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ForumsDiscussion Forum → TIE FiGhteR
12
TIE FiGhteR
2014-11-01, 2:20 PM #41
Originally posted by Michael MacFarlane:
shut up


Tie fighter? More like CRY Fighter!

am I right, FGR?
>>untie shoes
2014-11-01, 2:20 PM #42
Originally posted by Ni:
Awesome! I'm gonna get TIE Fighter and dust off my joystick.


Joysticks were always a problem for me. I think I went through 4 joysticks as a kid. It was never long after getting a new stick that I would jerk it too hard and snap the spring inside, causing it to go limp. One time, it was a friend who came over to visit who snapped my joystick while in the crossfire of two Corellian corvettes.
2014-11-01, 2:25 PM #43
Tie fighter? More like DIY Fighter!

Am I right, FGR?
Looks like we're not going down after all, so nevermind.
2014-11-01, 2:26 PM #44
You take that back, you son of a *****.
>>untie shoes
2014-11-01, 2:27 PM #45
What is going on in this thread between Antony and Fstgammrr is beyond my comprehension.
2014-11-01, 2:35 PM #46
Tie Fighter? More like pi fighter!

am I right, FGR?
>>untie shoes
2014-11-01, 2:37 PM #47
Tie Fighter? I hardly know her!

Am I right FGR?
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2014-11-01, 2:52 PM #48
more like sigh fighter

Originally posted by Reverend Jones:
Haha, this is even more :awesome: than repeater conc hax.


I miss my repeater conc. :(
If you think the waiters are rude, you should see the manager.
2014-11-01, 3:08 PM #49
Two lawyers are walking down the street, and they find a genie's lamp in the gutter. The first lawyer picks it up and rubs it. He drops the lamp on the ground as it starts shaking and glowing bright white, and after a moment, a genie comes pouring out.

The genie says "I'll grant you three wishes, but here are my rules: You can't wish for money, you can't wish for unlimited soda-pop, and you can't wish for different weather."

The second lawyer looks at the first and says "What's the ****ing point, then?" and they walk away.

The next day, while they're at work, a homeless guy rubs the lamp, and after the genie flows out magnificently, he is offered the same deal. The homeless guy wishes that the genie would give him his house back. The genie warns him that there is a cost to every wish, but the homeless man persists. He says he hasn't been happy since his home was taken from him and demolished to build an office high rise.

The genie grants his wish, tearing down the building where the two lawyers were currently obsessing over the weather and soda-pop, killing them immediately. He then erects the homeless man's old house exactly as it had been before. The homeless man lived happily ever after.








Don't **** with me, MacFarlane.
>>untie shoes
2014-11-01, 3:12 PM #50
But there's a twist. The name of the building the genie tore down? Antony.
If you think the waiters are rude, you should see the manager.
2014-11-01, 3:16 PM #51
I'm not a building, you mewling quim
>>untie shoes
2014-11-01, 3:22 PM #52
Thanks for improving the thread, guys.
COUCHMAN IS BACK BABY
2014-11-01, 3:26 PM #53
You don't have to thank me. I'm just doing my job.
If you think the waiters are rude, you should see the manager.
2014-11-01, 3:33 PM #54
Originally posted by Tracer:
Thanks for improving the thread, guys.


I'm entirely conflicted to ascertain whether this is sarcastic or totally serious.
2014-11-01, 9:44 PM #55
Originally posted by Tracer:
Editors for X-Wing, XvT, and XWA are here: http://www.troyed.com/x-wing/

I wonder if you would be able to use Xed or XvTed with Tie Fighter. IIRC the mission files for each game are .tie (besides the obvious differences like missing ships and orders).


While the extension was always .tie from X-W through XWA, the formats themselves are different and not compatable between the different games. Hell, vanilla XvT is a slightly different format than the Balance of Power expansion. That's the main reason why there's an editor for every game.

Back in the day the main mission editor for TIE was TIE Fighter Workshop (TFW) by Evan Sabetelli. Had a couple quirks and a lot of "Unknown" values have been discovered since then, but the Battle#.LFD editing function was pretty solid. There was also TIE Edit (not by Troy), but that... had issues. Was also the original cockpit editor, even though that was buggy too. Once upon a time I had started a cockpit editor to fix all the ****ups TIE Edit did, but never got around to finishing it.
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2014-11-02, 12:30 AM #56
Originally posted by Darkjedibob:
While the extension was always .tie from X-W through XWA, the formats themselves are different and not compatable between the different games. Hell, vanilla XvT is a slightly different format than the Balance of Power expansion. That's the main reason why there's an editor for every game.

Back in the day the main mission editor for TIE was TIE Fighter Workshop (TFW) by Evan Sabetelli. Had a couple quirks and a lot of "Unknown" values have been discovered since then, but the Battle#.LFD editing function was pretty solid. There was also TIE Edit (not by Troy), but that... had issues. Was also the original cockpit editor, even though that was buggy too. Once upon a time I had started a cockpit editor to fix all the ****ups TIE Edit did, but never got around to finishing it.


Speaking of which, do you think that the XL engine could also recreate the X-Wing/TIE Fighter series alongside Dark Forces? That would be pretty sweet if an editor could make Dark Forces levels with X-Wing/TIE Fight features.

