LENS 8 - HOLOGRAPHIC DESIGN
Oooh... Holograms... >.>
Actually, I don't really know what I can add to this lens. Although I will say that I personally LIKE the script format, not just for writing, but for ease of reading. I'm confused by Geb's remark that some people have said that they find the script format hard to read. Because of its simplicity and many double spaces, it makes it MUCH easier to read, and I should know, being on my second readthrough of the entire NeS.
Also, while reading fiction on the computer can be problematic (again, I would know, being on my second readthrough), it makes the writing a lot simpler. And if you're a writer and just reading the most recent posts in order to make a post of your own, it's no problem at all, particularly since it's simplified by the script format.
The first draft nature of NeS really enhances the sandbox experience that I described in Lens 1 for the writers, as one doesn't have to worry nearly as much about how "good" the writing is, or where it's "going". This makes it all about the surprise (Lens 2) and not the "planning".
I disagree with Geb that the technology of the message board jars from the experience, but then, we're referring to different experiences. The message board interface is all about interacting with people (in a creative way, in the case of NeS and the workshop), which is essential to the sandbox experience.
In his mechanics that detract from the experience, Geb mentions the fact that there's no penalty for not writing, and seems to lament that there is thus no way to keep writers writing. He's thinking in terms of a "stick", when he needs to be thinking of a "carrot". We have to get writers and potential writers EXCITED about the NeS. Dangle NeSi in front of potential recruits. Talk about some of your favorite parts. (A berserk midget Viking? Excellent!) Highlight that "plot" and "skill" are secondary considerations. Describe the joy of the creative sandbox experience. Keep them hooked with compliments and interaction and building on their story posts.
LENS 9 - THEME
What? A theme? NeS? Er... Is random zaniness a theme? Many themes crop up from time to time, but I'm not sure if NeS has an overall theme. Nor should it, I think, as it should be free to do whatever. Escapism is a major cropup, as Geb mentions, but there is also story vs. Plot. Perhaps an overall theme is that nothing can ruin the story - although I don't think that really counts as a theme.
Besides, I don't know what Geb means by the "traditional ideas of a theme".
LENS 10 - RESONANCE
OOOH, OOOH! I want to knock Geb down a peg! Please, let me, let ME! >.>
Okay, let's answer some of these questions. NeS is one of the things in life that grabs me, but why? Well, one answer is that it's interactive, neverending, AND random. Sort of a technical answer, perhaps, but there it is. Because of those three qualities, I don't HAVE to plan anything. I can just write and know that it'll be picked up by someone else, and we can build off each other's ideas and go with the flow. But I CAN plan some things (even if I have to be prepared for them to be hijacked). Anything is possible in writing the NeS. I have a much harder time writing my own stories, because I feel that I have to plan them out ahead of time.
But it's more than that. NeS is fun because of the whole sandbox experience (Lens 1). That really makes NeS feel special to me, the illusion of the sandbox. But I'm repeating myself now, aren't I? And I'll keep doing it, till you young whippersnappers get that through your thick skulls! [/old man rant]
I haven't described NeS to nearly as many people as Geb has, but those I have described it to DO get excited. (What's wrong with the people Geb talks to?) I typically sum up NeS as a "comedic epic about these bumbling heroes who always manage to save the day, and half the humor comes from the fact that they KNOW they're in a story, and are always talking back to the writers, the Narrator, and the audience members". I describe that it's interactive and neverending and zany and random as well. The two guys I've tried to recruit with that spiel got pretty excited. (The first is still interested but doesn't want to write right; he has some ideas but isn't crazy about writing. The second is one I just described it to last week, so jury's still out on him.) I've described it to other people as well (NOT in attempts to recruit them), and they seem pretty impressed, if not interested enough themselves.
If I had no constraints? Then I'd be able to say to hot girls, "Hey, baby - I'm an NeS writer," and she'd be all impressed! >.> Seriously, though, there would be more writers for NeS, as Geb says, but also all the great ones of the past would come back - Ben, Britt, Krig, TLTE (I know you're out there somewhere!), Tracer, Janitor Bob, CookedHaggis, Antestarr, West Wind, Majiir, and others I know I'm missing. (If I didn't list your name, don't feel insulted, I jsut forgot. Wait, that's pretty insulting, too...)
