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ForumsDiscussion Forum → Using kinect to model an entire scene
Using kinect to model an entire scene
2011-08-11, 5:50 PM #1


:awesome:
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2011-08-11, 7:07 PM #2
Cool stuff everywhere!

SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2011-08-11, 7:23 PM #3
Originally posted by ECHOMAN:
Cool stuff everywhere!



3d printer/scanner/copier.

o.0
2011-08-11, 7:25 PM #4
$5 says one of those guys tested that with their penis
eat right, exercise, die anyway
2011-08-11, 8:31 PM #5
5:55 - AWESOME!
My Parkour blog
My Twitter. Follow me!
2011-08-11, 9:57 PM #6
This technology impresses the hell out of me.
Warhead[97]
2011-08-12, 4:26 AM #7
I fell asleep while watching the first video. Just saying.
2011-08-12, 4:51 AM #8
Originally posted by ragna:
I fell asleep while watching the first video. Just saying.


Thank you for your valued input.



Also that 3d goop is creepy o_O
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2011-08-12, 8:50 AM #9
ragna, suck my dick ok

that first video was pretty amazing... is the texture mapped image generated from the kinect's RGB input? I wasn't very clear on that... if so, sheezus christ. the particle physics simulation had me grinning from ear to ear, because it's pretty easy to think of any number of fascinating or useful extrapolations of it. Ditto for the drawing on surfaces.

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