For the time being, I'm glad that X-Wing and TIE Fighter are on GOG.com where they belong.
2014-11-02, 12:34 AM #57
Originally posted by Darkjedibob:
Hell, vanilla XvT is a slightly different format than the Balance of Power expansion. That's the main reason why there's an editor for every game.


That reminds me of how JK's adjoin-limit removal patch couldn't be used in the exact same way in MotS and for the latter it would have required an unnecessarily large amount of extra work, so it was never made.

(3DO limit removal worked just fine on both games)
Star Wars: TODOA | DXN - Deus Ex: Nihilum
2014-11-02, 12:40 AM #58
Originally posted by Dark Trooper P5:
Speaking of which, do you think that the XL engine could also recreate the X-Wing/TIE Fighter series alongside Dark Forces? That would be pretty sweet if an editor could make Dark Forces levels with X-Wing/TIE Fight features.


Are you asking in a technical sense or in a logistical sense? Because technically it could (although you wouldn't gain any time over using a more modern engine as a starting point). Logistically a single game engine recreation is hard enough to juggle with life and a full time job, let alone the half dozen Lucius already has on the go right now, so maybe let's not give him ideas.
2014-11-02, 1:15 AM #59
I have to get something off my chest, as someone working on a project very much like DarkXL:



Please stop talking about crazy features. Please stop talking about the benefit to the community or the amazing things editors will be able to do. It makes us feel horrible. Not only are you just setting yourself up for a bigger disappointment when we get bored of the project and abandon it entirely, it means you don't really understand/care to understand our motivations for working on these things in the first place.

These projects live or die by how much fun we're having. There's enough boring stuff to do just getting it finished and released that none of these projects are likely to be finished. When you start talking about being savior/slave to an editing community, triaging and implementing enhancement requests, along with all of the design and testing and tooling and documentation and support work that the original requester didn't even think about when he asked for the feature, well, that sounds an awful lot like what I do the rest of the week, and at least those people pay me money to do it. So even on the astronomical chance that the standard product gets finished, your feature idea is frankly never going to happen.

On top of that, DarkXL is dead. Lucius has moved on*. You'll be lucky if he ever finishes standard Dark Forces, so it's not very productive to talk about all the great things editors will be able to do with [really hard-to-add feature] + editor support for it + documentation + testing + support.

(*A good decision, by the way - DaggerXL seems like a much more interesting project, and certainly much more popular! I'd never run a project the way Lucius has, but I can see the appeal.)
2014-11-02, 3:03 AM #60
Originally posted by Jon`C:
I have to get something off my chest, as someone working on a project very much like DarkXL:



Please stop talking about crazy features. Please stop talking about the benefit to the community or the amazing things editors will be able to do. It makes us feel horrible. Not only are you just setting yourself up for a bigger disappointment when we get bored of the project and abandon it entirely, it means you don't really understand/care to understand our motivations for working on these things in the first place.

These projects live or die by how much fun we're having. There's enough boring stuff to do just getting it finished and released that none of these projects are likely to be finished. When you start talking about being savior/slave to an editing community, triaging and implementing enhancement requests, along with all of the design and testing and tooling and documentation and support work that the original requester didn't even think about when he asked for the feature, well, that sounds an awful lot like what I do the rest of the week, and at least those people pay me money to do it. So even on the astronomical chance that the standard product gets finished, your feature idea is frankly never going to happen.

On top of that, DarkXL is dead. Lucius has moved on*. You'll be lucky if he ever finishes standard Dark Forces, so it's not very productive to talk about all the great things editors will be able to do with [really hard-to-add feature] + editor support for it + documentation + testing + support.

(*A good decision, by the way - DaggerXL seems like a much more interesting project, and certainly much more popular! I'd never run a project the way Lucius has, but I can see the appeal.)


I understand! I understand! I didn't know it was a sensitive issue. I didn't mean to upset you. I wasn't trying messianize any of the creators of the reverse-engineered engines. Even though I am obviously not a programmer or an editor, I never thought programming was easy. I'm just an idea man, who'll have to learn the right stuff by means of many, many, many tutorials and much, much, much practice. I won't discuss the possibilities or probabilities of reverse engineered engines again.
2014-11-02, 5:06 AM #61
Our group had decided we were going to try and make TIE 2 from scratch at one point, but that one died a rather quick death. I pulled the TIE Interceptor model from one of the games and converted it to a simple *.x so we could work with it. The person working on the flight engine got to the point where he had flight group formations setup, and the ships responded to rotation inputs, but that's as far as he got before he bailed.
$do || ! $do ; try
try: command not found
Ye Olde Galactic Empire Mission Editor (X-wing, TIE, XvT/BoP, XWA)
2014-11-03, 5:40 PM #62
Hey, so I no longer have a joystick but I fired up XvT with the PS3 controller and it plays really well.
COUCHMAN IS BACK BABY
2014-11-03, 7:06 PM #63
I already own the original DOS Collector's CD-ROMS for both titles as well as the Windows versions. If the GOG releases are ensured to contain the original DOS, Collector's, and Windows versions then I might buy them. Otherwise, I believe I already have all I need.
"I would rather claim to be an uneducated man than be mal-educated and claim to be otherwise." - Wookie 03:16

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