be something like a GTA-styled immense realistic city
level with pedestrians, traffic
, drivable cars
and all that, except every once in a while you'd be taken to a crazy fantasy world
where gameplay style would switch to something almost MMORPG-like
with items to gather and monsters you'd hunt for leveling, as well as bots doing the same stuff to simulate other players
. On both scenarios there'd also be KotOR-style conversations and quests
. There would also be an unusually large collection of guns (Star Wars and otherwise) that'd likely not even be used (except, perhaps, in some very sporadic extra levels based on historical events completely unrelated to the main thing
) that'd be there simply because I am physically incapable of settling for a single style of gameplay and the whole thing would end up becoming an immense mess of content that could never realistically be finished !!
also there'd be reasonably cool looking skies
thanks jon'c for jkgfxmod
My current frustration is how hard it is to make race track levels (or rather, really smooth curves). I mean, the first Need for Speed had some pretty good looking tracks with really smooth curves
and that was in 95! I believe JK can handle that, as these tracks are made out of rather small straight segments, which could here be made into sectors. But can you imagine the horror
of actually making that in JED? The problem is just that there aren't any tools to make that sort of thing and I'm really not that willing to waste any more of my free time into making one.
oddly enough, I remember seeing (hopefully?) leftover files in various projects that kind of... leaned
in that direction, more often than one healthy individual should probably expect. Which raises the probably-but-hopefully-not-so-much-related question: how attached can one get to low-poly characters? Like, I imagine in this day and age, if I were to watch a full-length drama movie where everyone looked like JK characters, I'd probably have a really hard time relating or feeling attached to any of the characters. What magic tricks could be employed to make someone see a bunch of polygons as more than a bunch of polygons?