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ForumsShowcase → Levels, pfft, who needs levels?
Levels, pfft, who needs levels?
2003-10-06, 4:05 PM #1
I unvail my SATNRT TC mod for JK and with some minor changes, to MotS. (Special Anti-Terrorism New Republic Team, acronym pronounced SAT-nert, and I know the histroy of them, but then again there's a counter point of TDiR...) If you've played Rainbow Six (especially Raven's Shield), or Splinter Cell, its going to be a combo of the two games, along with Star Wars. As some have known, I've been working on a pair of levels that is based on this mod, those are still in the works for any whom care. I've compiled a list of things to model and code.
Note use of code tags to make list smaller
Code:
= Weapons = 
- close combat -
fists
stun baton
vibro-blade

- pistols -
Blastech DH-17 - energy cells
Blastech D-13 - energy cells
Blastech DL-44 - power cells
Golan Arms FC-6p - flechette bullets
Relby-23 - energy cells
Imperial pistol - energy cells

- carbines -
Blastech E-11 - energy cells
Blastech E-11b (w/ stun option) - energy cells
Blastech E-11s (internally surpessed) - energy cells
Golan Arms FC-6c - flechette bullets
Mirr Sonn Mark IX - metallic bullets
Tenloss DXR-6 disruptor - power cells

- assault rifles -
Blastech E-12 - energy cells
Blastech DLT-19 - energy cells
Blastech T-21 - power cells
Blastech M-35 - metallic bullets
Golan Arms FC-6f - flechette bullets or metallic bullets
Mirr Sonn Mark X - metallic bullets
Imperial repeater rifle - power cells or metallic bullets
Imperial repeater rifle extended - power cells or metallic bullets
Imperial light repeater rifle - metallic bullets + energy cells
Imperial heavy repeater rifle - metallic bullets

- sniper rifles -
Blastech SR-7 - power cells or SR bullets
Blastech SR-9 - power cells
Blastech Phonix - power cells
Golan Arms B-22 - energy cells
Golan Arms darkshot - power cells
Mirr Sonn L2 thunder - SR bullets
Xerrol nightstinger - Xerrol gas
Xerrol oblivion - Xerrol gas + SR bullets

- shotguns -
Blastech ES-3 - Blastech shells
Blastech ES-4 - short shells
Blastech ES-5 - self powered and energy cells
Mirr Sonn MSS-14 - power cells
Mirr Sonn MSS-14-2 - power cells

- heavy weapons -
Blastech light E-web - power cells
Golan Arms GAL-41m - power cells or micro-grenades or dets
Golan Arms FC-1 - flechette bullets or mirco-gernades
GOlan Arms FC-2 - flechette bullets or power cells or micro-grenades
Mirr Sonn light Mark II - power cells
Mirr Sonn CR-28 - flame fuel
Mirr Sonn PML-3 - Mirr Sonn missiles
Imperial rail detonator - rails

- extra weapons -
Katana // sword
Colt M1911 // start pistols
FN AP Army (.57)
H&K Mark 23
IMI Desert Eagle
Ingram Mac 11/9 // start SMGs
H&K MP5
H&K MP5SD
Uzi
AK-47 // start assault rifles
Colt M-16
H&K G36K
FN F2000
PSG-1 // sinper rifle
SPAS-12 // shotgun
H&K 21E // LMG

- detonators -
smoke dets
flash det
thermal det
frag det
flame det
gas det
EMP det
concussion grenades

= Attachments -
# note: all scopes come in 4 forms
# standard
# NV
# IR
# thermal
4x scope
6x scope
4x - 16x scope
2x - 32x scope
flashlight
laser pointer
stock
high capacity clip
concussion launcher
micro-grenade launcher
energy cell converter
power cell converter

= Ammo =
energy cells
power cells
sniper rifle bullets
flechette bullets
metallic bullets
Blastech shells
short Blastech shells
Xerrol gas
rails
Mirr Sonn missiles
micro-grenades
flame fuel

= explosives =
IM mines
AP mines
AV mines
# all mines and charges after come in
# det
# gas
# EMP
trip wire mines
laser trip mines
remote mines // also comes in smoke
proximity mines
timed mines
# note: charges work like remotes, but
# has to have LOS or det line breaks
small charges
large charges
beaching charges // only in norm

= Items =
- extra items -
surpressor
electro binoculars
mini-cameras
noise makers
flashlight
fieldlight

- integrated items -
radio
GPS/map
personal shield unit
gas mask
night-vision goggles
ir scanner goggles
thermal goggles


