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ForumsDiscussion Forum → Ambient AI?
Ambient AI?
2004-01-08, 4:46 PM #1
http://news.bbc.co.uk/1/hi/technology/3257458.stm

Probably old news. But anyway it's an interesting thought. Would games be better when they "learn" from you? [http://forums.massassi.net/html/smile.gif]

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2004-01-08, 5:17 PM #2
I'm all for it. IF it gets implemented right. That would probably take awhile to get right though.

Still, sounds like a great idea.

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2004-01-08, 5:19 PM #3
That's pretty cool.

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[This message has been edited by happydud (edited January 08, 2004).]
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2004-01-08, 6:10 PM #4
Time to destroy the world!

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2004-01-08, 6:18 PM #5
Quote:
<font face="Verdana, Arial" size="2">Yves Guillemot is boss of French game studio Ubisoft </font>


Ubisoft isn't french, it's canadian -_-

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2004-01-08, 9:01 PM #6
So it's French-Lite, close enough. [http://forums.massassi.net/html/wink.gif]

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2004-01-08, 9:11 PM #7
Yes, yes, I can see it now. After 5 straight days of playing, the game crahses, leaving a single line of text on the screen.... "A strange game. The only winning move is not to play".... [http://forums.massassi.net/html/wink.gif]

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2004-01-08, 9:13 PM #8
http://corp.ubisoft.com/

French

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2004-01-08, 9:30 PM #9
Learning AI was already introduced in Prince of Persia 3D, which was made by Ubi Soft. I don't get why it's so new now..

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2004-01-08, 10:17 PM #10
Quote:
<font face="Verdana, Arial" size="2">Originally posted by gothicX:
Learning AI was already introduced in Prince of Persia 3D, which was made by Ubi Soft. I don't get why it's so new now..</font>

If you're referring to the enemy AI learning your style of play and adapting to it to keep you on your toes, then this is slightly different. This is the game itself adapting to your style of play to save you from getting frustrated. For example, if you consistently miss a jump, then it will get slightly easier to get across it subsequent times.

Also, I can think of an earlier example of enemy AI adapting to your style of play. Descent ('95) after about level 7, if you didn't alter your tactics the robots totally owned you.
2004-01-09, 1:03 AM #11
There are ideas circulating about making a game which is essentially programmed like a human brain. You start off with a primitive game, but as you play it learns what kind of things you like doing and what you don't and eventually all the "paths" to things you don't like are removed completely so you're left with a game which has no bad bits.

Just about every beat-em-up game since Mortal Kombat has had a decent level of adaptive AI.
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2004-01-09, 6:22 AM #12
Quote:
<font face="Verdana, Arial" size="2">French-Lite</font>

Even France sometimes doesn't want anything to do with Quebec. :/


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2004-01-09, 6:27 AM #13
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Molgrew:
http://corp.ubisoft.com/

French

</font>


Ubisoft is in montreal. It's canadian. Calling french canadians french is like calling americans british.. in fact, you could argue it's even less precise concidering the french occupation of new france dates back even further than the british colonisation.

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When bread becomes toast, it can never go back to being bread again.
The music industry is a cruel and shallow money trench where thieves and pimps run free, and good men die like dogs. There's also a negative side.
2004-01-09, 6:33 AM #14
If you watch the interviews about Splinter Cell (I dunno if they are on the PC version - I should think so) on the XBOX version, they have a french accent!

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2004-01-09, 6:33 AM #15
Dude, wtf are you talking about

Quote:
<font face="Verdana, Arial" size="2"> Alas, while France was a wonderful world in which to begin their corporate odyssey, the five brothers set out to make the world a little smaller the Ubisoft way. Between 1989 and 1990, they created the first branches of Ubisoft overseas. </font>


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[This message has been edited by Molgrew (edited January 09, 2004).]
2004-01-09, 7:09 AM #16
Easier to get across a jump? What BS is THAT?

I remember the days of things like Genesis, when games were damned near impossible to beat. What happened to that?

Y'know, fast pace, simple gameplay, super complex levels, lots of kinetic motion, incredible difficulty. Where's it gone?

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Duel Zero : Released the beta. Probably the end of it. Not to worry though, I'm working on Randsaber, which is a lot better.
2004-01-09, 10:26 AM #17
I dunno. Games of today should balance the gameplay and the "intelligence" of the game.

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2004-01-09, 10:33 AM #18
Frustration due to difficulty is not fun.

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2004-01-09, 10:40 AM #19
Quote:
<font face="Verdana, Arial" size="2">Frustration due to difficulty is not fun.</font>


Fun comes from overcoming difficulty. [http://forums.massassi.net/html/biggrin.gif]

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2004-01-09, 4:38 PM #20
I'm all for enemies learning your strategies. I always end up figuring out the timing and movement of any enemy after about the second level, so the rest of the time I am bored just picking them off. Half-Life got around this somewhat by having variation with so many different enemies.
On a side note, George Lucas should tell Lucasarts not to release another game with more than 1/8 of the enemies being storm troopers.

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2004-01-09, 10:13 PM #21
I hear that Ikaruga for the Gamecube is supposed to be nigh impossible, as is F-Zero GX. So I've heard.

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