Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsDiscussion Forum → The Big Operation (O-N-S) is back
The Big Operation (O-N-S) is back
2011-01-20, 7:05 PM #1
After the embarrassment of a failing game launch in Operation Nar Shaddaa last week, I have successfully presented my project on the JKhub.net via web link and is being played by others over there. I sent an email and pm to Cool matty asking to have this uploaded. So if anybody is interested in playing some old school JK with a few new things, here it is.

btw: I bet Fastgamerr has been waiting patiently :D
He who controls the spice controls the universe-
2011-01-20, 8:10 PM #2
Is this a SP mod?
2011-01-20, 8:18 PM #3
Originally posted by Couchman:
Is this a SP mod?


Yes I forgot to mention that its a Single Player Mod.
He who controls the spice controls the universe-
2011-01-20, 8:19 PM #4
I guess I'de play it after I'm done with my JA runthrough..games so easy on Jedi Master
2011-01-20, 8:25 PM #5
How about a link at least? http://jkhub.net/project/show.php?projid=385
2011-01-20, 8:46 PM #6
the character model looked so good when i first clicked i thought this was for JA
2011-01-20, 9:18 PM #7
operation narshizzle in the hizzle
COUCHMAN IS BACK BABY
2011-01-20, 9:43 PM #8
god damn why wont the unofficial patch work for me :smith:
DO NOT WANT.
2011-01-20, 9:56 PM #9
Originally posted by Brian:


oops!.. your right.. thanks.

Originally posted by Tracer:
operation narshizzle in the hizzle


LOL!:downswords:
He who controls the spice controls the universe-
2011-01-21, 8:52 AM #10
Played through it, good stuff. Posted a mostly rambling incoherent review at JKHub as well.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2011-01-21, 9:09 AM #11
It is posted :P
2011-01-21, 9:10 AM #12
That you're using JkEdit makes me happy.

Yeah, I went there.
"I'm afraid of OC'ing my video card. You never know when Ogre Calling can go terribly wrong."
2011-01-21, 9:07 PM #13
Originally posted by Whelly:
That you're using JkEdit makes me happy.

Yeah, I went there.


i remember when Whelly actually made levels with JkEdit.. you know.. back in the day
2011-01-23, 10:50 AM #14
Played it, really enjoyed it. I love Nar Shaddaa levels. You make very good cantinas.

Hopefully you weren't lying when you said To Be Continued
2011-01-23, 1:19 PM #15
Thanks Couchman Im glad you liked it. It started out to be just a one level game and three and a half years later it turned into 9. Im contemplating about the ArcHammer, maybe a reboot of it or maybe an Archammer II. That ship always amazed me.
He who controls the spice controls the universe-
2011-01-24, 2:52 PM #16
I think it was very well made. A strong level series. I wouldn't agree with people who are giving it 10/10 though...

I think a few weeks of beta testing would have really made a difference, as there were alot of cogstrings showing around. If you mastered doing cutscenes (there was one where the camera panned away while enemies were still shooting me, and I died...) with actors and keyframes, you'd be really onto something. You used the old 'walkplayer stands on a 3do that moves' trick one two many times for my liking... if you don't like cutscenes, think of getting voice actors. A voice to give hints and humanize the character would really go far, instead of relying on standard JK Kyle voices. Which I'm guilty of in the past!

Lifts were sometimes too slow. The cutscenes dragged on and had errors. Typos in the opening sprawl. Sometimes a bit too dark. Not enough health/ammo on hard. Cogging errors.

Very atmospheric. Good arch. Good length (it was evident alot of work has gone into this). I appreciate how long it would have taken to make some of the cityscapes that the player only runs past briefly.

I hope the next level is set somewhere light, as a stark contrast to this one. As I mentioned, alot of this level is set in very low lit conditions, and I had to rely on the map more often than I'd have liked!

