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ForumsShowcase → Rich detail. Odd Squad, Written Storyline Concept. Gameplay Concept WIP. (add'd soon)
Rich detail. Odd Squad, Written Storyline Concept. Gameplay Concept WIP. (add'd soon)
2003-08-28, 5:10 PM #1
S.T.F.C.S.B, S.A.A.S.H:O.S.
Special Task Force Commando Squad Based, Stealth-Action-Adventure-Stratigy-Horror: Odd Squad:

A small squad consists of mainly 3 Seargents *Master, Tech, Medic*. 2 Lance Corperals. 2 Corperal's. 1 Corperal Raido Man. And Fresh from the boot 4 green privates with alot of special new age training. Where as the other 8 have alot of experience together under their belt. Rules of investigation is to sweep unkown area's always in small groups of 3 or 4. Hence a Special Task Force Commando Squad Based. This is 2135 A.D. Space is vast, Infinate so they say. Earth army has seen alot of terrable wars throught its past history. Now that the earth is finally at peace, We have come to the terms of space exploration. What we find will bring ahead horrors unleashed. Science stations, Out of contact army base's on very distant plaents for a new tatic of planetary defense. STFCSB, SAASH:OS. Deals with scouting, rescue, covert warfare, interrorgation, conflict of engagement, infiltration, small explosvies/mini nuke, heavy-light weapons training, espionage, so on and so forth. James Thayer, a war veterin from his liniage of the past 12 decades from his father, and his father before him, and his father before him. All served in a army faction. A very experienced soilder with 12 decades of army knowledge under his belt. That is a 120 years.

*Note: Seals, Marines, Swat, Nato, Anti-terrorist, Bio-chemical, Explosives, American and Canadian task forces of Secretive Agentcies or Special army branchs combinded. For the past 400 years worth of military history taught in under a year for a basic army course to a private. On the field it excels faster, Alot to deal with. Very little to accomplish or learn but thats enough to live by if you have had a family with 12 decades of military experience.*


Year, 2135 A.D. Month of March, the 17th.

Characters: (Squad, Main members. Splits up often in groups of 3-4. Main Objective always, No one splits up alone or dies or leaves a man/woman behind!)

Male, Age: 38.
James Thayer. (Main Character, First in command. Decorated war veterian. Despises medal's and cerimones for his services. Thinks his work is apart of the job and no celebration to account for all the horror's or violence he has lived thru or was told of from his family's side. Years worth of experience, Keeps to himself of what he knows. Even Retti and Worlife know's what missions he has done outside their squad peramintors. Very little takes place of stand alone missions for this soilder. But occasionally goes in alone for the saftey of his own squad if his instinct's act up on him.)
Rank: Master Seargent.

Male, Age: 24.
Aaron Studdenbeck. (Secound in command, Fresh from the boot. Highest marks and experience with enginieering equipment. Has no on-feild combat experience. Enjoy's the rush of fast vehicles. More so is the most shakey of the group when it comes to dark and hostile unkown terrian. )
Rank: Tech Seargent.

Female, Age: 36.
Elenoria Rayne. (Experienced war nurse. Requests to be assigned to on feild medic combat. Very green but tolerates unlimitied ammounts of gore.)
Rank Medic Seargent.

Male, Age: 23
Clancy Bane. (Has been in Odd Squad for the past 3 years. With the 2 new acting yet ranking seargents. Still is in charge of the other low ranking members. Still green on wanting to be in charge. Only **** problem has a father for a general!)
Rank: Lance Corperal.

Male, Age: 37
Worlife Guyide. (Brother to Retti, Identical twin to Retti. Truth be-told Worlife Guyide, Jame's best friend is in secound command in the truth of being denied a feild promotion many times. Clancy looks up to Worlife yet steps on alot of toes and over many heads. As Worlife and James told Clancy many times. What he does will cost him his life on day. Loner hero antics will get the squad killed or comprmise the mission. Was with James since Basic and thought feild promotions.)
Rank: Lance Corperal.

Male, Age: 37
Retti Guyide. (Brother to Worlife, Identical twin to Worlife. Best friend to James as well.Has same veiws as worlife.Was with James since Basic and thought feild promotions.)
Rank: Corperal.

Female, Age: 28
Wylan Hen. (A green corperal from a desk promotion. Sent in secretly from Clany's father to investigate James's squad leadership. She is not unkown to fool around for any kind of information.)
Rank: Corperal.

Male, Age: 24
Dayne Fates. (A experienced radio operator from the age of 15. As like shane specialize's in video equipment but more importantly is the radio man for the squad if in a tight spot. A child raised from a colonel in a war family just as james was. Except he was matured much more sooner then a average child at the age of 6 and lived the life of a man as his father had many expectations. Training to be like a soilder, Never knowing what the joy's and wounder's of life have to offer. Another room for character development.)
Rank: Corperal Radio Man.

