my thought, if i were to use fog, would be to use a q3 hellfog-type fog on the ground, and a dark fog at the top of the map. i'm still leaning towards no fog, because it kills much of the _lightmapscale, especially dark-tinted fogs. as i have said quite a few times, lighting will be brighter with -bounce added in the compile.
if you don't know what -bounce does, it essentially takes light cast within the map and bounces it off the surface with the color of the texture used on said surface. contrast is lightened, and a more realistic lighting effect is produced. so let me make this clear again -- it will be brighter in the beta/final compile, especially with a -bounce of 4-8.
i may also use a different fire effect. the whole point of this thread was just to showcase the map being in jedi academy. also, a beta will also be ready by this weekend, but will not be an open beta.
i may just do a compile with -bounce in it to show you guys how much of a difference it makes, but for now, sleep calls.