The conveyor and forcefield cogs you implemented were great. I loved the bit with the two turrets, and having to turn off their forcefields to destroy them when you re-enter the room. Simple, took ten seconds, but it was a cool extra bit. Also, when you go into a room off of a planet hologram, then when two gran enter you have the choice of activating the forcefield to repel them. That was neat! Also the Attack of the Clones like foundry, and the "lightning conveyor" were cool.

I think in long level series you could have really benefited from more custom enemies (like Gonk's packs) as by the end I was sick of Rodian's and Gran, and I think I must have counted around 20 mousebots. I think little things like more enemies having patrol routes and more scripted events would have really added to the atmosphere too. I appreciated things like the ship traffic in certain skies, but I'd have liked more flybys and random sounds. Some of your areas were huge and it would be easy to miss things. I sometimes had a key and had no idea I'd have to backtrack alot to open a door I never knew was there. A simple camera fixing on the door when getting a key could solve this, otherwise like I was, the player will be running around confused!

There were alot of original ideas here, and while there were some errors and bugs, I really believe that your next project will far surpass this, and will less rely on key hunting and more on cool original puzzles, in which this level you demonstrated you could do. Good job :)

7/10

ps: You fooled me by making the brownish/red railings slashable behind that fan. I was stumped for a while there, embarressingly.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2011-01-24, 3:50 PM #17
Oh I forgot something I disliked..the whole convey belt factory thing...because it reminded me of Attack of the Clones
2011-01-25, 6:46 AM #18
Originally posted by Couchman:
Oh I forgot something I disliked..the whole convey belt factory thing...because it reminded me of Attack of the Clones


:huh: Oh well I guess you cant satisfy everybody.


Anyway thanks goit for taking the time to play ONS I also kinda wondered about the duration of cutscene 2 and I thought I fixed the problem to keep kyle from getting shot when fleeing from his enemies. I tested that a hundred times. Anyway thank you for your positive critique and Im glad you liked most of it.
He who controls the spice controls the universe-
2011-01-25, 7:05 AM #19
While it reminded me of AOTC, it was also very well done and the models were awesome. Definitely one of my favorite parts after all those bars :P
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2011-01-25, 1:19 PM #20
Originally posted by FastGamerr:
While it reminded me of AOTC, it was also very well done and the models were awesome. Definitely one of my favorite parts after all those bars :P


Oh it was very well done, don't get me wrong
2011-01-25, 5:40 PM #21
Well I actually was using the idea from ATOC. Thats where I got the idea from, and believe me those models I created were not easy for an intermediate like me. For example the metal punch/press thingys were two different 3do's that were using a cog that uses a perpetual frame that I borrowed from the LEC and tweaked the parameters slightly. The biggest headache was Jkedits 3do creator, its a joke (next Time I use ZED). I also use to work in a metal Fabrication industry when I lived in Germany awhile back using punch presses, CnC machinery and spot welding Machinery. It kinda gave me the idea as well.

If anyone ever felt like making a level for old time sakes again you guys are welcome to take anything you want. I was so glad that you Fastgamerr, that you played ONS, I wanted the creator of the best JK Game Mod in the world to see what I did, and I wish that I had this beta tested with more people before it was released. Thanks again for your positive feedback. :D
He who controls the spice controls the universe-
2011-01-25, 5:58 PM #22
I will respect ANYONE who still maps for a dead game out of their pure love for the game. I still make maps for Unreal 1, I published a few for UT2004 back in the day that are still played on the internet. But to create your own single-player story, your own world, that is just something else

Keep them coming man
2011-01-26, 4:36 AM #23
Thanks for the compliments, Darth Dan. However, as far as greatest JK editors are concerned I'd nominate Elmo, AKPiggott and SavageX as the Cerberos for #1. In fact, it was only after I went through the plot and rudimentary gameplay with Elmo (hence the co-story credit for him) when the project finally started to become something. And, I guess, that's also when the project became good. <_<

Also, he actually told me that the horrible puzzles in the second level were weak (here's looking at you, Tibby and Emon), but I still decided to retain them because I thought they represented unorthodox gameplay well >_>

YEAH GOIT I AM STILL TALKING ABOUT TODOA WHATCHA GONNA DO ABOUT IT
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2011-01-26, 6:58 AM #24
There's no need to plug/talk about your level in every other post you make. It's literally any excuse.

