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ForumsShowcase → Imperial mines remake
Imperial mines remake
2003-08-05, 1:57 AM #1
I wanted to make continue my imperial mines series, then I played trough the old ones and reliazed how poorly done I had made them... Now I'm doing all them again, now better, and going to finish the series. the lvl1 and lvl2 will be one lvl, so will be lvl3 and lvl4. I will add other rooms, areas, improve the archi, add cutscenes, and such. Here's few pic's what I have gotten now:
[http://www.massassi.net/ec/images/12148.jpg]
[http://www.massassi.net/ec/images/12149.jpg]
[http://www.massassi.net/ec/images/12150.jpg]
[http://www.massassi.net/ec/images/12151.jpg]
[http://www.massassi.net/ec/images/12152.jpg]

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[This message has been edited by Heke7 (edited August 05, 2003).]

[This message has been edited by Heke7 (edited August 05, 2003).]
There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-05, 2:17 AM #2
It looks okay i guess....Are there any mine monsters? [http://forums.massassi.net/html/smile.gif]

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"A rend a balgák mentsvára, a zseni átlátja a káoszt."
2003-08-05, 2:54 AM #3
yes, there's going to be mine monsters as in the original mine levels. I'm not going to mass them like in the original level's though.


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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-05, 6:40 AM #4
Few more pics:
[http://www.massassi.net/ec/images/12154.jpg]
[http://www.massassi.net/ec/images/12155.jpg]
[http://www.massassi.net/ec/images/12156.jpg]
I need to add something to the first and last pic, and improve the lightining a pit. Any suggestions are welcome.

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-05, 7:26 AM #5
Looks cool

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2003-08-05, 8:25 AM #6
thanks. I guess I should add some consoles or support beams to the last pic, but I'm not sure...

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-05, 9:48 AM #7
I never played the original because files were down for so long... Now i will.




[This message has been edited by saberopus (edited August 05, 2003).]
2003-08-05, 11:39 AM #8
The second set of pics look better, but sorry to say, the first pictures have JK's archi. I'd expect a bit more from JO's usually highly detailed archi. Other then that, I like the look and feel to it so far, good work.

JediKirby

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Epic: Episode I TC, Epic: Podracing Mod MP/SP, Epic: Starbattles Mod MP/SP
ᵗʰᵉᵇˢᵍ๒ᵍᵐᵃᶥᶫ∙ᶜᵒᵐ
ᴸᶥᵛᵉ ᴼᵑ ᴬᵈᵃᵐ
2003-08-05, 3:19 PM #9
lookin good. only problem i have is that tunnel in the last and 3rd to last shot. you can see a little console in all the lights. iono if that's what you wanted but it just looks out of place.

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"Never look down on anybody unless you helping him up."
-Jesse Jackson
"Never look down on anybody unless your helping him up."
-Jesse Jackson
2003-08-05, 4:34 PM #10
Better

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"if a nobody is still somebody
than that means that every one can't be some one because if every one is some one then no one can be any one..."
"if a nobody is still somebody
than that means that every one can't be some one because if every one is some one then no one can be any one..."
2003-08-05, 11:34 PM #11
it's cool, but plz add some lights.. turning up gamma doesn't look good [http://forums.massassi.net/html/smile.gif]

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In case you didn't notice in the post above; my English teacher is NOT my best friend...
2003-08-05, 11:51 PM #12
I think there's enough light, maybe your gamma is too dark...

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There 10 kinds of people in the world: Those who understand binary arithmetics, and those who don't.
2003-08-06, 2:14 AM #13
I ment in-game.. [http://forums.massassi.net/html/rolleyes.gif] other than that; great map!!!

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In case you didn't notice in the post above; my English teacher is NOT my best friend...
2003-08-06, 7:06 AM #14
It looks fine as is.

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