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ForumsDiscussion Forum → Sonic 4: Episode 1
Sonic 4: Episode 1
2010-10-14, 1:52 AM #1
Is crap.

Admittedly, I've only done the first level, but I really lack the motivation to play further. I don't mind the addition of the homing attack, but it doesn't make up for the fact that Sonic moves really slowly, and rolling into a ball makes you slow down far too quickly on uphills. His air control is also terrible compared to the old Sonic platformers.

Graphically the game is a bit average, it would look much better if they'd just gone for high-res hand-drawn sprites rather than rendering a 3D model to an image. The problem with using 3D models is that certain things like the way his legs look when he runs, and his various spinny things, end up looking much weaker and unimpressive compared to the old games.

It's like Sega realised they had to go back to old style Sonic, but actually had no idea what made them good.

:(
Detty. Professional Expert.
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2010-10-14, 2:14 AM #2
Meanwhile, Mario Galaxy 2 is one of the best platformers ever. I guess we know who ended up on top of that feud...
Looks like we're not going down after all, so nevermind.
2010-10-14, 2:49 AM #3
Dettybuns, I am sad for you. I too wanted this to be like Sonic 2 + Knuckles (the best of all Sonics).

:(
2010-10-14, 5:44 AM #4
Yeah, they really messed up three things.

- Sonic doesn't feel fast like he did in the originals.

- There doesn't seem to be much 'gravity' on him when he's rolling down hills, not much acceleration.

- Air control, if you're not holding a direction, he stops instantly in mid-air. This messes with your brain when you expect to land somewhere only to fall right where you didn't want to because Sonic apparently lives in a universe without momentum.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2010-10-14, 6:34 AM #5
There are slight differences, but it is far from crap. I mean REALLY far from crap. He does go fast, pretty ridiculously so, to the point where if you can maintain your speed through the first level you can probably do it in about 35 seconds, as opposed to a minute or more otherwise.

Just about everything here is a nitpick in my opinion, especially for a $15 game.

Edit: Also, Detty, it's not a rendered image, he is a 3D model. He's rendered ingame, and when you get fast enough it starts applying blur shaders and such to it.
2010-10-14, 7:36 AM #6
Originally posted by KOP_AoEJedi:

- Air control, if you're not holding a direction, he stops instantly in mid-air. This messes with your brain when you expect to land somewhere only to fall right where you didn't want to because Sonic apparently lives in a universe without momentum.


THIS IS THE WRONG HERE.

Poor Isaac Newton, spinning in his grave.
2010-10-14, 7:41 AM #7
Originally posted by Krokodile:
Meanwhile, Mario Galaxy 2 is one of the best platformers ever. I guess we know who ended up on top of that feud...


Okay, but the other hand, New Super Mario Bros for the Wii is one of the most bland sidescrollers in recent history. For me, at least.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2010-10-14, 7:42 AM #8
Yeah nevermind the fact that he creates forward momentum in the air, or approaches the speed of light, or can survive thousand-foot drops...

(@Martyn)
2010-10-14, 8:00 AM #9
Originally posted by ECHOMAN:
Okay, but the other hand, New Super Mario Bros for the Wii is one of the most bland sidescrollers in recent history. For me, at least.


O_O
You and I have had extremely different experiences.
You can't judge a book by it's file size
2010-10-14, 8:14 AM #10
Originally posted by Cool Matty:
Yeah nevermind the fact that he creates forward momentum in the air, or approaches the speed of light, or can survive thousand-foot drops...

(@Martyn)


Shhhhh!!

<_<

(But you know what I mean. Sonic has never been able to stop in mid air, and that was part of the skill of playing it)
2010-10-14, 8:57 AM #11
Let's NOT bring too much science into this thread....

It's a basic game mechanic that has been around since even before the NES. It may not be physically possible to do what he does in the new, or the old, but it shouldn't be changed! Don't change what isn't broken damn it!!!

It's still a good game, and I like it. But jeez... will Sonic Team EVER learn? Maybe when they all lose their jobs and the company bankrupts... "Oh, maybe we did something wrong? Hmm... needed more Shadow the Hedgehog I bet..."
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2010-10-14, 9:15 AM #12
Originally posted by Martyn:
Shhhhh!!

