... and here it is.
http://www.spirituallyunited.com/~mzzt/downloads/letsroll.zip
[Edit: Oh, yeah, it's JKMP. ]
I got bored waiting for it to go through the Massassi Board of Level Submission Approvals. I want opinions NOW, darnnit.
It's meant to be used with the rolling mod made by ID Junkguy... in fact you can't enjoy it otherwise.
Since this is a quick-and-dirty level, I tossed aside texturing and "pretty" archi in favor of speed in getting it done, some simple cog mechanics, and a couple of custom MATs.
There is also a concussion secret hidden near the start. It's almost impossible to get to, but it's only ALMOST impossible.
Also, for this level I made ID Junkguy's rolling level cogs "universal". Feel free to extract them from the GOB and use them in your own rolling levels (give me and Junky credit tho).
One last thing: kudos to Lt_myn_skyhopper, who helped me test the universalized cogs.
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The Mega-ZZTer's Gaming Haven! - Under Construction
NEW! PHP implementation underway!
[This message has been edited by The_Mega_ZZTer (edited August 16, 2003).]
http://www.spirituallyunited.com/~mzzt/downloads/letsroll.zip
[Edit: Oh, yeah, it's JKMP. ]
I got bored waiting for it to go through the Massassi Board of Level Submission Approvals. I want opinions NOW, darnnit.
It's meant to be used with the rolling mod made by ID Junkguy... in fact you can't enjoy it otherwise.
Since this is a quick-and-dirty level, I tossed aside texturing and "pretty" archi in favor of speed in getting it done, some simple cog mechanics, and a couple of custom MATs.
There is also a concussion secret hidden near the start. It's almost impossible to get to, but it's only ALMOST impossible.
Also, for this level I made ID Junkguy's rolling level cogs "universal". Feel free to extract them from the GOB and use them in your own rolling levels (give me and Junky credit tho).
One last thing: kudos to Lt_myn_skyhopper, who helped me test the universalized cogs.
------------------
The Mega-ZZTer's Gaming Haven! - Under Construction
NEW! PHP implementation underway!
[This message has been edited by The_Mega_ZZTer (edited August 16, 2003).]