{{UPDATED BELOW}}
hmm....well heres yet another thing i'v started on, entitled "limbo" its basicly gonna be sum wierd temporal space thing with loads of platforms and..erm..stuff..this is 30mins into it and its almost 2am here, so please exuse the lack of exiting texturing..
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[This message has been edited by the_mute (edited June 17, 2003).]
hmm....well heres yet another thing i'v started on, entitled "limbo" its basicly gonna be sum wierd temporal space thing with loads of platforms and..erm..stuff..this is 30mins into it and its almost 2am here, so please exuse the lack of exiting texturing..
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[This message has been edited by the_mute (edited June 17, 2003).]

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Ya never know with the mute. Nice so far!
the principle of the level is that its all open to space, i wanted to make something thats not tied down by phisics if u know wot i mean, sorta unconventional..
), but i still have limited experience with BSP prefabs, and that's admittedly much better than i could do (from both an architectural and technlogical standpoint). the only flames that i have for you (just constructive criticism from one guy, no need to fly into a rage) is that i'm not to crazy about either the design of the craft or its textures. As for the textures, if u want i can do them (unless you've already askes someone, plan to do them yourself or like then just the way they are). As for the craft istelf, my recomendation would be to use a model (simply because of the fact that it could get much more complex).