UPDATE -- I've found four test subject-I mean, Beta Testers! :]
I'll post more updates here/in the Showcase once I have something to show off.
Hello from 1998! Just like previous decades, the nineties will enter more and more into the mainstream as "retro" and old will be new.
The 14th anniversary of MotS is approaching (Wikipedia reminds me that it launched on 1/31/98). I was recently reminiscing about a really fun time some friends and I had playing a different 90s game, Shadow over Mystara and recalled that I actually have most of the ingredients to build a short, "simple" co-op RPG campaign using the Rites of Xanthus TC (RoX) assets for MotS.
I even released three RoX co-op maps on the JKHub a long time ago.
As you may recall, nothing's ever simple when it comes to modding for me, so I'd like to leverage some stuff I did for Life of Grismath co-op. This is where you come in!
I have a simple "class" system that will let players choose one of four classes: Mage, Cleric, Brute, and Scout. I want to make sure that the classes are reasonably balanced and "better together."
[TABLE="width: 0"]
[TR]
[TD]Mage
[/TD]
[TD]Cleric
[/TD]
[TD]Brute
[/TD]
[TD]Scout
[/TD]
[/TR]
[TR]
[TD]
Starting Inventory:
[TD]
Starting Inventory:
[TD]
Starting Inventory:
[TD]
Starting Inventory:
[/TR]
[/TABLE]
What you'd need:
I anticipate I'd benefit from 2-3 playing sessions. The first this weekend (12/17-12/18), which will be a pretty rough version of the mod/level and a "pre-flight" shortly before/after Christmas.
Some old high school friends and I might be getting together for an old school LAN party, so I might try to have something playable/decent ready by then.
And then, depending how far I get with this thing (no promises!) I'd try to release something to the handful of people who still have MotS reasonably nearby (FGR, I'm looking at you! :]) by 1/31/12.
Let me know what you think! Also, if you have preferences towards a particular class, that would be interesting, too.
I'll post more updates here/in the Showcase once I have something to show off.
Hello from 1998! Just like previous decades, the nineties will enter more and more into the mainstream as "retro" and old will be new.
The 14th anniversary of MotS is approaching (Wikipedia reminds me that it launched on 1/31/98). I was recently reminiscing about a really fun time some friends and I had playing a different 90s game, Shadow over Mystara and recalled that I actually have most of the ingredients to build a short, "simple" co-op RPG campaign using the Rites of Xanthus TC (RoX) assets for MotS.
I even released three RoX co-op maps on the JKHub a long time ago.
As you may recall, nothing's ever simple when it comes to modding for me, so I'd like to leverage some stuff I did for Life of Grismath co-op. This is where you come in!
I have a simple "class" system that will let players choose one of four classes: Mage, Cleric, Brute, and Scout. I want to make sure that the classes are reasonably balanced and "better together."
[TABLE="width: 0"]
[TR]
[TD]Mage
[/TD]
[TD]Cleric
[/TD]
[TD]Brute
[/TD]
[TD]Scout
[/TD]
[/TR]
[TR]
[TD]
Starting Inventory:
- Wizard Staff -- weak melee with long reach, but can use mana to fire magic projectiles
- Magic Missile -- explosive magic projectile
- Cinder -- burns up non-boss weapons, doing slight damage to the holder
- Teleport -- the Mage can drop a beacon to teleport back to later
- Barrier -- protects the caster from most physical and magic damage, but drains lots of mana
- Can't use any weapons except the Wizard Staff (which is indestructible)
- Extremely susceptible to physical damage; no armor
[TD]
Starting Inventory:
- Mace -- average melee with short reach
- Heal Self
- Heal Ally
- Continual Light -- illuminates the caster for a short period of time
- [Turn Undead]
- Can't pick up/use bladed weapons
[TD]
Starting Inventory:
- Battle Axe -- powerful melee with medium reach
- "Appetite" -- if the Brute gets hungry, he starts slowly losing health until he consumes food
- Can bash open locked treasure chests
- High physical damage resistance/armor
[TD]
Starting Inventory:
- Bow
- Arrows (10)
- Dagger
- Cooking Kit
- Moves slightly faster than other players
- Can spawn up to four meals every 5 minutes
[/TR]
[/TABLE]
What you'd need:
- Mysteries of the Sith installed
- The MotS Unofficial Patch (we're going to go waaaay over the original thing limit)
- A high tolerance for late-nineties/early-2000s graphics (my focus is on gameplay, not beauty)
I anticipate I'd benefit from 2-3 playing sessions. The first this weekend (12/17-12/18), which will be a pretty rough version of the mod/level and a "pre-flight" shortly before/after Christmas.
Some old high school friends and I might be getting together for an old school LAN party, so I might try to have something playable/decent ready by then.
And then, depending how far I get with this thing (no promises!) I'd try to release something to the handful of people who still have MotS reasonably nearby (FGR, I'm looking at you! :]) by 1/31/12.
Let me know what you think! Also, if you have preferences towards a particular class, that would be interesting, too.