First: if you're reading this and had a tough day, things will get better.
So now that my trapped soul has been given back a voice, a few thing:
1) If I ever hurt your feelings, I'm sorry about that. I can get really fired up about the topics I care deeply about (writing, legalization of marijuana -- btw, kudos, U.S.). Negativity rarely creates positivity, so I'll try to pace myself from now on. I hope that if anyone vehemently disagrees with something I say they take the same approach, but if not, I'll do my best to be polite either way.
2) If anyone here is a freelancer / self-employed ... how do you do it? How do you manage to keep the laziness at bay?
I've been freelance for about 3 years now since I'd quit Oracle (not counting a 3 month stint as a Customer Support agent when I was very disappointed with the experience of working full time as a narrative designer on a certain project before accidentally getting involved in one I actually believe in by pure chance [well, and going to a game dev conference on April 20 in Croatia with no intention of looking for jobs but with at least 12 games to my name by then because I became picky AF and realized I can't do this for money alone, interestingly that actually lead to an intriguing development]). My biggest issue is: laziness. I am 30 years old, and like Eminem, success is my only mother#*&$#ing option, failure's not. But this procrastination, this laziness, this lack of oversight is just killing me.
I *know* I am if not talented then at least skilled (I've co-written a novella with a Hugo-nominated SF writer the other month, one of my 2 favorite SF writers alive, actually), and I love what I do, I just ... I'm just lazy, really. And lack of oversight means I more or less do everything in the last minute because I gotta do it so I can feed myself and my family, but it's not enough.
If you've been in a similar situation, how did you deal with it? I was considering 2 hour "productivity sessions" but so far all I've been doing is failing to live up to my own (perhaps overly high) expectations. It's not that I want to be famous or rich (I do want to be able to afford a house with my future wife and be able to afford tution for my current and hopefully future children), I just want to make a better living doing what I do. I feel that I've been blessed with opportunity and a so-far very happy personal life not counting bouts of depression I occasionally have that are the direct outcome of my lack of action, but ... yeah. I guess this is just for myself, really. I know what I have to do (exercise, write every day, finish the most important and most ambitious personal project of my video game writing career I'd attempted so far -- and one that people gave me their trust and money for, even, and it's only 1/3rd done), win a contest, "backup" writing jobs (writing an interactive audio story for a running app, space opera, really interesting) ... except when I say "writing" what I'm doing is whining here atm, so I guess I better get back to it. So yeah. Any tips for those who've been running their own freelance businesses for a few years on how not to get too comfortable / organization, would be appreciated.
3) Anyone working on video games here? I believe we had somebody working for Gearbox; hope you weren't too affected by the Alien: Colonial Marines fiasco, there's just SO MANY THINGS that can go wrong at any time in this industry it's no wonder the engine programmers I'd met drink like it's the apocalypse and do hard drugs.
4) Anyone still editing anything here? In parallel to my 100 other projects (more like 3, but still), I'm working on opening a video game studio in the next few years, so am working / designing my own game. The idea: there's a dream game I want to make, but I've no resources or team (actually I do have 2 programmers I managed to seduce to work for rev-share, but I have a feeling I might have to program it myself, which is theoretically realistic), so I thought, I'd build a game smaller in scale (or, cheaper to produce would be more correct perhaps), and then wok my way up from there. I've more or less succeeded in everything I'd ever put my mind to (except in getting that one girl in high school to date me, lol), never to the point of a mega-breakthrough, but to a degree that was at least satisfactory. It's not because I'm so special or smart or anything, I just don't give up if I really believe in something, which I think is an essential quality for running a biz or being a writer because there will be people who will try to knock you down for whatever reason. Anyway. Would love to hear what people are up to these days.
5) Me, me, me, me, me. Guess I just wanted to share. Really gotta finish this coffee and start working on that audio SF drama yeee. Tis all good. I like this community because of the very talented people, most of which have left now, and some who apparently abandoned working on games / modding, and some simply kind & nice folks. Peace.
