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ForumsDiscussion Forum → Free-Use Game Engines
123
Free-Use Game Engines
2013-02-04, 6:17 PM #41
I don't want to alarm anybody, but the vomit has breached the basement and is now flooding outside.
2013-02-04, 6:18 PM #42
It's like a bad posting powered lava flow out there, destroying all in it's path with acidic bile.
2013-02-04, 6:40 PM #43
...and it keeps going. Maybe if you keep posting you'll drown and it will stop.
2013-02-04, 6:44 PM #44
I died years ago, pay attention.
2013-02-04, 7:31 PM #45
Originally posted by Jon`C:
Cool story bro.


http://aubreydaniels.com/pmezine/expert-performance-apologies-dr-ericsson-it-not-10000-hours-deliberate-practice

http://en.wikipedia.org/wiki/K._Anders_Ericsson
幻術
2013-02-04, 8:13 PM #46
Originally posted by Koobie:
but to me it just seems that you're trying to look condescendingly smart when all you're saying is "you've got to practice if you want to be good." Like you've said yourself, shocking. Or, to Americanize, DUH.


You know that, but at the start of the thread, Al Caio (apparently) didn't. Due to his ignorance his question was framed like a 10 year old asking it would be -- fantasizing about creating some "awesome game" and jumping right in asking about ridiculous "features" that an "engine supports" when in fact all the things he asked for were mostly the products of hard work. It's kind of like asking what metalworking tools to buy that support creating your own car.

If Al Caio had asked "what's a good, free game engine that I might dick around with to learn the different aspects of game development with" this thread would have gone in an entirely different engine.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2013-02-04, 8:34 PM #47
you guys are mean :(
COUCHMAN IS BACK BABY
2013-02-04, 10:09 PM #48
tbh i dont think he quite understands what an engine is and expects to have a working god of war game in udk in half an hour
2013-02-04, 10:40 PM #49
No he doesn't. You're really disappointing, Tibby. People treated you poorly here and now you're just inflicting that same behaviour on others to fit in. tbh
COUCHMAN IS BACK BABY
2013-02-04, 10:41 PM #50
Tibby, I think it's time to step away from your computer. Close it down for now, and maybe go outside and interact with people face-to-face. Or visit nature.

Something's very wrong, moreso than usual.
SnailIracing:n(500tpostshpereline)pants
-----------------------------@%
2013-02-04, 11:24 PM #51
My mind always goes in weird directions when I'm on cold medicine.
That post was horrible enough to induce projective vomiting though.
2013-02-04, 11:39 PM #52
God damn.
>>untie shoes
2013-02-04, 11:42 PM #53
Originally posted by Antony:
God damn.


Yeah.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2013-02-04, 11:43 PM #54
Which god?
2013-02-05, 4:07 AM #55
Originally posted by Emon:
You know that, but at the start of the thread, Al Caio (apparently) didn't. Due to his ignorance his question was framed like a 10 year old asking it would be -- fantasizing about creating some "awesome game" and jumping right in asking about ridiculous "features" that an "engine supports" when in fact all the things he asked for were mostly the products of hard work. It's kind of like asking what metalworking tools to buy that support creating your own car.

If Al Caio had asked "what's a good, free game engine that I might dick around with to learn the different aspects of game development with" this thread would have gone in an entirely different engine.


I was only referring to our little exchange about Gladwell in all honesty. I usually really like Jon'C's posts, but I certainly don't think that I've "taken a rhetorical technique and stumbled around for not understanding it", heh.

Like I've said before, I pretty much agree with his main point (it's a time consuming activity requiring lots of practice across various fields)... And with that in mind, here's a list of engines for indie games that somebody made back in 2011: http://nuverian.net/2011/01/17/the-best-game-engines-for-indie-game-developers/
幻術
2013-02-05, 6:27 AM #56
Originally posted by Emon:
Due to his ignorance his question was framed like a 10 year old asking it would be


I beg your pardon! I'm ten and a HALF. Shhhhh, don't tell anyone. :ninja:

Originally posted by Emon:
If Al Caio had asked "what's a good, free game engine that I might dick around with to learn the different aspects of game development with" this thread would have gone in an entirely different engine.


