oh and kirbs, I think I get what you're saying. In fact, the main reason I DIDN'T like LotRO was that I felt like the whole combat system was:
1) click on the target.
2) run over and stand near him.
3) watch numbers flash on the screen.
4) you win if the numbers you make are bigger than the numbers he makes.
It was boring and unrealistic. But WoW is completely different, especially if you get into PvP. Good PvPers move around with their characters as much as any FPS player, moving in and out of range of attackers in order to strike without being struck, freezing opponents in place and jumping away, strafing around behind their target, so their enemies can't hit them cause they're facing the wrong way.. etc. etc. the style changes significantly, depending on which class you're playing.
On the other hand, PvE can potentially fall into the trap that you're describing, mainly because the enemies don't really move much, other than to run over to where they can see you and are in range of you, before they start blasting away with whatever pre-determined spell or attack they have, but I think Blizzard recognizes this and have taken steps to try and make it a bit more interesting. (for example, there are enemies who will snare players then run back and start using ranged attacks, there are enemies who will switch targets at random, or there are enemies who wlll drop ground effect spells where you're standing, forcing you to move. I could keep going all day with examples of how Blizzard breaks up the monotony, but you get the idea.) I think that's why WoW is one of the most successful MMO's of all time, actually.
If you choose not to decide, you still have made a choice.
Lassev: I guess there was something captivating in savagery, because I liked it.