So I finished the game earlier this week. Meant to reply to this sooner, but work, urgh.
SOME BACKGROUND:
I'm a Zelda junkie. I own nearly all the Zelda games, and some more than one copy (when re-released for other systems). A Link to the Past is what got me into the series. I'm not sure if I have a favorite, but for some reason I can't explain, I really didn't like Minish Cap, I thought Wind Waker dropped the ball in some places, and Zelda 2, while not a horrible game, is likely my least favorite. Zelda, for me, isn't really about the storyline as much as the overall experience. I also enjoy the Wii and a number of games that have come out for it, having little issue with games that involve motion controls.
GRAPHICS:
Not surprisingly, the graphics are pretty awesome. However, this is one of the first Wii games where I really felt it could have benefited from having higher resolution. I do wish that Nintendo had stuck with their original aesthetic style they intended for Skyward Sword, which I heard was impressionism -- you can tell they cut back to something more 'traditional' and I feel it suffered a little from that.
MUSIC:
The orchestral music is beautiful! Part of me is a little sad that the harp isn't more involving, but I know it's better that they didn't try to force an "instrument playing" mechanic into the game as they did with Twilight Princess -- the harp works well enough as just following a simple rhythm. It may not be /quite/ as moving as the music in Link's Awakening or Majora's Mask, but it's certainly up there.
STORYLINE:
I'll try to remain spoiler-free here, but as a
non-Ganon-starring
game, it's not bad. It's nice to see an actual romantic relationship for once between Zelda and Link, and a lot of the NPCs are really engaging. It helps that, during conversations, the options to select are amusing and not simple yes/no, even if they largely don't affect gameplay, they do add to the story experience. However,
I didn't really care for Demise as a character, as he seemed too generic. I didn't feel he was really worth fighting as a character, or sympathetic, or mysterious, or really what his deal was other than "I'm evil!" At least Ganon clearly comes from a culture of thieves and seems driven out of greed most of the time. Ghiraham is enjoyable, though, and creepy!
While not quite part of the "storyline" exactly, I'd also point out that the environments are a little less lacking than most Zelda games. However, they make up for it by the density - every place was enjoyable to visit, especially the
desert that turns to a sea as you're cruising in your boat -- THAT was also an amazing graphical/aesthetic touch!
GAMEPLAY/DESIGN:
This is a big one, considering that Skyward Sword is all about the motion controls. Overall, I enjoyed the experience -- they did an excellent job of making the swordplay the opposite of "waggle controls" as I see it. However, I must admit that I feel the game drops the ball somewhat in certain areas. For instance, it took me pretty much the whole game to realize that the game was designed for the player to make their motions strong. It punishes you for attempting anything remotely sloppy and quick, and that's great, except the game doesn't make it clear enough that this is the case, and even then, there's the small percentage that the motion controls still won't quite read correctly (at least while in the not-as-objective moment of playing) or outright fail and have something start diving to one side (which the "centering" action normally helps mitigate), both of which can be really frustrating. There are other instances where the gameplay design drops the ball, such as when you first receive a bomb bag, you are told you can store bombs, but there is nothing to force you in a "safe" area to learn this new mechanic, which caused lots of wasted time on the following boss that requires the player to know they can do that. Another boss battle requires using a type of horizontal attack that, up to that point, was never required (and could have been easily missed by the player), and the situation could have been easily resolved again with a "safe" area shortly beforehand to learn how to do this. It's mostly frustrating because Fi (the Navi equivalent in this game) will often chime in and talk far too much about very obvious things. Unlike Navi, though, Fi can actually be useful/helpful in certain places -- I just wish Nintendo had taken more a page from their recent Mario games and made the "newbie help" (Fi's conversations) more optional. I also wish that the Z-targeting worked with ranged attacks like in Twilight Princess.
Regardless of the complaining, there are some fantastic gameplay moments. Most of the bosses are some of the most fun I've had in Zelda game, as is most of the puzzles, normal battles and sidequests.
OVERALL EXPERIENCE:
I'd call it a mixed bag, but only relative to other Zelda games. The parts of the game that are awesome (of which is a lot) are some of the best in any Zelda game, and it's unfortunate that there are a few parts (namely where I felt the ball was dropped, though thankfully not as much as Wind Waker) that keep it from being my favorite of the series. I'd definitely play it again, and I'd suggest the game to anyone with the caveat that they not try to play the game carelessly for lack of better words.
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