You are now at the entrance to a refugee camp, judging by the old style (Red Ensign) Canadian flag you see hanging, it's probably part of the same rebel group the men you met back at the town were. You were forced to dump your pack, and everything except for a carbine slung across your pack and the newer handgun you picked up, in order to run here. The only other thing in your possession is an Intel briefcase.
The camp is surrounded by a tall barbed wire fence, directly in front of you is an open gate. Through the gate you can see what looks like a large pre-fab structure surrounded by holes in the ground. It looks like this was once a construction site. In the holes are dozens of tents. You didn't notice them at first, but you can see hidden anti aircraft weapons poking out of holes in the ground.
Notes:
I am doing away with the "Video game conventions" I.E saving, capitalizing important items, etc. This "Part" will be longer then the last one, and establish much of the world. I have also as of yet not come up with a fair way to do combat and other such times that would require some sort of quick reflexes, so I'm going to rely mostly on exploration and dialogue being the game itself.
The camp is surrounded by a tall barbed wire fence, directly in front of you is an open gate. Through the gate you can see what looks like a large pre-fab structure surrounded by holes in the ground. It looks like this was once a construction site. In the holes are dozens of tents. You didn't notice them at first, but you can see hidden anti aircraft weapons poking out of holes in the ground.
Notes:
I am doing away with the "Video game conventions" I.E saving, capitalizing important items, etc. This "Part" will be longer then the last one, and establish much of the world. I have also as of yet not come up with a fair way to do combat and other such times that would require some sort of quick reflexes, so I'm going to rely mostly on exploration and dialogue being the game itself.