So now that my trapped soul has been given back a voice, a few thing:
1) If I ever hurt your feelings, I'm sorry about that. I can get really fired up about the topics I care deeply about (writing, legalization of marijuana -- btw, kudos, U.S.). Negativity rarely creates positivity, so I'll try to pace myself from now on. I hope that if anyone vehemently disagrees with something I say they take the same approach, but if not, I'll do my best to be polite either way.
2) If anyone here is a freelancer / self-employed ... how do you do it? How do you manage to keep the laziness at bay?
I've been freelance for about 3 years now since I'd quit Oracle (not counting a 3 month stint as a Customer Support agent when I was very disappointed with the experience of working full time as a narrative designer on a certain project before accidentally getting involved in one I actually believe in by pure chance [well, and going to a game dev conference on April 20 in Croatia with no intention of looking for jobs but with at least 12 games to my name by then because I became picky AF and realized I can't do this for money alone, interestingly that actually lead to an intriguing development]). My biggest issue is: laziness. I am 30 years old, and like Eminem, success is my only mother#*&$#ing option, failure's not. But this procrastination, this laziness, this lack of oversight is just killing me.
I *know* I am if not talented then at least skilled (I've co-written a novella with a Hugo-nominated SF writer the other month, one of my 2 favorite SF writers alive, actually), and I love what I do, I just ... I'm just lazy, really. And lack of oversight means I more or less do everything in the last minute because I gotta do it so I can feed myself and my family, but it's not enough.
If you've been in a similar situation, how did you deal with it? I was considering 2 hour "productivity sessions" but so far all I've been doing is failing to live up to my own (perhaps overly high) expectations. It's not that I want to be famous or rich (I do want to be able to afford a house with my future wife and be able to afford tution for my current and hopefully future children), I just want to make a better living doing what I do. I feel that I've been blessed with opportunity and a so-far very happy personal life not counting bouts of depression I occasionally have that are the direct outcome of my lack of action, but ... yeah. I guess this is just for myself, really. I know what I have to do (exercise, write every day, finish the most important and most ambitious personal project of my video game writing career I'd attempted so far -- and one that people gave me their trust and money for, even, and it's only 1/3rd done), win a contest, "backup" writing jobs (writing an interactive audio story for a running app, space opera, really interesting) ... except when I say "writing" what I'm doing is whining here atm, so I guess I better get back to it. So yeah. Any tips for those who've been running their own freelance businesses for a few years on how not to get too comfortable / organization, would be appreciated.
3) Anyone working on video games here? I believe we had somebody working for Gearbox; hope you weren't too affected by the Alien: Colonial Marines fiasco, there's just SO MANY THINGS that can go wrong at any time in this industry it's no wonder the engine programmers I'd met drink like it's the apocalypse and do hard drugs.
4) Anyone still editing anything here? In parallel to my 100 other projects (more like 3, but still), I'm working on opening a video game studio in the next few years, so am working / designing my own game. The idea: there's a dream game I want to make, but I've no resources or team (actually I do have 2 programmers I managed to seduce to work for rev-share, but I have a feeling I might have to program it myself, which is theoretically realistic), so I thought, I'd build a game smaller in scale (or, cheaper to produce would be more correct perhaps), and then wok my way up from there. I've more or less succeeded in everything I'd ever put my mind to (except in getting that one girl in high school to date me, lol), never to the point of a mega-breakthrough, but to a degree that was at least satisfactory. It's not because I'm so special or smart or anything, I just don't give up if I really believe in something, which I think is an essential quality for running a biz or being a writer because there will be people who will try to knock you down for whatever reason. Anyway. Would love to hear what people are up to these days.
5) Me, me, me, me, me. Guess I just wanted to share. Really gotta finish this coffee and start working on that audio SF drama yeee. Tis all good. I like this community because of the very talented people, most of which have left now, and some who apparently abandoned working on games / modding, and some simply kind & nice folks. Peace.
幻術