Male, Age: 20
Albert Mc'knight. (Green from advanced tactics and war history. May be a natural at war sims, war games, or the reveiw of a paper. But when it comes to on feild combat the **** hits the fan with his emotions. Another room for character development.)
Rank: Private.

Male, Age: 19
Shane Higgins. (Sepcialize's in Electronics, Yet the greenest in the group. Both a training soilder and a civilian practise of journalism. Narrates most of the parts of the game. Youngest of the group. Looks up to Darrac in the many respects. Only character who will give him the time and day.)
Rank: Private.

Female, Age: 20
Melien Rain. (Green from advanced bio-chemicals. Showing a love intrest in darrac comes to some comprimising to certin missions. Mischeif of love show's the conflict from time with Darrac and James. Where as the characters develop a sense of strong relations to one another to be new best friends.)
Rank: Private.

Male, Age: 22.
Darrac Morgan. (Green from advanced demolistions. Yet one of the few priavtes most seen with and focused on in a progressing role of character development.)
Rank: Priavte.

*Note, the Corperal Radio Man and the 4 priavtes have a character development. Will also have a strong family like relationship with James the squad leader. Wylan is a mystery and James tries to figure her out. Clancy gives James alot of grief. Retti and Worlife are never seperated. As thier bond with james never really dies out. Elenoria shows lovew intrest to James. Shows alot of complex moments. Aaron is a under-study of James but show's the williness to never give up on doing a job despite emotions. The character relations get complex and deep. They change unexpectedatly but are progressive. Ever more thru out the series of the game decisions are made and consequences are delt in the way they are to be. Death, Life, Whatever the case.*

Weapons,

0: Good ol fashioned Hand to Hand Combat! Add'd up a knotch!

1: Basic Issue Space marine Pistol. Like a Hybrid Dessert Eagle, Very deadly and more percising. A bullet hole in diametre would be 0.2 ft. Designed for 9 MM rounds. Secoundary fire is energy bursts. (The metal alloy burn's suffienct energy to erradicate the enemy.)

2: Advanced Officers Pistol. Alittle more advanced then the first weapon. Issued to first in command of any unit. Fires quicker and bullets are bigger. 12 MM Rounds, diametre of 0.4 ft. Secoundary fire is rapid fire.

3: Special issued bouncy brute. A single shot gives enough damage. When charging. For secoundary fire use, The objects come at higher impact and knock a person down on his *** .

4: Regular issued Space Assault Riffle. Fires 600 rounds per secound. Equiped special metal explosive granades. Use for secoundary fire.

5: Advanced Shot Gun. Automatic Pump Action. 30 shots to use. Standard Shotgun shells. Secondary fire shots explosive shells.

6: Electronic Disabler. It well, plainly is a weapon that fires out EMP surges and does its job. A main use for door's or servailence camera's when infiltraiting area's. Also taking down mechanical robots or machineary.

7: A new age laser system. When in secoundary mode, Fires a big long burst and evapourates your foe into the air.

8: A high explosives grenade. Fires on impact. Secoundary mode has a 5 secound delay.

9: A Mini-Nuke Launcher for those moments when you wanna stand back for the fire works. Plus for anti-air use as well. Lock on taget mode which makes it 10 times easier.

10: A Nuke detitnation device. Go in, plant it. Get the hell out. Boom!

11: Proximty Mine, When a laser feild is set off, last thing you could see is your boots only standing still. If you have the picture. Good!

*Note: The bullet has been revouloutionized. Into a more advanced means of killing. Still use's a chamber and shell but has a limited compacisty average of 500 rounds. A very uniqe and advanced metal alloy to convserve the use of bullets if one runs out. Also the biggest the alloy's can be is 18 MM rounds and the biggest holes they can make is 0.9 ft.*

The unkown, being your encounters of species, lab mutations, malfunctioning robots, basically the unkown. Map area's are inhabaited planets in earths solar system. And space stations. Area's progress. Detail will be vauge for now. Sorry [http://forums.massassi.net/html/frown.gif].

Well that is all I got for the moment. Toodles and Feedback! Flames? Room for improvement? (Also this is written concept. I got models going but as the written concept progress's so do the models!) And higher athourity. Is the mission debreifer. You have no say, just do your job. Think how navy seals or swat members go to a mission without word or say. Yet they get contacted and pulled out in gear for days to weeks.

Thats all. Thanks! Some grammer I know certinly isn't the best but wait till I get to gameplay concept. Then make my models real, and gun animations. Then player models. Then mapping, and lastly the NPC's!