Darth Dan: The cutscene I had problems with is where you activate a button and the camera zooms out to show some sliding doors open. But I hadn't killed an enemy near me so he just kept shooting me as I stood there. I enjoyed the levels though, and if you had better cutscenes and did a bit of beta testing before release (I'd volunteer) it would really be up there. So get to work on the next level! I'll help you with cutscenes and stuff if you want.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2011-01-26, 7:22 AM #25
I actually just played TODOA the other day for the first time, sorry for off topic, anyway

Was anyone elses boss battle bugged in this ONS? The Black one you meet inside, he just fell to the bottom for me, i grabbed a supershield, and then just blasted him from the upper portion until he died
2011-01-26, 7:36 AM #26
I didn't actually get any bugs in the boss battles, but it took me several times to get the end reactor gizmo working.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2011-01-26, 8:19 PM #27
Originally posted by FastGamerr:
I didn't actually get any bugs in the boss battles, but it took me several times to get the end reactor gizmo working.


I should of consulted you guys before for some kind of Cog that would of worked better for the reactor impeller (its what I named it) But I felt liked I imposed too much already after having Mysterious Sith helping me with the part where it makes the lights flicker and with my objective display in each level. But what did you guys think of the XZ-420? Im not the original creator of that model, I just made him a hell of alot better. I changed the torso, darkened the textures and gave it new sounds (snd.file).

Goit mentioned that if I did any beta testing well I actually did, there was alot more bugs and errors than ever prior to this, but I should of least had two or more people beta test this as well.

I was going to retire permanently after this but I think I have another story. If you're feeling up to it Goit, perhaps sometime later this year I would appreciate your expert help.
He who controls the spice controls the universe-
2011-01-27, 5:43 AM #28
Originally posted by Darth Dan:
If you're feeling up to it Goit, perhaps sometime later this year I would appreciate your expert help.


Haha "expert help", is somebody being sarcastic ;) But yeah sure, anything to help a fellow jk editor out. I always pondered doing a Nar level series but I was scared I'd run out of ideas and it would be very samey, so you've done well to really break it up and fill your series with memorable locations. I just gave it a replay then, and that was my conclusion.
Magrucko Daines and the Crypt of Crola (2007)
Magrucko Daines and the Dark Youth (2010)
Magrucko Daines and the Vertical City (2016)
2011-01-28, 4:26 PM #29
Originally posted by Couchman:
I love Nar Shaddaa levels. You make very good cantinas.


I forgot to mention that since Im originally from Las Vegas Nevada and Ive been to alot of Bars here in America and in Europe, I have a real good knowledge of bar/casino layouts..LOL!;)
He who controls the spice controls the universe-
2011-01-28, 5:28 PM #30
Well I'm like 30-40 minutes from Buffalo, so if you ever make a snow map, let me tell you something about snow

theres a lot, its cold as ****, and it doesnt stop coming down
2011-01-28, 6:56 PM #31
Im wondering if we are slowly going back into an Ice age, but that could be another topic. This pic below was taken from last years Winter from outside my house, I live in a desert which doesn't compare to New York, but damn! makes me wonder. I bet you are sick and tired of snow.
Attachment: 24648/12-18-08 051.jpg (566,797 bytes)
He who controls the spice controls the universe-
2011-01-28, 7:11 PM #32
I just turned 20 and I can't wait to leave this **** hole...cold **** hole..its so stressful and high maitenance, ANYWAY /rant

back on topic im sorry for deviating
2011-01-28, 7:16 PM #33
You should make Operation Nar Shadda 2: Operation Hoth
COUCHMAN IS BACK BABY
2011-01-29, 5:52 AM #34
Hmm!...That's not such a bad idea. I wish that I had the knowledge of creating a correct and fully functioning AT-AT AI. with the proper pup. key file. I could experiment with that, but its going to be a *****.
He who controls the spice controls the universe-

↑ Up to the top!