Patrick Moore - The Rules
Deal X amounts of cards to each player, then place the rest of the deck face down with one card upturned on the side of the pack thats LEFT of the dealer, this is the doubles stack. On the opposite side of the pack, is the continuation stack.
The game begins when everyone agrees it is time to start, and anybody can make a move at any time, the aim of the game is to be the first person to have no cards left, you can do this in many ways, such as scoring a continuation, a double, a triple, a quadruple, an interception, a Patrick Moore, a Xylophone, or the extremely rare Gamesmaster. You may pick up a card from the top of the stack at any time you wish, and you can pick up cards from the top five on the continuation pack to make a double or more as long as you have at least one of them already, same applies for a patrick moore or a xylophone, but you must have at least three of those cards already, a gamesmaster can only be achieved through the chance of picking up from the centre deck, no involvement from the continuation or double decks.
Continuation: A continuation is as many cards as you want from a same suit in numerical order, an ace can go both ways (a king, ace and two is a valid continuation).
Double: A double is two identical cards of different suits, play these to the double pile.
Triple: Same as above but three, play to the double pile, after playing a triple, put one extra card from the face down deck onto the double pile and pick up another card for yourself.
Quadruple: Guess, dumbass.Take two cards for yourself too.
Interception: Taking a card played from the top five cards on the continuation deck and using it for a double/triple/quadruple/xylophone/patrick moore. You can also intercept the top card of the double pack for a continuation.
Patrick Moore: Four cards in numerical order of all four suits
Xylophone: A Royal Patrick Moore (jack, queen, king, ace)
Gamesmaster: 13 cards in numerical order that follow the same suit order all the way through, must be all four suits (ace diamonds, two clubs, three spades, four hearts, five diamonds, six clubs, seven spades, eight hearts, nine diamonds, ten clubs, jack spades, queen hearts, king diamonds, ace clubs for example)
Combos: Double Double Continuation: four cards, two sets of doubles and two continusations (six and seven of hearts and six and seven of clubs for example)
same for triple triple triple continuations and quadruple quadruple quadruple quadruple continuations. a quadruple quadruple quadruple quaduple continuation, like a gamesmaster, automatically wins. A xylophone pushes you up one place from where you are at the end, and a Patrick Moore pushes you up a place if you finish within a ten second gap of someone else.
When the centre deck is depleted, turn over the double deck.
**in progress**
So, what do you think? confusing? silly? i played it for about two hours today and got it down to a fine art with my friends, remember, its real time, so you're taking actions all the time, the same as everyone else, sometimes games can be over in ten seconds and sometimes it takes about 15 minutes, help refining my word use and maybe help making it clear, and questions about things you arent sure about would also be greatly appriciated so i can improve the rules.
-stavros
------------------
mmm, smells like something burning.
Deal X amounts of cards to each player, then place the rest of the deck face down with one card upturned on the side of the pack thats LEFT of the dealer, this is the doubles stack. On the opposite side of the pack, is the continuation stack.
The game begins when everyone agrees it is time to start, and anybody can make a move at any time, the aim of the game is to be the first person to have no cards left, you can do this in many ways, such as scoring a continuation, a double, a triple, a quadruple, an interception, a Patrick Moore, a Xylophone, or the extremely rare Gamesmaster. You may pick up a card from the top of the stack at any time you wish, and you can pick up cards from the top five on the continuation pack to make a double or more as long as you have at least one of them already, same applies for a patrick moore or a xylophone, but you must have at least three of those cards already, a gamesmaster can only be achieved through the chance of picking up from the centre deck, no involvement from the continuation or double decks.
Continuation: A continuation is as many cards as you want from a same suit in numerical order, an ace can go both ways (a king, ace and two is a valid continuation).
Double: A double is two identical cards of different suits, play these to the double pile.
Triple: Same as above but three, play to the double pile, after playing a triple, put one extra card from the face down deck onto the double pile and pick up another card for yourself.
Quadruple: Guess, dumbass.Take two cards for yourself too.
Interception: Taking a card played from the top five cards on the continuation deck and using it for a double/triple/quadruple/xylophone/patrick moore. You can also intercept the top card of the double pack for a continuation.
Patrick Moore: Four cards in numerical order of all four suits
Xylophone: A Royal Patrick Moore (jack, queen, king, ace)
Gamesmaster: 13 cards in numerical order that follow the same suit order all the way through, must be all four suits (ace diamonds, two clubs, three spades, four hearts, five diamonds, six clubs, seven spades, eight hearts, nine diamonds, ten clubs, jack spades, queen hearts, king diamonds, ace clubs for example)
Combos: Double Double Continuation: four cards, two sets of doubles and two continusations (six and seven of hearts and six and seven of clubs for example)
same for triple triple triple continuations and quadruple quadruple quadruple quadruple continuations. a quadruple quadruple quadruple quaduple continuation, like a gamesmaster, automatically wins. A xylophone pushes you up one place from where you are at the end, and a Patrick Moore pushes you up a place if you finish within a ten second gap of someone else.
When the centre deck is depleted, turn over the double deck.
**in progress**
So, what do you think? confusing? silly? i played it for about two hours today and got it down to a fine art with my friends, remember, its real time, so you're taking actions all the time, the same as everyone else, sometimes games can be over in ten seconds and sometimes it takes about 15 minutes, help refining my word use and maybe help making it clear, and questions about things you arent sure about would also be greatly appriciated so i can improve the rules.
-stavros
------------------
mmm, smells like something burning.