Okay then, "What's a good, free game engine that I might dick around with to learn the different aspects of game development with?" :P I suspect UDK remains a viable answer, no?

At any rate, no, I do not expect such a project to be done within a half hour. Maybe three-quarters of an hour. :awesome: Seriously though, yes, I am very ignorant about game engines. No, I do not expect to churn out a game. I do have the eventual goal of maybe coming up with something (which may take years or in fact never happen), and I figured that, if I'm going to dick around with a game engine, it might as well be an engine that will support the kind of game I would make should I ever have the time/skill/luck/whatever.

Now, of course, I know that it depends less on the engine and more on the dev. Which is good. Thanks again for all your comments, constructive or otherwise ^-^
2013-02-05, 9:48 AM #57
And I suspected as much, and that it was just the way you were wording things due to your unfamiliarity. Which is why this entire rant on proving the massive effort of making a AAA game is so moot. Just go dick around with UDK/CryEngine/Unity and have fun.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2013-02-05, 9:49 AM #58
I would still say probably go with UDK. a few good sites to check out are:

http://www.polycount.com/
http://www.game-artist.net/forums/

these wont really do didly to help you with any scripting/physics stuff, but it might have some helpful insight into what others are doing as far as props, set design, layout, lighting, textures and such.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2013-02-05, 10:48 AM #59
If it's just for tooling around, I'd suggest sticking with Skyrim. Skyrim is already a modern engine with a relatively-modern representative workflow. Al Ciao's probably not going to have a substantially better experience switching to a different engine, and the fact that he already has experience working with Skyrim means he can spend more time on the fundamentals. If that's not an option, he should pick a different game to mod, because games provide a lot more to get modders off the ground than a raw engine.

With UDK and Unity you'll have to do a lot of programming to get anything moving. For the former, it's an obscure and soon-to-be-deprecated typestate-oriented scripting language*, and for the latter it's C#, a language that is fairly difficult to learn without an established development background.

(* which is at least easier to learn than C++, which is replacing UnrealScript in the next version of UDK.)
2013-02-05, 12:53 PM #60
Well, some of the last remaining members here happened to turn this into a Blizzard forum. Congrats. Hope you feel you have accomplished something. I remember when this place was nice and rarely was a vile remark made because they would receive a ban.
"Staring into the wall does NOT count as benchmarking."


-Emon
2013-02-05, 1:09 PM #61
Originally posted by Jon`C:

With UDK and Unity you'll have to do a lot of programming to get anything moving. For the former, it's an obscure and soon-to-be-deprecated typestate-oriented scripting language*, and for the latter it's C#, a language that is fairly difficult to learn without an established development background.

(* which is at least easier to learn than C++, which is replacing UnrealScript in the next version of UDK.)


I was just going to say unreal engine 4 is starting to be used, but it uses c++, as far as i can tell they dont have a development kit for it yet though.
Welcome to the douchebag club. We'd give you some cookies, but some douche ate all of them. -Rob
2013-02-05, 2:09 PM #62
Originally posted by lightside:
Well, some of the last remaining members here happened to turn this into a Blizzard forum. Congrats. Hope you feel you have accomplished something. I remember when this place was nice and rarely was a vile remark made because they would receive a ban.


As the keeper of the worst of (#)Massassi, I have to say this thread is the current nadir of 2013. Mainly because unlike the regular Sarn injections, this one actually started out with plenty of hope.

