It's incredibly frustrating how Kickstarter is stacked so much against engineering. People are naturally drawn to good design, so the most successful Kickstarters are the ones that have the prettiest pictures and videos of enthusiastic, extroverted people who make wild guesses about what their product can do and how much it'll cost to make. It all pushes a lot of really important business and engineering decisions onto the team members who are least qualified to make those decisions.
http://www.kickstarter.com/projects/312084766/homesick <- designer and self-taught artist making a game for $28k
http://www.kickstarter.com/projects/ridergames/darkened-light-action-rpg-platform-game <- unhappy with IG Maker, hiring a programmer to rewrite it for $2500 (hint: that buys one week of my time at friends and family rate).
http://www.giantbomb.com/profile/clinendoll/blog/how-not-to-win-friends-and-influence-people-indie-/95644/ <- wow! $200 a week plus the artists already chose your tools for you.
http://www.kickstarter.com/projects/1463653291/fortis-rex-rise-of-the-king-0 <- meet the team! $7k and no programmers. But at least they'll have great artwork.
http://www.kickstarter.com/projects/1727119297/evocreotm-a-monster-collection-rpg-for-mobile-devi <- I wanted to make a platform game but it was too hard, so here's this ****. $2k to make a Pokemon clone.
All funded at >>100%. Basically, **** Kickstarter.
I really wish I knew good artists irl b/c there's totally room to fund an indie game on Kickstarter with a realistic budget. If you don't have pretty pictures though, you're just going to get drowned out by doomed projects from idea people.
http://www.kickstarter.com/projects/312084766/homesick <- designer and self-taught artist making a game for $28k
http://www.kickstarter.com/projects/ridergames/darkened-light-action-rpg-platform-game <- unhappy with IG Maker, hiring a programmer to rewrite it for $2500 (hint: that buys one week of my time at friends and family rate).
http://www.giantbomb.com/profile/clinendoll/blog/how-not-to-win-friends-and-influence-people-indie-/95644/ <- wow! $200 a week plus the artists already chose your tools for you.
http://www.kickstarter.com/projects/1463653291/fortis-rex-rise-of-the-king-0 <- meet the team! $7k and no programmers. But at least they'll have great artwork.
http://www.kickstarter.com/projects/1727119297/evocreotm-a-monster-collection-rpg-for-mobile-devi <- I wanted to make a platform game but it was too hard, so here's this ****. $2k to make a Pokemon clone.
All funded at >>100%. Basically, **** Kickstarter.
I really wish I knew good artists irl b/c there's totally room to fund an indie game on Kickstarter with a realistic budget. If you don't have pretty pictures though, you're just going to get drowned out by doomed projects from idea people.