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ForumsDiscussion Forum → Superbrothers: Sword and Sorcery - Best iOS game ever?
Superbrothers: Sword and Sorcery - Best iOS game ever?
2011-03-24, 1:48 PM #1
Ars review if you prefer a well written piece than me gushing over it:
http://arstechnica.com/gaming/reviews/2011/03/walking-on-water-ars-reviews-superbrothers-sword-sworcery.ars

First off, this game has just been released today for the iPad. It will be coming to the iPhone and iPod Touch in April. However, after only spending a half hour with this game, I must say, by God, if you have an iPad, get it for that.

Let me paint a picture of what this game is like. Take a traditional fantasy world. Combine it with an exploratory play style not unlike Monkey Island, but simplified. Throw in some amazing pixel graphic design, with rich colors and smooth animation. Spice it up with engaging sound effects, and an incredible soft, atmospheric soundtrack. Add simple two button combat, that is reminiscent of Punch Out, and tie this combat into the storyline directly.

Puzzles exist, and although simplistic in the first session, I have the feeling they will grow more intriguing as the game progresses. The story builds rapidly, and you feel tied to the character you play. You feel directly responsible for the actions, and consequences. Combine this with whimsical, but modern dialogue, all encapsulated in small Twitter-sized bites. In fact, you can tweet directly in the game any text you encounter, much of which is creative, funny, and somehow befitting the world they create. For example, the rather simple minded main character, remarking about a woodcutter he encounters: "To the mountain folk of The Caucasus he was known as 'Logfella' & he seemed cool."

Controls and interaction are smooth, responsive, and easy to understand. It feels natural. Only entering combat seemed confusing, until a helpful tip appeared, but that combat becomes an important story mechanic. The UI is extremely minimal, only revealing itself upon interactions with 3 small buttons on the screen. The first, being the "tweet this" button, only appears during dialog on the right. The second is a status and inventory menu, at the top. And the last is a quit button, on the left. Combat is started by rotating the device into portrait mode, and provides context-aware shield and sword buttons (as only some areas require the sword, etc).

I'll reiterate that I'm only 17% of the way through this game. After spending only a half hour, I was already prepared to state that this was, hands down, the most engaging and creative game I've played on a mobile device since I've purchased my iPad. And that's saying a lot, as I've tried numerous games already, including big name games like Angry Birds and Real Racing HD.

I had to post a preview-review of it, because I felt this was something important to gaming. It's unique, and I hope we will see more games like this. It's a game that encourages you to truly be immersed, including asking you to use headphones (which I wholly agree, it's not required, but highly suggested!). It even breaks the gameplay down into sessions, encouraging you to sit down and play through the whole session in one sitting. This is not a game you should pick up and play casually (although you could, it does save your progress regularly, but you will lose the atmosphere).

The kicker of all this is, if you've already got an iOS device, this game is only $5. I consider it a steal, unlike some games I've played. It is short, and perhaps that is a consideration, but I haven't felt this strongly about a game in a long time. I won't go crazy and say it's the best game I've played in years, I'll reserve that until I have beaten it. But it's definitely the best one on a mobile platform right now; be that iOS/Android, the Nintendo DS, or otherwise.

Get it here: http://itunes.apple.com/us/app/superbrothers-sword-sworcery/id424912055?mt=8

Or view an introductory trailer, which does a great job of not spoiling anything:
2011-03-24, 2:37 PM #2
$5 is steep for a cell phone game..lack of android support is a large serving of fail as well.
2011-03-24, 2:57 PM #3
that animation of the deer hopping into the foliage is pretty beautiful
2011-03-24, 3:07 PM #4
I thought I saw...

[http://ski.ihoc.net/abom_h.gif]
666, The Number of the Beast.
664, The Bloke Next Door.
Matt Bonner, The Lebron Killer
2011-03-24, 3:07 PM #5
Originally posted by x25064:
$5 is steep for a cell phone game..lack of android support is a large serving of fail as well.


A. Calling this just a "cell phone game" isn't really fair. This isn't some casual toy game, really. It only takes a moment playing it to see that a significant amount of time and work went into this. Also, for an iPad game, $5 is actually average. Real Racing 2 HD, for instance, costs twice that.
B. Lack of android support really isn't surprising, considering how difficult it is for developers to make complex games on android that actually work. Even Angry Birds has had difficulty avoiding performance issues and crashes on the vast number of devices they had to support.
2011-03-24, 4:36 PM #6
I will gladly pay $5 for a game, downloading it now.
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2011-03-24, 10:27 PM #7
Lemme know if it ever hits android.
Technically I do own an iphone but I gave it to my mother when I upgraded >_>
You can't judge a book by it's file size
2011-03-25, 11:32 AM #8
Holy crap, just played session 2 of the game... It just gets more and more epic and deep. Plenty of surprises too. And I finally had a bit of combat that was truly difficult, but not impossible. Death isn't punished horribly in this game, thankfully. There isn't much fighting really (two fights per session so far) but it's creative every time.

Edit: Ars Technica just posted a review of the game, and says everything I wanted to say more clearly and descriptively. If you are still on the fence, definitely give it a read.

http://arstechnica.com/gaming/reviews/2011/03/walking-on-water-ars-reviews-superbrothers-sword-sworcery.ars
2011-03-25, 11:50 AM #9
I'll give it a go for $5. Seems very reasonable (not sarcastic), especially in this age of overpriced DLC crap everywhere else.

I have an iPad, got it as a gift. Can't find ANY damn use for it, so I'll try this out.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2011-03-25, 9:26 PM #10
It's pretty awesome!

I am liking it so far, got midway through session 2 before i had to leave
"His Will Was Set, And Only Death Would Break It"

"None knows what the new day shall bring him"
2011-03-25, 9:27 PM #11
That trailer was awesome! Looking forward to this on my iPhone.
Got a permanent feather in my cap;
Got a stretch to my stride;
a stroll to my step;
2011-03-25, 9:59 PM #12
It's taken about a year, but at this point you have to feel that the iOS platform is beginning to hit it's stride. I've played dozens of game on the iPad, and some of them have been quite good, but this one feels like it was purposefully designed to exist on the iPad. I realize there are other platforms this will be on, but the iPad is just perfect for it, just finished phase one and was decidedly intrigued. The music, the design, the humor, the developers put alot of work into this and it shows. Looking forward to moving onto Phase 2
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