I know this is an improper location for this thread but nobody will answer my simple little question, I posted this in JKhub.net and in the cog forums below and of course nobody will respond. I dont want to be a whining little wuss, but I know that there is some cog experts here and I would greatly appreciate if someone could give me 10 seconds of their time. You will definitley be mentioned in my credits when this game project is released, I'll pay you if it comes down to it (OK never mind, maybe thats being too desperate).
Does anybody know if there is a cog or can they alter this cog script: turncoat_ai.cog, to where the attacking ai that is attacking the known target will not fire or attack you or the walkplayer after it has destroyed its designated tartget. I would love you guys if someone could help me (Im not gay):P But really I know that the discussion part of the form is unappropriate, but I had to do this because I am giving myself a personal deadline for PJNS.
If this option is not possible with the nature of AI operations or functions then I understand, I'll just do something else. Thank you.
Does anybody know if there is a cog or can they alter this cog script: turncoat_ai.cog, to where the attacking ai that is attacking the known target will not fire or attack you or the walkplayer after it has destroyed its designated tartget. I would love you guys if someone could help me (Im not gay):P But really I know that the discussion part of the form is unappropriate, but I had to do this because I am giving myself a personal deadline for PJNS.
If this option is not possible with the nature of AI operations or functions then I understand, I'll just do something else. Thank you.
He who controls the spice controls the universe-