I take full responsibility, Al Ciao. I'm sorry. If it's of any help, my standard way of dealing with things is to disregard almost everything anyone else has to say about your goals (speaking in general, btw). Because once you get to the point where you realize that you could focus on something more productive, but still want to go through with them, you know you made the right call. It's the reason why I went through finishing TODOA despite knowing that no matter what I could put there, it wouldn't do me any good financially or career-wise (albeit even at that point I was far past my once extant desires to work for a game company) or make Malcom Gladwell write a book about me. Instead, finishing it fixed most of my mental issues at the time - hell, if I hadn't gone through with it I'd be acting just like Tibby. With DXN I can finally put all the demons that have been nagging in my mind (for too many years) to rest as I'll finally finish my obligations to myself and to the games I've spent way too much time editing.
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2013-02-05, 2:12 PM #63
Originally posted by Jon`C:
If it's just for tooling around, I'd suggest sticking with Skyrim. Skyrim is already a modern engine with a relatively-modern representative workflow. Al Ciao's probably not going to have a substantially better experience switching to a different engine, and the fact that he already has experience working with Skyrim means he can spend more time on the fundamentals. If that's not an option, he should pick a different game to mod, because games provide a lot more to get modders off the ground than a raw engine.

With UDK and Unity you'll have to do a lot of programming to get anything moving. For the former, it's an obscure and soon-to-be-deprecated typestate-oriented scripting language*, and for the latter it's C#, a language that is fairly difficult to learn without an established development background.

(* which is at least easier to learn than C++, which is replacing UnrealScript in the next version of UDK.)


I will keep that in mind. Once I actually get around to dicking with the engine (I dl'ed it the other day), I will begin to understand exactly what level of impossible it is, and may indeed choose to stick with Skyrim. We'll see. I'm not abandoning Skyrim by any means, but it has many limitations. As an engine that runs a huge open world game, it can do very nearly everything, but does not do any one thing spectacularly well, which is where issues come in. Although clever modders are circumventing many of the roadblocks all the time. At present tho, there is still some clunkiness.

So yeah. We'll see. I just pumped out 4 Skyrim mods last week, and I'm only now taking a break because Dragonborn is out today! :awesome:

And there was much rejoicing (yey).
2013-02-05, 2:57 PM #64
Originally posted by lightside:
Well, some of the last remaining members here happened to turn this into a Blizzard forum. Congrats. Hope you feel you have accomplished something. I remember when this place was nice and rarely was a vile remark made because they would receive a ban.


That's funny, because I don't (except of course for the Great Blujay Purge).

Question should be: why did you come back to post this? Seems to me you actually want to see Massassi get ugly.

Also, I don't think you visit the Blizzard forums. There's no way you could compare them to us. We're the nicest people on the planet compared to those frothing idiots.
2013-02-05, 6:56 PM #65
Only reason to come here is to watch the internet carrion committee tear apart the dumbos.
2013-02-06, 6:09 AM #66
Originally posted by Koobie:
Like I've said before, I pretty much agree with his main point (it's a time consuming activity requiring lots of practice across various fields)... And with that in mind, here's a list of engines for indie games that somebody made back in 2011


I'm not sure you've actually grasped his point as it applies to "making a game".

Al Ciao has basically two routes available to him from where he is.
1) Stick with modding games
2) Start learning how to program games

The original premise that you can "pick a game engine and start making games" is wrong, and that is (at least my interpretation) of Jon`C's main point. As freelancer said on page 1, if you want to go down route 2, you don't start with a game engine, you start with incredibly simple games. Build several games, adding more complexity each time.

A list of game engines is not what Al Ciao needs.
2013-02-09, 6:31 PM #67
Originally posted by Cool Matty:
That's funny, because I don't (except of course for the Great Blujay Purge).

Question should be: why did you come back to post this? Seems to me you actually want to see Massassi get ugly.

Also, I don't think you visit the Blizzard forums. There's no way you could compare them to us. We're the nicest people on the planet compared to those frothing idiots.


