http://www.moddb.com/mods/deus-ex-unreal-revolution
Win.
Or, as the (hopefully still) official Massassi DX guy, here's a quickie review(y). Spoilers:
I played through something that for most part was the Deus Ex game that DX2 should have been
, suddenly became Left 4 Dead, then transformed into Ghost in the Shell, had audiovisual sequences with a voiceover that could have been from any episode of Heroes and after the credits, ended up with being Deus Ex again.
I mean really, in these 7 years I've got through high school and 3 years of employment, so the game was very gratifying.
The megatinglies I got from the post-credits sequence and the HELL YEAH from the Deus Ex theme at the end were just awesome.
As a general minus point, I'm not a big fan of these really "darker and edgier" thematics that have been really popular lately (especially in the past decade).
The endings, while not bad like in STALKER: Shadow of Chernobyl, were indeed some fauxlosophical pondering and (aside from that one ending) I would have wanted to see what really happened to Jensen. However, none of the endings really negated DX1 so even in that regard DX3 is superior to DX2 by several million spacemiles. There were plenty of continuity nods to the original game (as well as a major plot hole in the form of Nicolette DuClare)
and the developers seemed to have studied the DX Continuity Bible properly enough as well. And while not really bothering me, it seemed like in order to make most of the DX1 fans satisfied, the plot and gameplay was full of parallels and heavy similarities to missions, conversations etc. from Deus Ex 1.
I think it worked, as I felt as compelled to save Malik as I felt saving Jock (and Paul) in DX1. Even if DX3 didn't have even a sly reference to "A bomb!" >.>
Well, those are some points. The worst point is that it's yet another game in the current trend of suffocating the modding community - maybe they've got jealous over the fact that many mods in the past few years have outshined commercial games easily (certainly not most and most of those mods are unreleased anyhow, but still). The fact how easily many parts from the game can be replicated with an 11-year old game is also pretty damn impressive for DX1, but hey, if they don't want to support modding anymore because "it's too hard (like that BFIII guy said)", so be it.
As far as replaying it is concerned... well, I don't really feel like it right now. I do however feel like playing DX1 again. Or a full-scale DXUR mod :]