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ForumsShowcase → Yes it was canceled but look! its even better
Yes it was canceled but look! its even better
2003-07-29, 6:13 PM #1
Yes i do have to say that this has way more archi than last time.

This is my "Quake coal abandoned mining camp" level. There is only one hallway so far but i think it looks amazing for a quake 3 level.

[http://www.massassi.net/ec/images/12098.jpg]

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2003-07-29, 6:25 PM #2
Looks more like something from Wolfenstein.
Pretty Cool though.

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-Sleek

Rigs
MattBush.net
2003-07-29, 6:27 PM #3
Looks cool... but you dont have to make 2 threads about the same map in one day.

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There are two asses in Massassi... and I'm one of them.
2003-07-29, 6:29 PM #4
i didnt make it the same tread because its not.

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2003-07-29, 6:37 PM #5
So you deleted the other one, huh. It had potential, but this is way better. Good work

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2003-07-29, 7:33 PM #6
this is the hallway connector. these other hallways are similar to the pic above.

[http://www.massassi.net/ec/images/12101.jpg]

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2003-07-30, 2:15 AM #7
For the holes in the wall, try using different textures. And adding some depth to the holes (Like rounding it out to make a sort of chiseled cup in the wall) should help it plenty.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
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2003-07-30, 2:21 AM #8
I'm not trying to go hard on you or anything, but it's pretty blocky and planar. The support beams are quite thick and symmetrical.. I don't think an abandoned mine would look that perfect. You have chunks of wood lying around, but it doesn't look like it came from anywhere in the structure.

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2003-07-30, 3:20 AM #9
It's shaping up to be a good first attempt.

Quote:
<font face="Verdana, Arial" size="2">There is only one hallway so far but i think it looks amazing for a quake 3 level.</font>


The Quake 3 Engine is finally starting to show its age, but my friend, you can do some very nice things with the engine, so saying it "looks amazing for a quake 3 level" is a bit of an overstatement.

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2003-07-30, 5:21 AM #10
Must I link you to Cardigan's Ecastica to prove that is not as good as you think for the engine?

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-07-30, 7:36 AM #11
Looks pretty good...

Sleek: Do you realize that wolfenstein was made on the Quake 3 engine? So I could see why it looks like it.
No sig.
2003-07-30, 7:59 AM #12
Nice start. As Blood Asp said, make the beams chipped or partially constructed to have the presence of the parts on the floor be practical.

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2003-07-30, 8:05 AM #13
Sure thing, ill get to work on the beams. What i meant by "it looks amazing for a quake 3 level" is that ive never seen a level for quake 3, not Q3 other games, that has complex archi.

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2003-07-30, 8:52 AM #14
can you get hom in quake 3? like you cant see stuff because too much stuff is on screen?

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2003-07-30, 12:49 PM #15
Quote:
<font face="Verdana, Arial" size="2">Originally posted by aocowner1319:
This is my "Quake coal abandoned mining camp" level. There is only one hallway so far but i think it looks amazing for a quake 3 level.
</font>


What? If it was a JK level, it'd look kinda cool, but for Q3 it's not that much. I don't want to be insulting your level, but no offence, if you want to declare your level to be amazing, you have to be ready for the hoards of people who will prove you wrong.



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2003-07-30, 2:12 PM #16
Quote:
<font face="Verdana, Arial" size="2">Originally posted by aocowner1319:
can you get hom in quake 3? like you cant see stuff because too much stuff is on screen?

</font>


I'm no expert, but I know of at least 2 or 3 places in the JO sinple player missions where there are places you can see HOM. And if it isn't HOM, it's something similar.

Level is looking good. Keep it up.
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2003-07-30, 2:50 PM #17
you can't get hom for having too much on the screen, you just get bad FPS.

looks good but as the others have said it just needs more. the Q3 engine is old, that means we need to push it as far as it will go.

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On a Swedish chainsaw: "Do not attempt to stop chain with your hands or genitals."
2003-07-30, 2:51 PM #18
wow... i see a skull

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Eat Right, Exercise, Die Anyway.
eat right, exercise, die anyway
2003-07-30, 3:10 PM #19
emon I went and looked up that level: it's ****ing amazing. That lighting is incredible.

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saberopus
2003-07-30, 3:51 PM #20
Quote:
<font face="Verdana, Arial" size="2">Originally posted by aocowner1319:
can you get hom in quake 3? like you cant see stuff because too much stuff is on screen?

</font>


No, but you can get leaks in the map, which look like HOM.

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Current Maps

Stomping Grounds (Newest Addition)

Look up my nose and see your future.
Current Maps | Newest Map
2003-07-30, 4:28 PM #21
ok i give up on making complex archi levels because every time i do i get a problem similar to hom or i size something wrong, like my first level. From now on i stick to what i do best, normal maping with normal archi.

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2003-07-30, 4:32 PM #22
[http://www.massassi.net/ec/images/12109.jpg]

that is the hom problem im talking about. there are so many polys on screen that it makes you see through the beam i made and part of the floor

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2003-07-30, 4:33 PM #23
Quote:
<font face="Verdana, Arial" size="2">Originally posted by HCF_Duke:

Sleek: Do you realize that wolfenstein was made on the Quake 3 engine? So I could see why it looks like it.
</font>
I'm aware of it.



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-Sleek

Rigs
MattBush.net
2003-07-30, 4:42 PM #24
here is the 3d preview with the full version of the beam without the hom.

[http://www.massassi.net/ec/images/12110.jpg]

here is the 2d wire frame version of the beam. its the thing inside the red box. sorry for its size.

[http://www.massassi.net/ec/images/12111.jpg]

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2003-07-30, 4:48 PM #25
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Emon:
Must I link you to Cardigan's Ecastica to prove that is not as good as you think for the engine?

</font>



hook me up with a link


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Eat Right, Exercise, Die Anyway.
eat right, exercise, die anyway
2003-07-30, 4:58 PM #26
i have the level... want a screen shot?


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2003-07-30, 5:57 PM #27
Quote:
<font face="Verdana, Arial" size="2">Originally posted by aocowner1319:
ok i give up on making complex archi levels because every time i do i get a problem similar to hom or i size something wrong, like my first level. From now on i stick to what i do best, normal maping with normal archi.

</font>


This archi wasn't particularly complex...
2003-07-31, 2:54 AM #28
just make a brush that encompasses the map, then hollow it. set it as structural, and the leaks will subside.
Current Maps | Newest Map
2003-07-31, 9:21 AM #29
um... i did that because i had a small leak way before this and that isnt a leak. its just that you can see through it for some reason. if i take out the beam you can see the floor again as if everything is back to normal. there has to be a poly count limit for on screen.

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2003-08-01, 10:35 AM #30
The beams are too thick!

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