I don't even know what to say. "Question should be: why did you come back to post this? Seems to me you actually want to see Massassi get ugly." That actually offends me.This was the first community I was glad to be a part of.

Because I display my sadness for this site, you display disdain for me.
"Staring into the wall does NOT count as benchmarking."


-Emon
2013-02-13, 3:04 PM #68
Yet another thread that ends in sadness.

[http://drellensimonend.files.wordpress.com/2012/10/sadness.jpg]
幻術
2013-02-13, 3:27 PM #69
Originally posted by lightside:
I don't even know what to say. "Question should be: why did you come back to post this? Seems to me you actually want to see Massassi get ugly." That actually offends me.This was the first community I was glad to be a part of.


If you're not a part of the solution, you're a part of the problem. Don't play the victim, it only makes you look worse. I don't care what your sentiment for "old Massassi" was, but we're not teenagers anymore. Don't trash a place just because you have some idealistic memory of it from 10 years ago. If we ran this place like blujay, it would most certainly not exist any longer (at least the last bits of the community). And just in case you're thinking it'd be better: no, it would not have. Despite the severe decline in Massassi's community since Jedi Academy's release, there still has been a few shining moments that wouldn't have happened otherwise.
2013-02-13, 4:54 PM #70
[http://gifsoup.com/webroot/animatedgifs/531864_o.gif]
DO NOT WANT.
2013-02-13, 5:24 PM #71
The movies off, he's been sitting there for hours.
2013-02-13, 5:52 PM #72
are you implying you've been watching that gif for hours? :eng101:
DO NOT WANT.
2013-02-13, 6:47 PM #73
No the thread was dead you tit.
2013-02-13, 6:56 PM #74
Originally posted by Tracer:
you guys are mean :(


Originally posted by lightside:
Well, some of the last remaining members here happened to turn this into a Blizzard forum. Congrats. Hope you feel you have accomplished something. I remember when this place was nice and rarely was a vile remark made because they would receive a ban.


Originally posted by Koobie:
Yet another thread that ends in sadness.


No, it was an interesting and informative thread full of very frank advice from professional software engineers among others. Unfortunately people who grew up without the benefit of frank advice rarely know to appreciate it.
2013-02-13, 7:41 PM #75
Not talking about Al Ciao fyi.
2013-02-13, 9:01 PM #76
Thanks to the frank, and often insulting, advice of the internet at large- I'm a better person!
Still a dumb, ****ty, idiot, but much less so!
2013-02-13, 9:40 PM #77
Originally posted by Tibby:
No the thread was dead you tit.


___ <-- the joke


\o/ <--- your head
DO NOT WANT.
2013-02-13, 10:03 PM #78
what happened to my body
did...
did you cut my head off!?!?


















rip
2013-02-15, 1:09 PM #79
Originally posted by Cool Matty:
If you're not a part of the solution, you're a part of the problem. Don't play the victim, it only makes you look worse. I don't care what your sentiment for "old Massassi" was, but we're not teenagers anymore. Don't trash a place just because you have some idealistic memory of it from 10 years ago. If we ran this place like blujay, it would most certainly not exist any longer (at least the last bits of the community). And just in case you're thinking it'd be better: no, it would not have. Despite the severe decline in Massassi's community since Jedi Academy's release, there still has been a few shining moments that wouldn't have happened otherwise.


That statement about being part of the problem if not part of the solution; absolute gold. I love your black-and-white thinking. I'm not trashing it anymore than you or Jon'C are by acting like hot ****. Go make a website for elitists. This is for fans, not people who get in pissing contests you dense schmuck. You are part of THAT problem.

Whatever disease, syndrome, mental condition etc you have... it sure makes you an *******.
"Staring into the wall does NOT count as benchmarking."


-Emon
2013-02-15, 1:12 PM #80
Oh, I forgot to add: blah blah, yada yada, who gives a ****?

Ban me, stupid-face.
"Staring into the wall does NOT count as benchmarking."


-Emon
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