for the ability to play that game on a system it wasn't designed for makes perfect sense, because there is an R&D cost involved.
2010-04-08, 7:19 AM #28
Originally posted by Tibby:
Yeah but what about people who don't own it?
Also charging you for the ability to play that game on a system it wasn't designed for makes perfect sense, because there is an R&D cost involved.


So charge a one-time fee for the feature, not per game.
2010-04-08, 7:35 AM #29
Eh, I don't have any problem with the cheap prices of rereleased games on PSN. $6 for a game I can easily play on both my PS3 and PSP with no headache, not a big deal to me.
2010-04-08, 8:57 AM #30
If you don't own the game, then go and buy it..?

I think Sony's afraid of pirates and people using hacked psx iso's, etc. I personally think Sony should stop spending so much time trying to fix homebrew and instead focus their efforts on banning people who hack online games.

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