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-- [url="mailto:Jatso_jk@hotmail.com"]mailto:Jatso_jk@hotmail.com[/url]Jatso_jk@hotmail.com</A>--The Bounty Hunters Arc Forum--Firehound Inc.--
-- Jatso_jk1@hotmail.com--The Bounty Hunters Arc Forum--Firehound Inc.--
2003-08-28, 6:32 PM #2
1. How do you get a 2.4 inch bullet hole from a 9mm bullet?

2. Same as above... How does a 12 mm round result in a 4.8 inch bullet hole?

4. 600 rounds per second? What kind of gun could do this without like, melting in your hand? Do you mean 600 rounds per minute?

*Note: How exactly has it been revolutionized? Do the bullets expand mid air? How does the alloy conserve the use of bullets? Why the limit on the sizes?

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-28, 6:53 PM #3
*cough*emonyouskipped3*cough*

Yeah.. uh... i dont have the time to read that but the name of this thing is waaaaaaay too long. Even if its supposed to be corny or silly.

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There are two asses in Massassi... and I'm one of them.
The Valley of the Jedi Tower Smaug's Lair
2003-08-28, 7:13 PM #4
Silly or corney I think not...

The alloy is new and unstable to determine its exact impact size. If there was a way for the SP SDK to come out.. Which I highly doubt, this is the only best idea I could come up with.. Trying to keep this idea original..

Plus when I map and do the triggers.. Lets see who has the last laugh!

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-- [url="mailto:Jatso_jk@hotmail.com"]mailto:Jatso_jk@hotmail.com[/url]Jatso_jk@hotmail.com</A>--The Bounty Hunters Arc Forum--Firehound Inc.--
-- Jatso_jk1@hotmail.com--The Bounty Hunters Arc Forum--Firehound Inc.--
2003-08-28, 7:25 PM #5
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Cazor:
*cough*emonyouskipped3*cough*</font>


My numbers correspond to his weapon numbers.

Why does the allow matter for bullet hole sizes? Unless it's going to change mid air or when it hits a target, there is nothing that can't be determined.

What's the SP SDK got to do with it? You can build your SP using the MP game in JA anyway.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-08-28, 7:33 PM #6
600 rounds per second isn't impossible.

This can fire about 1,000,000 a minute, or 17,000 rounds per second:

http://www.cnn.com/2003/BUSINESS/06/26/australia.metalstorm/



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Fell!
Yeah!
No no, I mean bad frell.
-Farscape
"I'm only civil because I don't know any swear words."

-Calvin
2003-08-28, 8:41 PM #7
..you obviously have a lot of spare time, James..*phew*

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In case you didn't notice in the post above; my English teacher is NOT my best friend...

[This message has been edited by gothicX (edited August 29, 2003).]
2003-08-28, 9:53 PM #8
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Clueless_of_Morg:
600 rounds per second isn't impossible.

This can fire about 1,000,000 a minute, or 17,000 rounds per second:

http://www.cnn.com/2003/BUSINESS/06/26/australia.metalstorm/

</font>


Holy ****!!!

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I'm not an actor. I just play one on TV.
Pissed Off?
2003-08-29, 3:13 AM #9
There are guns that fire a lot of rounds per second, Emon, as Clueless_of_Morg pointed out.

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GhostOfYoda - General doer of stuff.
Massassi's Official Chatroom: irc.synirc.com #massassi
2003-08-29, 6:02 PM #10
Naturally I need to de-bait the issue of making bullets into a theory that involves liquid form and metalizes into a gun shell.

Last night was a wild one, after training I was tired. Out of it lets say. I was doing urban training. Like CQC that seals and swat trains for. I pulled alot of over-time. I didn't sleep good for previous days. Gimmie a break! :P

Alright, I will make a SP TC not a MP TC. It does offer alot more. But I am going to focus on SP making. When JA comes out, Its going ot be debaitable. And the reason why I want the SP SDK to come out (Never doubting but who knows, when I hit 40?) I will use that coding so I can make reloading animation for the guns so it all is proper.

If there is coding for SP already, that enables reloading. I will be surprised. However, I highly doubt the .dat and .cfg files will have those code peramintors. I ain't intrested in MP use. Only SP. So when a time comes, A first series, Some training missions, A few promotions of how the game is seen and played. Debaiting on the release of MP will be determined then.

I'd rather market this TC in SP getting feedback then making the wrong move on moving it to MP. Plus I hope I aint a pain to you all.. [http://forums.massassi.net/html/smile.gif]

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-- [url="mailto:Jatso_jk@hotmail.com"]mailto:Jatso_jk@hotmail.com[/url]Jatso_jk@hotmail.com</A>--The Bounty Hunters Arc Forum--Firehound Inc.--
-- Jatso_jk1@hotmail.com--The Bounty Hunters Arc Forum--Firehound Inc.--

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