There would also be an annual NeS convention, where all the writers meet somewhere (and it's paid for! By a government grant! Or Bill Gates! Or something!) And have a good time for a few days hanging out, barbecuing, playing video games, playing Laser Tag, etc. - oh, and talking about NeS, too.
The guest spots idea Geb has sounds pretty cool, but I'd be more interested in getting all the important people in my life to write for NeS - like my brother, my cousins, my best friend from HS, etc. When I get in a romantic relationship, I'd like my girlfriend, and later fiancee/wife, to be a regular NeS writer, too! It'd be an activity we can all share, one that I already find vastly enjoyable.
My instincts for how I think NeS should be are a desire for that ideal sandbox experience (Lens 1). What's driving those? Well, it's FUN that way! I don't have a real agenda for NeS like many people have. I'm not pushing a theme or idea - although I should point out I have many ideas, both for story ideas and for my way of looking at life that are expressed through my character Al Ciao: but I'm not PUSHING them. I mostly want to have fun, building off others' ideas and having them respond to my own. A symbiosis if you will.
When I was little, my brothers and I would play with our action figures in the playroom, and have long "episodes" of adventure with them, telling stories - often epic, often funny - with the toys, and blending our stories together. In a way I miss that, and NeS is the adult version of that.
LENS 11 - INFINITE INSPIRATION
Like Geb, I don't really try to weave my experiences into the story. I have plenty of inspiration just by being zany. (I have never had writer's block in my life - my problem has always been TOO MANY ideas, more than I know what to do with.) However, an exception is that some of my thinking and ways of looking at the world creep in. My character represents an evolution from obsession and munchkinism and some idealism that turns to despair as Highemperor, to balance and fairness and some cynicism that turns to hope as Al Ciao.
Still, various ideas and modes of thought creep into NeS from time to time. In one of my recent posts (2/8/2010, page 29), I had the heroes fall asleep, and Al Ciao realized that he was dreaming. This is called LUCID dreaming, and it's something I actually do. (Some people think it's impossible, some people think it's some kind of mystical thing, but it's neither. You simply realize you're dreaming, and then you're free to do whatever you want. I, for instance, like to fly!)
LENS 12 - PROBLEM STATEMENT
Oh, gosh, Geb is way over my head here. I mean, I understand what he's saying, but I'm not sure I agree with him, at least not completely (probably due to my own ignorance). Geb mentions that a problem for writers to solve is to use what's in previous posts in one's own post, in an engagin manner. This is true, but - and maybe I'm just splitting hairs here - that's a problem inherent in the "game" of NeS, in that it's an interactive story thread. The problem is created by the game, whereas I understand this lens to say that the GAME (NeS) is a solution to a problem, not that it CREATES a problem for the writers to solve.
So, with that understanding of it - and I may be way off base, I know - the problem that I am trying to solve in writing for NeS, is the problem of how to have fun in a creative and social way. (Did I really say social? Yes, I did. I consider NeS a social experience, in its interactivity.)
Have I been making assumptions about NeS that have nothing to do with its true purpose? Probably. The one that comes to mind is that I think everyone should just have a good time without pushing any big themes, but in truth, many people have themes and ideas important to them that they want to explore. While I have plenty of STORY ideas, I tend to be of the school of thought that NeS should be FUN without having to MEAN anything - but then, I think ANYTHING we enjoy should be enjoyed for its own sake and not for some greater meaning inherent in it. [/philosophical rant]
Is NeS the best solution? If thr problem is, as I state it is to me, to have fun in a creative and social way, then yes. It's certainly creative and social, but it's also ongoing and can be accessed from anywhere in the world with Internet access, anytime. As opposed to working in a community theater (which is a good and fun thing all its own), where everyone has to find the same time to work together.
The problem IS solved, at least for me. I'm having fun in a creative and social way. Of course, it'd help if more people would write. (I think it's telling that it's only when Geb takes a break - for a worthy cause, I might add
- that NeS experiences its worst slump ever.)