![http://www.xs4all.nl/~ceekelen/shot0007.jpg [http://www.xs4all.nl/~ceekelen/shot0007.jpg]](http://www.xs4all.nl/~ceekelen/shot0007.jpg)
and from a different angle:
![http://www.xs4all.nl/~ceekelen/shot0010.jpg [http://www.xs4all.nl/~ceekelen/shot0010.jpg]](http://www.xs4all.nl/~ceekelen/shot0010.jpg)
I'm going for a simular arichtecture as the first street in APT2, since the level also plays in Akkaban. Only now ofcourse with more detail, since I don't have to worry about adjoinlimits. It'll also have alot of advertisments and probably roadsigns and such. I basically want to make it a better version of the APT2 street which imho is still one of the coolest areas I ever made .
Eventually it'll have to look like you are in the middle of a gigantic city full of skyscrapers.
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Call me Vedder.
Author of: A Pirate's Tale (Mots SP)
APT homepage
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<phantom> You're always going to be aloser if you attempt to aspire to massassi standards.
<phantom> They're a bunch of socially inadequate <beep> whores who have little or no lives.