It's not incompetence.
Sashi Mu had a good rant about this, posted less than a year after the game came out, where he makes the same mistake:
http://mu.ranter.net/asherons-call/my-brain-explodes
He attributed this problem to the developers
losing touch (i.e. being incompetent). The part he was missing, I think, because we didn't learn it for a few more years, was that the AC developers were all playing extreme spec life melees on Darktide at the time.
They wanted cool PK melee hybrid toys, so they added them.
They wanted fast, safe places to powerlevel, so they added Citadels/BSDs/OHNs. And what's the one thing that can threaten an extreme hybrid melee with a shield? War Magic. So they also believed War Magic was overpowered and spent the first couple of years making PvE immune to it.
None of this stuff was an accident. The Asheron's Call devs made the system easy to game because they were the people gaming it.
lol. They only cracked down on it because of Blood.
I didn't feel too bad about this, because it was the only way I got to experience any of the new content.
The more extreme stuff was SplitPea, SpilledBeans, and many Decal plugins. I agree that this stuff did a lot of damage to the game, but the devs were fine with it (they probably used it themselves).
IIRC, the spell comp bundles were actually called "peas" as a nod to SplitPea. But even if I have the dates backwards, the devs didn't mind:
Eh, kinda. Extreme spec characters were largely unsurvivable at lower levels. Og mages, for example, didn't get War until mid-30s; BMs didn't finish until 50 or 45 (post-DM).
This was a big problem at higher levels, though. The eventual fix was a way for players to respec. Of course, we know now that this is easily the worst thing you can do for player retention, psychologically speaking: perceived agency is destroyed when either your choices turn out badly, or your choices don't matter/aren't permanent. Isn't the human brain wonderful?