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ForumsDiscussion Forum → Dreamers' Addiction (forum game)
Dreamers' Addiction (forum game)
2011-12-22, 1:30 PM #1
You love sleep, and you love the lucidity owned in the world of your dreams. True control over one's own dreams, however, can never be shared...

Dreamers' Addiction [/B][/I][/COLOR]

Objective: Force the other dreamers to wake so that you may ultimately control your own lucid dreams in peace.

Players: 2 to 5, though more can be included if broken into teams.

How to Play: For those of you familiar with the Katzenjammer game, this one is not too dissimilar. For those who have not, this is similar to a text-based adventure game where the player is described a scenario with significant objects noted in relation to cardinal directions (ex. there is a DOOR to the EAST). The major difference in this game is that the players will do the part of describing the scenarios for each other.

All players will start in the game with their character (a dreamer) in their own pitch-black bedroom in bed, and each player will need to describe their own room in detail, noting significant objects and where they are.

At this point, players take turns acting as Dream Master (DM) to any one (and only one) of the other players that has not already been selected by a DM, or has acted as DM, for the round (unless they are the last player to go in that round). For example, the DM may say that the dreamer hears a knocking at their door, or someone singing outside the window, or that their bed turns into a dragon. The DM is encouraged to have the dreamer explore the environment, though is ultimately aiming to "kill" the dreamer six times so that the dreamer is forced to wake up. However, the DM is NEVER allowed to describe something that unavoidably kills the dreamer or force an action upon the dreamer themselves (ex. having the DM describe the dreamer committing suicide); the dreamer must always have an opportunity to live as made possible by the DM.

If the DM successfully stumps the dreamer, the dreamer is "kicked" and finds themselves in their bedroom again, with the room now brighter than before. If the dreamer succeeds in solving the challenge, the game proceeds as normal. If the DM is deemed to have described an unfair scenario, the DM is "kicked" instead of the player, with fairness determined by the majority of the other players or, if no majority can be reached, an arbitration agreed upon by all the players (ex. another vote from an non-player, flipping a coin, etc.). A player can be "kicked" five times, after which, if "kicked" a sixth time, the player has been deemed "woken" and is out of the game.

Rounds proceed as such: All DMs describe scenarios for each player, all dreamers describe the action they take, all the DMs describe the proceeding scenarios, etc. A dreamer does not need to have the same DM each round, and turns are determined by first-come, first-serve.

The winner is the one dreamer left who has not been kicked awake.

For now, this is just to gauge interest and throw out any questions there might be that I need to clarify. Assuming enough interest is gained, I intend to have the game start Monday, January 2nd, 2012.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2011-12-22, 3:30 PM #2
Since we're talking about lucid dreams, that pretty much opens the ability to engage in impossibilities (speaking from lucid dream experience, I get a lot of direct control). How does a dreamer get "stumped", when we're effectively talking about "magic"-ing your way out of anything?
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2011-12-22, 4:02 PM #3
Darkjedibob: To answer your question, in the context of this game, players are attempting to achieve the "lucid" state by getting rid of the other players, so a dreamer is unable to make up something that hasn't already been previously established by the DM. For example, a dreamer cannot say "I brandish a sword" unless the DM said prior that there is a sword available for the dreamer. The DMs, of course, are encouraged to be creative, and to give flexibility for the dreamers, and a dreamer is encouraged to do the equivalent of "what's in my inventory? what abilities do I have?" and the like.

Hopefully that answered the question well enough.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2011-12-27, 11:11 AM #4
I'm bumping this simply because people may have been too busy with last minute Christmas stuff (and Christmas itself) to read this over.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2011-12-27, 5:16 PM #5
My bedroom has a dragon's head from Skyrim mounted on the wall as a trophy!

Geb: Al...

Aw, but--

Geb: Normal bedroom.

Fine. Okay, I have a clock radio, my glasses and hearing aids cases, a bedside lamp, some snacks, a little bookshelf, a chest of drawers with clothing and hygiene items, and my TV and video games.

:)
2011-12-28, 12:36 PM #6
I wanted to play Gebohq's forum game but then I took an arrow in the knee.
幻術
2011-12-30, 12:57 AM #7
You roll a 1. A dragon eats you :saddowns:
error; function{getsig} returns 'null'
2011-12-30, 9:51 AM #8
I get the impression that the only game you guys would want to play is Skyrim: The Forum Game. If so, I'll start cracking on a super-buggy game right away.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net
2011-12-30, 10:05 AM #9
You roll a 1. Take an arrow to the knee.
error; function{getsig} returns 'null'
2011-12-30, 10:08 AM #10
**** me, I haven't even played Skyrim but then I took an arrow to the knee
2011-12-30, 10:09 AM #11
Is that how it's done, Alan, you god damn chump!

Geb: Yeah I dunno, I'd follow along if people do play, but I think the appeal of most possible forum games is pretty limited. Not due to your efforts, just the nature of the thing.
2011-12-30, 10:18 AM #12
It's true that trying to create a forum game is very limiting. Part of the reason I try to make them up is for the challenge of seeing if I can create a successful game with such limitations. However, I think general population and interest on the forum has lessened as well, considering how active some of the earlier games were.
The Plothole: a home for amateur, inclusive, collaborative stories
http://forums.theplothole.net

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