Here's some fetures of the mod:
  • Reloading which on some will involve if you expanded the clip or not
  • Capturing a character to use for a human shield (tho they can/will break loose)
  • Little safe weapon key/feature, just for cool kicks [http://forums.massassi.net/html/tongue.gif]
  • Go into a steathy movement mode
  • Grab and hang on certain things (custom levels only [http://forums.massassi.net/html/frown.gif])
  • Only one or two primary weapon(s) and secondary weapon(s) (not added)
  • Work with a squad and talk (not true speech tho) to team mates only using the ratio
  • Leaning ability
  • Attach the surpressor when you need it
  • Use some attachments (like the laser) when you need it
  • View down the sights of the weapon, like the scopes in R6, but even without can still view the iron sights


And here's what I need feedback on:
  • Should I make the energy based weapons out of a by clip system, or by a pool of ammo (like in Perfect Dark for example)
  • Any weapons that you want to add or remove or named wrong, please feel free to speak up, some things will stay though
  • Items you want to add
  • Any changes/ideas to the overall mod


So what'cha think?

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

The 2 riddle!

[This message has been edited by Descent_pilot (edited October 06, 2003).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-10-06, 4:27 PM #2
thats quite a mix of weapons.

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^^
00
[01:52] <~Nikumubeki> Because it's MBEGGAR BEGS LIKE A BEGONI.
2003-10-06, 4:28 PM #3
Shrink the list as much as possible. As cool as it may be to have all that stuff, it becomes very impractical when your trying to play a game, and stuck looking for a gun, or discover you had the wrong type of ammo out of the 8-9 different types of ammo that exists.

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"The future is not determined by a throw of the dice, but is determined by the conscious decisions of you and me."
I am addicted to ellipses!!! AHHH!!! ...
2003-10-06, 4:38 PM #4
It's Merr-Sonn.

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Bassoon, n. A brazen instrument into which a fool blows out his brains.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2003-10-06, 4:39 PM #5
Good luck... it looks like you're gonna need it . [http://forums.massassi.net/html/smile.gif]

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The Mega-ZZTer's Gaming Haven! - Under Construction
NEW! PHP implementation underway!

[This message has been edited by Gebohq (edited December 28, 2003).]

2003-10-06, 4:50 PM #6
I like the fact that you're a modeler/animator who decides to make a TC/MOD instead of a web designer or mapper who suddenly needs lots of people to model and animate for him/her.

The only person to get away with this recently has been Cazor [http://forums.massassi.net/html/smile.gif].

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saberopus
You'll notice I used to be in Jon`C's sig. This is because he wished to transfer my awesome might to himself. Clearly he realized such trasnfer is impossible. --oSiRiS
-Adding a bit of humor (as well as a bit of oSiRiS's might?)
2003-10-06, 4:53 PM #7
Quote:
<font face="Verdana, Arial" size="2">Originally posted by saberopus:
The only person to get away with this recently has been Cazor [http://forums.massassi.net/html/smile.gif].
</font>


**** striaght!

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There are two asses in Massassi... and I'm one of them.
The Matrix Unplugged|The Valley of the Jedi Tower|Smaug's Lair
2003-10-07, 3:13 AM #8
As much as a love cool new weapons that do cool things, Cool Matty is correct. Simplicity is important, not only to lessen the learning curve, but for balance reasons as well.

One of my favorite games right now is RtCW, and all you get in multiplayer is one SMG, a pistol, knife and grenades.

That being said, I'm curious how you did you laser trip mines. I figured out how to do a good set of these awhile back but I wonder if you have a different (better?) method. I'm also curious to see your implementation of gas grenades. I did these as well but they only have a crummy partical effect. :P

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2003-10-08, 2:51 PM #9
Well, the gas gernades I have no idea on, the trip mines work as follows, check all things in level in a fast class cog pulse, check to see if template matches the cog, then expel laser and store dist in UserData (one of the most handiest things), then check and do effects.

But I really need input on the clip thing, breathing movements, and if I should do rectile bloom like in R6 and SC.

PS - thanks for the support (not sarcasm)

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

The 2 riddle!

[This message has been edited by Descent_pilot (edited October 09, 2003).]
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-10-08, 4:41 PM #10
...rectile bloom...

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saberopus
You'll notice I used to be in Jon`C's sig. This is because he wished to transfer my awesome might to himself. Clearly he realized such trasnfer is impossible. --oSiRiS
-Adding a bit of humor (as well as a bit of oSiRiS's might?)
2003-10-09, 9:29 AM #11
Worse aiming when you move around. [http://forums.massassi.net/html/tongue.gif] Come on people, I need input!

------------------
The Sniper Missions. Current project, The Sniper Missions

The Magician Saber System.

The 2 riddle!
Major projects working on:
SATNRT, JK Pistol Mod, Aliens TC, Firearms

Completed
Judgement Day (HLP), My level pack
2003-10-09, 10:14 AM #12
Quote:
<font face="Verdana, Arial" size="2">Originally posted by saberopus:
...rectile bloom...

</font>




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Detty. Professional Expert.
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