...And did you know, you stairway lies on the whispering wind...
More OTS2 shots. These are unlit, but most of the textures are final.
Shot one. A close up of the side of one of the elevators. Yeah, I know, it looks weird.
Shot two. Same elevator, top. DOnt worry, Ill up the scale on the grate texture before release.
Shot three. Looking straight up an elevator shaft. Ill up the mipmap distances so the textures dont fuzz out so bad...
Shot four. Bottom of the shaft. Down there lies peril, doom, and lots of powerups! Oh, and traps. Nasty death traps.
Shot five. Second floor, looking down. It looks better ingame.
Shot six. A corridor leading to the elevator.
Shot seven. The center . . . area . . . this is where the level . . centers . . yeah . ..
Comments, questions... No flames, though, Im sick of the flames. Death threats are welcome, though, I havent had a good death threat in awhile.
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Fight the future.
More OTS2 shots. These are unlit, but most of the textures are final.
Shot one. A close up of the side of one of the elevators. Yeah, I know, it looks weird.
Shot two. Same elevator, top. DOnt worry, Ill up the scale on the grate texture before release.
Shot three. Looking straight up an elevator shaft. Ill up the mipmap distances so the textures dont fuzz out so bad...
Shot four. Bottom of the shaft. Down there lies peril, doom, and lots of powerups! Oh, and traps. Nasty death traps.
Shot five. Second floor, looking down. It looks better ingame.
Shot six. A corridor leading to the elevator.
Shot seven. The center . . . area . . . this is where the level . . centers . . yeah . ..
Comments, questions... No flames, though, Im sick of the flames. Death threats are welcome, though, I havent had a good death threat in awhile.
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Fight the future.
And when the moment is right, I'm gonna fly a kite.