<_<

(But you know what I mean. Sonic has never been able to stop in mid air, and that was part of the skill of playing it)


I would never say that was part of the skill. In fact, I'd argue it actually takes more skill now since you actually need to know what direction you want to go, instead of just letting a bunch of ramps throw you into a predetermined path.

It's not that I love the idea, but seriously, to fault the entire game (a GOOD GAME in my opinion), for one or two little things is silly, especially given the cost.
2010-10-14, 9:25 AM #13
http://www.break.com/pictures/sonic-must-watch-glenn-beck

Made me chuckle.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2010-10-14, 11:38 AM #14
Originally posted by Cool Matty:
I would never say that was part of the skill. In fact, I'd argue it actually takes more skill now since you actually need to know what direction you want to go, instead of just letting a bunch of ramps throw you into a predetermined path.

It's not that I love the idea, but seriously, to fault the entire game (a GOOD GAME in my opinion), for one or two little things is silly, especially given the cost.


Yeah, it's totally stupid to fault a game on how it feels to play. Luckily there's lot's more to complain about. Also, the game isn't *that* cheap.
Detty. Professional Expert.
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2010-10-14, 11:50 AM #15
Originally posted by Detty:
Yeah, it's totally stupid to fault a game on how it feels to play. Luckily there's lot's more to complain about. Also, the game isn't *that* cheap.


It's not $60-70 like the originals were (after inflation). It's not even half.

I think there's too much ranting that it's not Sonic 3, version 2.0. But I'm not willing to be so harsh on it, when I feel it's actually very fun, and still very close to its roots.
2010-10-14, 4:47 PM #16
Hmm so I guess I wasn't the only one who felt like Sonic moved slower than back in the Genesis days.

Apparently some fans have already done what took Sega a year to do.
http://www.youtube.com/watch?v=FoV4sTFoGnM
2010-10-14, 5:30 PM #17
Considering that's just a souped up graphical demo and nothing more, of one stage, I'd say no :P
2010-10-14, 10:46 PM #18
And said graphical demo is so garish and busy you can't make out what's level and what's just pretty things.
2010-10-15, 6:41 AM #19
Originally posted by Cool Matty:
It's not $60-70 like the originals were (after inflation). It's not even half.


I don't think it's fair to compare the prices of a digitally distributed game that's roughly half the content of the originals, to a game that had more levels, probably more design time, and had to be physically distributed.

This is a good game, but it could be WAY better with some very minor adjustments.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2010-10-15, 7:29 AM #20
Originally posted by KOP_AoEJedi:
I don't think it's fair to compare the prices of a digitally distributed game that's roughly half the content of the originals, to a game that had more levels, probably more design time, and had to be physically distributed.


Uhm, yes it is fair. The price reflects the time spent. (And even when you account for half the content, it's still cheaper)
Quote:
This is a good game, but it could be WAY better with some very minor adjustments.
Besides, I played more of the game today, and I think the ones insisting it doesn't "feel fast" simply aren't going fast. Try to beat the first level in less than a minute and tell me you still don't feel like it's fast >.>
2010-10-15, 8:27 AM #21
Rest assured, you're talking to a hardcore sonic fan. At least of the 2D (or 2.5D) realm.

Modern Sonic needs to have the speed of Sonic Rush, with the graphics of Sonic 4. What bothers me, is the people complaining about not being able to comprehend or control the upcoming level because of how fast they are moving. Sega could fix this easily by zooming the camera out, away from sonic to expand the field of view, and push him farther to the left side of the screen when moving right.

As for the cost, I still disagree, but it's not really worth going on about. Too much work lol.
Quote Originally Posted by FastGamerr
"hurr hairy guy said my backhair looks dumb hurr hairy guy smash"
2010-10-15, 8:29 AM #22
There was some game that did the zoom-out thing, I wish I remember what it was. All I do remember is that it was extremely distracting.
2010-10-16, 4:23 PM #23
Either way, can we all agree that this is the step in the right direction for Sonic? I just hope that there won't be some BS DLC like play as Knuckles for $8 or Tails for $8.
2010-10-17, 4:16 AM #24
Originally posted by Cool Matty:
There was some game that did the zoom-out thing, I wish I remember what it was. All I do remember is that it was extremely distracting.


Trials HD does this, and it works extremely well.
Looks like we're not going down after all, so nevermind.

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